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Modernized TOS Enterprise

There seem to be layers of assumptions at work here on how ship-to-ship combat would work in TOS. In "Elaan of Troyus" Kirk says "We'll pivot at Warp Two and bring all tubes to bear!" But what does that mean? If the ship is moving at warp velocity, that means it is inside a subspace bubble, all of it inside one bubble. It can't pivot at FTL speeds relative to itself. It can possibly pivot as a single unit within that bubble, with the bubble rendering an outside velocity of Warp 2, but within the bubble it would be pivoting at space-normal speed.

Additionally, why would the Federation place a starship's eggs all in one basket? If one set of phasers were being maintained or otherwise repaired/taken out of action, a ship with only two external phaser guns would be, well, phaserless. If the ship has multiple (possibly redundant) packages of sensors, engines, transporters, etc., why not multiple weapons batteries as well? The characters and intercom chatter indicates as much in multiple episodes I've already listed upthread. So as far as canon for TOS alone is concerned, this argument is a moot point.
 
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I'll say it again, what it all boils down to is the fact that we've never seen a Trek ship demonstrate the ability to change its heading from one point of the compass to any other at even a micro-miniscule fraction of the speed of light, one ambiguous line of dialogue in a single episode notwithstanding. What we have seen is a multitude of space battles and other scenarios where such an ability most certainly would have been used if it were possible, but wasn't.

If you really want to be technically nitpicky about it, just try to imagine the front of the ship traveling at warp speed in one direction, the back of the ship traveling at warp speed in the opposite direction and the ship's center of gravity not moving at all. Anybody want to ponder the warp physics equations for that one? Yeah, I know, it's all fictional, but jeez... Why don't we just imagine they can beam themselves from Earth to the Klingon home world and be done with it.

Oh wait...
 
Pivoting at the speed of light or faster means you could (from the perspective of someone out side watching) appear to be firing in all possible directions at once.
No, not by just "pivoting." In order to fire in all direction at once the ship would have to simultaneously be rotating on two axis, not just one.

Let say the Enterprise pivoting about it's mid point exists in a spherical volume of a radius of half it's length (approximately 950 meters, so the sphere has a radius of about 475 meters).
The most common figure for the TOS Enterprise length is 288.6 meters, a sphere would have a radius of 144.3 meters, unless you're using another length figure.

And I think it goes without saying, but at warp 2 it would be much less time than that.
It also does goes without saying that sum total of your idea would have no effect upon the Klingon starship. Kirk began his "pivot at warp two" maneuver when then the Klingons were at thirty thousand kilometers. A thirty thousand kilometer radius sphere would have a surface area of 2.8 quadrillion square meters.

The Enterprise phasers are shown to have to hold a target for more than a "flicker," in order to have a effect.

Would you hit the Klingon starship? Perhaps with the impact a marchmellow thrown by a infant.

:)
 
Bringing "all tubes to bear" would suggest photon torpedoes rather than phaser banks. USS Enterprise usually only had forward tubes, though sometimes it had aft tubes as well.
 
I showed you all possible directions can be hit within 0.01 seconds
No, not really. You forgot to address collimation.

If your phaser beam is collimated, then you may be able to sweep out the surface area of a sphere near your ship, and therefore the entire volume of that sphere, in a short time. However, if you consider larger and larger concentric spheres to radii without bounds, eventually, because the beam is collimated, gaps will appear that you haven't swept, and after this occurs, as you increase radii, the worse it will be in terms of unswept surface area. Where the gaps appear depends on your pattern of sweeping. Better coverage to longer ranges will increase the time it takes to sweep the whole surface area.

On the other hand, if the beam isn't collimated, then it will suffer a substantial loss of power as range increases.

Fix this and we can continue. Because this looks like you don't care enough to think this through before replying. I won't respond further until all the mistakes in your post are addressed and corrected.
You aren't my professor, and you never will be. I really don't give a fuck whether you reply or not.
 
No, not by just "pivoting." In order to fire in all direction at once the ship would have to simultaneously be rotating on two axis, not just one.
Pivoting for a vehicle that moves in three space would mean both pitch and yaw movements. Pitch and yaw movements are not the same as changing course (the space shuttle changed orientation quite a bit in space, but that didn't change it's orbit).

