Bleszinksi didn't even work on Judgement. That was developed by People Can Fly, rather than Epic Games proper - and he left Epic six months before it was released.Wow. I'm suddenly very glad that I didn't buy Judgment.
The latest rumour about the Xbox One is pretty damning for MS if true (emphasis mine):
If true, the family sharing feature was a glorified demo. There's still details missing, but it seems that publishers were forcing MS to limit the number of times you could use the service, and with a maximum 1-hour limit of play I doubt this feature would have allowed players to play games to completion.He then goes on to detail a Family Sharing feature of the Xbox One that has been scrapped due to the change in policies. The feature would have allowed Xbox One owners to share their game libraries with other family members, regardless of their location. However, the engineer reveals that Family Sharing would only let family members access a "demo mode" of the game for between 15 mins and 45 mins, and in some cases an hour. After that time, the shared game would cease and a user would be forwarded to a marketplace to purchase the full game. It's impossible to verify that these are the words of an Xbox engineer, but sources familiar with Microsoft's Xbox plans have revealed to The Verge that the company was discussing the idea of limiting each Family Sharing session to one hour and that game progress would be saved so you could play through the hourly caps or purchase the full game to continue uninterrupted. The engineer notes that Microsoft was contemplating limiting the number of times Family Sharing could be accessed per game until it was purchased.
If this rumour is true, it would explain MS's decision to remove the DRM so soon after E3. The one thing MS had going for them was the family sharing service, Xbox fanboys were using it to defend the system, and if MS had revealed that all it was was a glorified demo then it would have seemed like a betrayal of their most loyal supporters. Since MS were coming under increasing pressure during E3 to give details on the family sharing system, they couldn't have hidden its true nature for much longer and instead decided to abandon the whole DRM scheme.
If MS really were trying to pass off this system as a replacement for sharing physical discs, that's really sleazy.
You are too funny!
No shit a multi-billion dollar company wants your money, that's why they are making a new Xbox.
And Sony never tried to fuck with you? They knowing made PS2s with a defective part because they figured if it breaks you have to buy a new one. They were filed like 26 cents for it and won in the end.
All companies will fuck with you if it would make them a buck. These are companies, they are not your friend.
I'm amazed MS did it so quickly, but they had to stop the bleeding.
I know all major companies are blood sucking swines but Sony seems like the lesser asshole and therefore for not bending me over and trying to shaft me, they get my custom.
BTW my PS2 worked just fine full stop ty, never had to replace it.
The latest rumour about the Xbox One is pretty damning for MS if true (emphasis mine):
If true, the family sharing feature was a glorified demo. There's still details missing, but it seems that publishers were forcing MS to limit the number of times you could use the service, and with a maximum 1-hour limit of play I doubt this feature would have allowed players to play games to completion.He then goes on to detail a Family Sharing feature of the Xbox One that has been scrapped due to the change in policies. The feature would have allowed Xbox One owners to share their game libraries with other family members, regardless of their location. However, the engineer reveals that Family Sharing would only let family members access a "demo mode" of the game for between 15 mins and 45 mins, and in some cases an hour. After that time, the shared game would cease and a user would be forwarded to a marketplace to purchase the full game. It's impossible to verify that these are the words of an Xbox engineer, but sources familiar with Microsoft's Xbox plans have revealed to The Verge that the company was discussing the idea of limiting each Family Sharing session to one hour and that game progress would be saved so you could play through the hourly caps or purchase the full game to continue uninterrupted. The engineer notes that Microsoft was contemplating limiting the number of times Family Sharing could be accessed per game until it was purchased.
If this rumour is true, it would explain MS's decision to remove the DRM so soon after E3. The one thing MS had going for them was the family sharing service, Xbox fanboys were using it to defend the system, and if MS had revealed that all it was was a glorified demo then it would have seemed like a betrayal of their most loyal supporters. Since MS were coming under increasing pressure during E3 to give details on the family sharing system, they couldn't have hidden its true nature for much longer and instead decided to abandon the whole DRM scheme.
