it's also really useful for inducing design constraints; I've already had to redesign the main saucer escape pod banks three times since the basic ones were mocked up early and subsequent design decisions have made it impossible to fit them in that specific location, and such. and as noted, escape pods are doing some serious work on filling "empty" real estate with greebling, just from the decision to have enough for the crew---because that means having MANY.I love that you're taking the interior into account while designing this! There are too many designs (some official ones too) that aren't created intelligently and rely way too much on "rule of cool ".
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