The most common figure for the TOS Enterprise length is 288.6 meters, a sphere would have a radius of 144.3 meters, unless you're using another length figure.
I had done these calculations a few years ago for my plans of the Enterprise, I was trying to recreate them off the top of my head on the road while driving... I should have just waited to use the original calculations.

Good catch! :techman:

It also does goes without saying that sum total of your idea would have no effect upon the Klingon starship. Kirk began his "pivot at warp two" maneuver when then the Klingons were at thirty thousand kilometers. A thirty thousand kilometer radius sphere would have a surface area of 2.8 quadrillion square meters.

The Enterprise phasers are shown to have to hold a target for more than a "flicker," in order to have a effect.

Would you hit the Klingon starship? Perhaps with the impact a marchmellow thrown by a infant.

:)
Wow... this really went over people's heads. How did you catch that one mistake but you can't grasp this?

If the Enterprise could cover the total spherical surface area almost instantly, then it would be able to track along a single path or lock onto a target even faster. The implications are that it could be pointing in another direction faster than human sight could perceive. Covering the surface area of a sphere is a large enough (long enough) series of movements to get a time that was at least measurable. Changing it's orientation 90 degrees at the speed of light essentially takes the smallest fraction of a second.

Firing in all directions at once would be the type of thing you'd do as a display, and not a battle tactic, because at that intensity and duration a person watching from a few kilometers away wouldn't be hurt by it.

I'll say it again, what it all boils down to is the fact that we've never seen a Trek ship demonstrate the ability to change its heading from one point of the compass to any other at even a micro-miniscule fraction of the speed of light, one ambiguous line of dialogue in a single episode notwithstanding. What we have seen is a multitude of space battles and other scenarios where such an ability most certainly would have been used if it were possible, but wasn't.
Actually, it had to have been used all the time if we are dealing with ships that move faster than the speed of light (and we never saw the Enterprise fire in any other direction but forward).

And the Enterprise isn't an airplane. It's direction of travel isn't effected by a change of orientation of the ship once it is at some speed.

As for what we saw, we saw the Enterprise fly towards the sun and break away in Tomorrow is Yesterday... but we saw that as the model sitting in place wobbling and then slowly turning.

And I said it before... as Trek went on it became more steampunked. The TOS movies were all a giant step backwards! Your model (as beautiful as it is) is a giant step backwards. Roddenberry's changes to the Enterprise models just before film of The Cage were a giant step backwards.

Jefferies had to give in may points, but he did understand the implications of Star Trek and the physics it used. Sadly, few others have.

If you really want to be technically nitpicky about it, just try to imagine the front of the ship traveling at warp speed in one direction, the back of the ship traveling at warp speed in the opposite direction and the ship's center of gravity not moving at all. Anybody want to ponder the warp physics equations for that one? Yeah, I know, it's all fictional, but jeez...
It has the same implications as accelerating from normal speeds to any warp factor... acceleration that would (as you attempted to put it earlier) create the same forces as a black hole.

If warp works at all, it easily works for all these ways.

The problem is people like yourself who can grasp it and need to bring it back to today's understanding of physics. You accept warp speed to make getting to the far off places possible, but you don't accept it when the full implications are made clear.

The Enterprise doesn't need to be modernized... but audiences really do need to be modernize.
 

I almost fell out of my chair. Beautiful.
I'll pass on the aztec-ing.


If warp works at all, it easily works for all these ways.

The problem is people like yourself who can grasp it and need to bring it back to today's understanding of physics. You accept warp speed to make getting to the far off places possible, but you don't accept it when the full implications are made clear.

The Enterprise doesn't need to be modernized... but audiences really do need to be modernize.
Sometimes it needs to be spelled out. I think our ideas are indeed formed by what we actually see largely due to f/x limitations.

Firstly we have obvious artificial gravity aboard starships.