If MS really were trying to pass off this system as a replacement for sharing physical discs, that's really sleazy.
In my last post, I don't think I was clear enough. For me, the XBOX One is a continuation of Microsoft's vision to create a machine that is the one-in-all media center. Playing games is one aspect of this machine. Frankly, I don't need the other features that come with this machine. I want a machine that has as its chief focus gaming, and, as of now, that is the PS4.
Why can't Microsoft get their facts straight? Every time the PR department or a representative releases a statement, they seem to cock it up and create more headaches for the company. Where is the leadership in this company?
I don't quite trust CBOAT. I know he's supposed to have a long history of correct predictions on NeoGAF, but all I know him from is his E3 predictions and those were mixed at best. I'm not saying that I think he's wrong, I just don't take his word as truthfacts. At the same time, I don't trust MS in their denials as they have a vested interest in making family sharing look as good as possible, and since they're no longer going to implement it they can just lie about what it was. I really don't know what to believe.Despite all the denials from Microsoft execs, this was confirmed by the insider on GAF.
I don't mind MS adding to Xbox's media features, but if they want to advertise their device as an all-in-one media centre then they have to stop putting the media features behind the XBL paywall. If you're buying a device to be a game console and media centre, the PS4 looks like a better proposition because it's cheaper and you don't have to pay a monthly fee to access the media functions. It lacks voice control and that NFL stuff, but those really aren't worth the premium cost of the console.For me, the XBOX One is a continuation of Microsoft's vision to create a machine that is the one-in-all media center. Playing games is one aspect of this machine. Frankly, I don't need the other features that come with this machine. I want a machine that has as its chief focus gaming, and, as of now, that is the PS4.
Well, since they have twice as many feet as they have mouths, the only remaining logical course of action is take the rest of the feet and break them off in their own asses for destroying this product and its brand with their stunning lack of leadership.
It might come back as the stick to get people to purchase digital instead of disc, now that they've made like the PS3 and will have day-one downloads for all titles.At the same time, I don't trust MS in their denials as they have a vested interest in making family sharing look as good as possible, and since they're no longer going to implement it they can just lie about what it was.
Gears of Wars Cliff Bleszinski throwing his toys out of his pram over MS u-turn on DRM.
http://www.computerandvideogames.co...and-not-the-internet-whining-says-bleszinski/
Oh dear.Gears of War designer and former Epic Games man Cliff Bleszinski has said it was Sony - and not "the internet whining" - that pushed Microsoft to withdraw its strict Xbox One used game DRM policies.
Microsoft today announced the complete withdrawal of the Xbox One's controversial used game restrictions and internet requirement for online license checks once every 24 hours - policies which Bleszinski bullishly defended on multiple occasions.
The platform holder said the changes came "as a result of feedback from the Xbox community," handing vocal internet communities a victory of sorts in their backlash against the corporation's original plans. But Bleszinski says it was Sony's largely DRM-free PS4 - and not the voice of the community - which forced Microsoft into the policy changes.
"Sony forced Microsoft's hand, not the internet whining," said Bleszinski via Twitter.
The designer also commented, "At the end of the day many hardcore dislike what was attempted. You can't do well in that space with many of your core unhappy. Especially when users have a choice. The nature of capitalism encourages competition and Sony played into that."
The original DRM proposals would have brought with them the infrastructure for Microsoft to channel some of the money made from used game sales back to publishers. But with that prospect now seemingly gone, Bleszinski believes publishers will only accelerate their efforts to maximize profits using DLC, micro transactions and "tacked on multiplayer".
"Brace yourselves. More tacked on multiplayer and DLC are coming," he said. "You're also about to see available microtransactions skyrocket.
"You're going to see digital versions of your favorite games with added 'features' and content to lure you to digital over disc based. 'Do whatever it takes to keep that disc in that tray' is the mantra of developers in a disc based world," Bleszinski went on.
"I want *developers* who worked their asses off to see money on every copy of their game that is sold instead of Gamestop. Fuck me, right?" he commented.![]()
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