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MMORPG's

You've made that statement several times before, but keep coming back. Just like Brokeback Mountain or cocaine, "I wish I could quit you!" is often muttered by people trying to leave TrekBBS. ;)

Can't seem to find the appeal of a game that would require that sort of time committment, though. I'm more the type that will play a game for a week or so (a little while after work to unwind) and then leave it. A few months down the road, may pick it up again. Games like Armada, C&C, or KOTOR are great for that. Have beaten them all several times, but will run through them again, or load up a modded version of them and play from a different angle for a while before getting bored again.

Anything that involves recurring fees, or certain amount of time per day to stay active, i can't see the reason to start, knowing I won't stay with it enough to justify it.
 
You've made that statement several times before, but keep coming back.

No I haven't because I've never played a MMORPG before. At least not the kind you pay for. Those types of games are huge and there's always something to do or something new to discover. I'd never get sick of a MMORPG such as 'Fallen Earth' or 'Stargate Worlds'

Can't seem to find the appeal of a game that would require that sort of time committment, though. I'm more the type that will play a game for a week or so (a little while after work to unwind) and then leave it. A few months down the road, may pick it up again. Games like Armada, C&C, or KOTOR are great for that. Have beaten them all several times, but will run through them again, or load up a modded version of them and play from a different angle for a while before getting bored again.

MMORPGs are nothing like normal games. If I played Eve online with over 7500 space sectors to explore that's at least 50 years worth of exploring to do. They're huge.
 
Another problem (in my head, at least) is that I'm just a casual gamer. I might play for a week, then take a few weeks off, or just pop in for a bit now and again.

If I do get a MMORPG (I now have my eye on Fallen Earth) I will undoubtedly have to sacrifice the time I spend surfing the web and on this message board. In fact if I get the MMORPG and it's really good I'll probably disappear from around here altogether for months maybe even years!!!!.

That's where personal time management and taking things in moderation works. The human mind can only handle so much in an evening. If sacrifices have to be made in terms of other online places you frequent, then so be it - just be sure that the time spent isn't to the detriment of actual reality: family, friends, loved ones...

Some MMORPGs deliberately limit the amount of time spent on them per day, such as the browser-based Kingdom of Loathing and Twilight Heroes which limit the amount of "adventures" you spend per day, so as not to get people completely engrossed and immersed in their virtual lives that they forget their actual lives.
 
^
The new Starcraft is not a MMO, though Blizzard is working on a new MMO. They have confirmed very little, beyond that it is a new IP (so not Warcraft, Starcraft, Diablo, etc.) According to rumours it might be some sort of social/FPS MMO, though I'd trust those as far as I can throw 'em.
 
I dislike most of these tolken inspired races used in computer games: elves, orcs, dwarves, etc. I find it a tiresome repetitive formula. And while I appreciate that it can be a challenge to create anything new and interesting, I would prefer to see writers trying. IMO, a good fantasy race needs four things: A history, a rich culture, depth of personality, and most importantly charisma.
 
I dislike most of these tolken inspired races used in computer games: elves, orcs, dwarves, etc. I find it a tiresome repetitive formula. And while I appreciate that it can be a challenge to create anything new and interesting, I would prefer to see writers trying. IMO, a good fantasy race needs four things: A history, a rich culture, depth of personality, and most importantly charisma.

There is a game I came across that has different races in it and they're not elves and orcs etc but completely fresh. I found the game on my quest to find a MMORPG but can't for the life of me remember what it was called.
 
I dislike most of these tolken inspired races used in computer games: elves, orcs, dwarves, etc. I find it a tiresome repetitive formula. And while I appreciate that it can be a challenge to create anything new and interesting, I would prefer to see writers trying. IMO, a good fantasy race needs four things: A history, a rich culture, depth of personality, and most importantly charisma.

There is a game I came across that has different races in it and they're not elves and orcs etc but completely fresh. I found the game on my quest to find a MMORPG but can't for the life of me remember what it was called.

Planescape: Torment?
 
Planescape: Torment?
That's a single player RPG.

Though a Planescape MMO would be interestng.

Anyway, the problem with not simply using the fantasy standbys is, well, original races are hard.

Look at the largely mixed reaction to Warcraft's more original race, the Draenei (which are good natured demons by way of interstellar gem fusion travel oh I don't know anymore.)

Elves, dwarves and orcs all fit certain moulds so that their popularity is fairly comprehensible.
 
Guild Wars 2 pretty much killed off their dwarves, made their humans an endangered species, brings in two non-human races and one shape-shifting one. Of course, it ain't out yet and keeps getting pushed back.
 
I've been playing City of Heroes/City of Villains for five years now. It's okay, IMHO, but at times it feels like major grindage, which can be said about any other MMO.

If anything, I've always liked the superhero genre, and the costume customization is awesome. I've been exploring different archetypes over the years (healers, tanks, blasters), but my favorites have been Controller, Defender (support, heals, debuff), and Scrapper (melee). Sometimes I just create characters to try the different power sets (arrows, fire manipulation, illusion control, etc.) or have fun with the costume and character development.

After many years, I've finally reached Level 50, and I just feel jaded after a while.
 
Guild Wars 2 pretty much killed off their dwarves, made their humans an endangered species, brings in two non-human races and one shape-shifting one. Of course, it ain't out yet and keeps getting pushed back.

That's the one I was talking about!!!!!!!!!!
 
Guild Wars 2 pretty much killed off their dwarves, made their humans an endangered species, brings in two non-human races and one shape-shifting one. Of course, it ain't out yet and keeps getting pushed back.

Yep...

[yt]http://www.youtube.com/watch?v=YEdr8HHJ-zU[/yt]
 
So no dwarves, but they do have elves and gnomes.

I'm sorry, Sylvari and Asura.

It does look very good though.
 
Well, if there's one MMORPG i'd be even remotly interesting in playing, it's that one. There's no way in hell I'd ever pay a subscription fee to play a game I already own and playing a game that has hundreds of avatars controlled by OCD 12 year olds wandering around the place is not what I'd call a selling point.

Plus of course the whole sword and sorcery thing has never really appealed, so I gather that eliminates most MMOs right there. I read somewhere there might be a Fallout MMO on the horizon, which I do find oddly appealing.
 
I read somewhere there might be a Fallout MMO on the horizon, which I do find oddly appealing.

Interplay is supposed to be making one but Bethesda is taking them to court to win back the rights to an MMO because they say Interplay hasn't done enough in making it and therefore claim Interplay has broken the contract.
There's already a Fallout like MMO out called Fallen Earth.
 
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