One thing we saw in TOS (and other Treks) was the manipulation of gravity or anti-gravity. The handheld antigrav units seen in TOS as well as the antigrav platforms seen in TMP argue that Federation science has managed to master gravity manipulation on a fine scale. If they can do it on a fine scale than why not a large or gross scale? I've long believed that the Enterprise's impulse engines were not reaction thrust units as generally accepted but actually antigravity generators. How else to explain the ship able to go into reverse when the ship has no forward facing impulse ports? One might argue the ship could simply turn around and then go forward in the opposite direction, but on more than one occasion we actually saw the ship going backwards (re: "The Immunity Syndrome" and "For The World Is Hollow And I Have Touched The Sky").

For the shuttlecraft to land and take-off given its design then anti-gravity manipulation is a must because the shuttlecraft certainly has neither rotors to land like a helicopter nor landing gear to land like an airplane.

So if the Federation has mastered gravity manipulation to a reasonable degree then that has enormous implications in terms of maneuverability. We understand that today from contemporary research into antigravity. If it can be made to work then it could have all sorts of applications.
 
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It's fictional tech that does whatever the script requires.

Exactly. "Realistic" 23rd century technology would be terrible for tv/movie storytelling because the vast majority of the audience wouldn't have an adequate frame of reference. Rather than constantly bewildering or explaining everything to the viewers, the way the spaceships operate is presented basically as an "adaptation" of r/w ships or aircraft. So battles in the vastness of space take place at closer range than real WW2 naval battles, in roughly the same plane, with the same relative orientation of vessels etc.
 
"Realistic" 23rd century technology would be terrible for tv/movie storytelling because the vast majority of the audience wouldn't have an adequate frame of reference.
Nonsense. And proven such by TOS becoming popular and hardly anyone having problems following what was happening onscreen.

They can accept people displaying extraordinary (superhero) abilities that are factually impossible as well as wizards, mythical creatures and all sorts of sword-and-sorcery, but they can't accept very advanced technology doing things we can't immediately grasp because it can't be done today?
 
I LIKE the fact we do not have everything in the TOS explained and understood. Those four white lighted squares on the top of the saucer for example- they must be important but what purpose do they serve?- it could be something that is critical for the ship to function that deals with something we have no comprehension of- some weird science we have never encountered before.
In our world, things emit from other things- phasers/tractor beams/maneuvering jets have some greebly or port that is associated with their function. The TOS-E had all of that just happening when the ship needed it. In TMP they added the details corresponding to a lot of these things and with TNG we saw even the transporter emitter panels, something we never had to see before. I suppose today's audiences like to see greebly with an assigned task to make a ship 'real' to us, but the original Enterprise was devoid of these features and had a real high tech feel regardless. Like the Saucer from 'The Day the Earth Stood Still', a featureless hull says "here is some really advanced technology, so far above you that there is no point trying to understand it".
 
Nonsense. And proven such by TOS becoming popular and hardly anyone having problems following what was happening onscreen.

They can accept people displaying extraordinary (superhero) abilities that are factually impossible as well as wizards, mythical creatures and all sorts of sword-and-sorcery, but they can't accept very advanced technology doing things we can't immediately grasp because it can't be done today?

Like I said, a lot of the 23rd century technology as presented was based on familiar models, just "futurized." No serious attempt was made to present what it would really be like for vessels that were thousands of miles apart and maneuvering relative to each other at several times the speed of light.
 
Nonsense. And proven such by TOS becoming popular and hardly anyone having problems following what was happening onscreen.

They can accept people displaying extraordinary (superhero) abilities that are factually impossible as well as wizards, mythical creatures and all sorts of sword-and-sorcery, but they can't accept very advanced technology doing things we can't immediately grasp because it can't be done today?

Like I said, a lot of the 23rd century technology as presented was based on familiar models, just "futurized." No serious attempt was made to present what it would really be like for vessels that were thousands of miles apart and maneuvering relative to each other at several times the speed of light.
Wrong. Due to TOS' f/x limitations they actually got that right as opposed to what we saw later in the films and the other spin-off series. In TOS we never saw combating starships in the same frame as was seen in later productions. So the references made in TOS in regards to combat were actually supported by the visuals.

Again, like Shaw said, it got dumbed down after TOS.
 
I'll say it again, what it all boils down to is the fact that we've never seen a Trek ship demonstrate the ability to change its heading from one point of the compass to any other at even a micro-miniscule fraction of the speed of light, one ambiguous line of dialogue in a single episode notwithstanding. What we have seen is a multitude of space battles and other scenarios where such an ability most certainly would have been used if it were possible, but wasn't.

Actually, it had to have been used all the time if we are dealing with ships that move faster than the speed of light (and we never saw the Enterprise fire in any other direction but forward).

Not true. FTL translation does not require FTL rotation (a literal FTL rate of turn). In your own personal version of the fictional Trek universe (which is what we're really talking about here) you could certainly allow it but there is no logical rationale to require it merely for the ship to move faster than the speed of light.

Stop and think what this would look like. Every shot from TOS where we're looking forward over one of the nacelles or from a low 3/4 view as the ship veers off-screen onto a new course heading, the ship would simply disappear like a soap bubble. Every shot from alongside where the ship arcs away gracefully into the passing stream of stars, the ship would just snap from one trajectory to the other like a rebounding pool ball. There would be no such command as "hard about" since all turns would be effectively instantaneous and effortless. In short, about half the ship F/X shots and most of the maneuvering tactics in TOS would have been completely different.

In the later series with their more sophisticated F/X technology, every space battle would have consisted of enourmous starships flitting around like tiny gnats or gas molecules bouncing around inside a pressure chamber, each of them a fuzzy blur spraying phaser blasts and photon torpedoes in all directions like the Death Blossom in The Last Starfighter. Even if you just dismiss all Trek after 1968, it still doesn't fit with what we saw in TOS.

As for the phasers only firing forward, also not true. Prior to TOS Remastered, phasers were seen firing from at least three different locations on the lower primary hull and at two or three different elevations in episodes like The Doomsday Machine and Who Mourns for Adonis. At the very least, they are not limited to a single, narrow firing arc. Now, if you really want to argue that we never saw them firing in any other directions, i.e. above or to the rear, and therefore they did not exist, you go right ahead, but I'll turn that argument right back around on you with the idea of FTL rotation; we NEVER saw it, therefore it does not exist either.

And the Enterprise isn't an airplane. It's direction of travel isn't effected by a change of orientation of the ship once it is at some speed.
It is if warp drive only works in a direction parallel to the warp engines, which is consistent with every example I can ever recall seeing in Star Trek. I don't remember a starship ever flying at warp sideways or straight up or down when it wasn't out of control for some reason, certainly not in TOS. Regardless, I never made that assertion before and I'm not making it now. I'm even willing to allow that Kirk's "pivot at warp two" command in Elaan of Troyius involved rotating the ship off-axis from its warp trajectory, but that still doesn't mean the rotational speed was faster than light or anything close to it.

I want to be crystal clear about this: my objection is to this notion of literally rotating or "pivoting" the ship at a turn rate faster than light, NOT to rotating the ship while traveling faster than light.

And I said it before... as Trek went on it became more steampunked. The TOS movies were all a giant step backwards! Your model (as beautiful as it is) is a giant step backwards. Roddenberry's changes to the Enterprise models just before film of The Cage were a giant step backwards.
We may quibble over the "giant" part but I don't disagree from a purely realistic, technological point of view. I would actually go further and say that many aspects of TOS are a giant step backwards from where we are NOW. Everything from chunky, single-function communicators and mechanical chronometers to clicking computer relays and monotone computer voices. Let's be honest, the real 23rd century is not going to look anything like TOS or probably anything else we can presently imagine.

In the mean time, the Enterprise is really nothing more than an entertainment vehicle. You could turn it into a featureless organic blob or a shiny sphere with no recognizable engines, weapons or any other familiar details and that might be considered a giant step forward in terms of realistic technological advancement, but it would be pretty unimpressive in a Ships of the Line calendar.

If you really want to be technically nitpicky about it, just try to imagine the front of the ship traveling at warp speed in one direction, the back of the ship traveling at warp speed in the opposite direction and the ship's center of gravity not moving at all. Anybody want to ponder the warp physics equations for that one? Yeah, I know, it's all fictional, but jeez...

It has the same implications as accelerating from normal speeds to any warp factor... acceleration that would (as you attempted to put it earlier) create the same forces as a black hole. If warp works at all, it easily works for all these ways.
It very much depends on the nature of warp drive. Arguably, going to warp is not even a form of acceleration in Newtonian terms and doing something like spinning the warp bubble with the ship inside it probably wouldn't be either, so I'm not going to say it's impossible on that basis. However, it would add levels of complexity to the warp physics equations for the simple fact that you're adding variables, and even more so if you allow the ship to pivot off-axis from its warp trajectory, i.e. fly sideways.

The point of my comment (actually made in the part you didn't post) was that you can rationalize pretty much anything in a fictional universe if it doesn't conflict with what's already been shown. Otherwise you're just playing in your own personal version of that universe. I fully admit that's what I'm doing with my redesign of the TOS Enterprise and, unlike you, making no attempt to pretend that's the way it "really" was despite all evidence to the contrary.

The problem is people like yourself who can grasp it and need to bring it back to today's understanding of physics. You accept warp speed to make getting to the far off places possible, but you don't accept it when the full implications are made clear. The Enterprise doesn't need to be modernized... but audiences really do need to be modernize.
I assume you meant "can't grasp it." I'm sorry to be so ignorant and such a problem for you but I'm afraid pedantic condescension is no subtitute for persuasion--or enlightenment. I'm fully capable of grasping it, but the truth is I'm not even reaching for it. I never set out to move the TOS Enterprise design forward in any literal-minded sense and I frankly don't give a damn if you seem to think there's some sort of Shaw's Law requiring that. I changed some things I didn't much like about the original design and added a few things that helped connect it to The Cage version, the TMP refit and a few other things that struck my fancy. If you don't like it, you're perfectly welcome to avoid every example of... well, pretty much everything Trek-related I've ever posted online, if it will help you avoid having your sensibilities violated.

And with that, I believe I've wasted quite enough of my time here.
 
I'm 55 years old, been watching Trek since I was about 12. I'm not a math guy. Most of this stuff goes right over my head. But I do like Vektor's post. How do you do the math for stuff that was thought up by a guy who was chasing skirts and scheming new ways to pad his wallet? I like Trek, but some of this stuff just isn't possible. Not yet, maybe not ever. Arguing about the real world application seems to me to be a big ... way to blow off a few hours?

But hey, what do I know?

"Death Blossom"? Dude, thanks for that. I'd forgotten all about it.
 
Citing post TOS examples, including TOS-R, simply reinforces Shaw's assertion that things were dumbed down after TOS.
 
Forget the phasers, you added reaction control thrusters to the design. Why? Because it needed them? Maybe a 21st century vessel would, but not a 23rd century one. The next obvious question is how does it maneuver?... and the answer is (and always should have been) we don't know because we aren't from the 23rd century.
Again, I don’t agree that the mere lack of familiar or recognizable technologies automatically implies something more advanced. We honestly can’t know whether 23rd century spacecraft will require some form of reaction control thrusters or not, and the fact that the TOS Enterprise didn’t have anything obviously like them does not unilaterally invalidate the possibility that they were there. A good example would be the Abrams nu-Trek Enterprise which doesn’t have any obvious RCS thrusters either but is in fact studded with small, unobtrusive ones tucked in between the hull panels all over the ship. Ironically, one of the reasons the most recent renderings of my updated Enterprise have gaping holes where the TMP-style RCS thrusters used to be is because I decided to abandon them and go with similar, unobtrusive versions. I just haven’t gotten around to doing it yet.
This thread has made for some fascinating reading and is so well informed that there's little I can add.

However, this point about the RCS thrusters did make me sit up, as the apparent absence of them on the original miniature (compared to post-TMP versions) has always been rather noticeable.
Now, the Impulse drive is obviously non-newtonian in operation (and can usually steer the ship in any sub-light direction with ease) but it makes a lot of sense to have a low-tech alternative as well; IOW the thrusters (AKA "rockets") which are normally invisible due to their small size (which isn't a problem as they are numerous and scattered throughout the surface area of the ship).
Even if a proportion of them fail there would still be enough momentum issued to "blast" a ship out of orbit.

I am definitely snaffuing this particular notion for my own ship designs. Who'd have thought that Nutrek would be so useful ;)
 
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