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Matte Paintings and Backdrops

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What a fantastic topic!

I'm a city person, so I love the Mojave back drop, but I also love the retro-futurism of Starbase 11 colony.

And, oh my lord, that Eminiar VII matte painting????

WOW.

AMAZING.
 
I am a huge fan of the TOS matt paintings. They have such style to them and are just beautiful works of art. Glad that there are others of us who really appreciate these beauties.
 
What a fantastic topic!

I'm a city person, so I love the Mojave back drop, but I also love the retro-futurism of Starbase 11 colony.

And, oh my lord, that Eminiar VII matte painting????

WOW.

AMAZING.

Yeah, that's a huge disappointment for me in the last two movies, that they had a real opportunity to bring that great look alive with modern technology, and give these films a truly unique look alongside the monkey-see-monkey-do designs in current films.
 
I, too, love the mattes.

Back when TOS-R was released (how many years ago?) there were a few postings here of some of the new "matte" changes. It expanded to a thread with most ALL Star Trek matte paintings, movies and TNG and such.

I remember saving all the swell pics that were posted, I've got a huge collection now, far more matte paintings than I'd recall seeing in the eps.

A thread search here would probably help...
 
I, too, love the mattes.

Back when TOS-R was released (how many years ago?) there were a few postings here of some of the new "matte" changes. It expanded to a thread with most ALL Star Trek matte paintings, movies and TNG and such.

I remember saving all the swell pics that were posted, I've got a huge collection now, far more matte paintings than I'd recall seeing in the eps.

A thread search here would probably help...

Great idea. I would do it if I was at all technically inclined. Hopefully someone with better Kung fu will see the idea and make it a reality
 
. . . City of Mojave skyline with arch in foreground.
This is a backdrop. It was always a little hazy and hard to see in standard def, especially as syndication prints faded in the 1970s, and that gave it a mystique for me. I used to doodle it in high school, among many other things from ST and Lost in Space. I was pretty bored.
This is one of the few instances where the new digital FX in the remastered versions actually improved on the original, IMHO. The new version blends the background city and the live-action set so they actually look like part of the same landscape.

1408201309400121.jpg


Lithium cracking station on Delta Vega (matte painting).
The industrial fuel bins are pretty cool; the office building in the foreground is some amazingly ugly architecture. Like world-class ugly. It reminds me of the gas company plant where my father worked when I was a boy.
I wouldn't call it "ugly," just typical of 1960s civic architecture. Those curved four-pointed star shapes were everywhere in the Sixties!

BTW, am I the only one who thinks the Delta Vega painting looks a bit too much like an oil refinery?

1408201315420113.jpg



. . . And so the visions of the future must be sullied by nurnies (were the models of 2001: A SPACE ODYSSEY the first high-profile use?), smaller window panes, and surface textures to give our eyes some cue for scale.
Are "nurnies" the same thing as "greeblies"? :confused:


. . . "Matte" means "mask." A matte painting is a painting that masks out part of a live-action image in order to substitute a different image. The earliest matte paintings were glass paintings placed between the camera and the set/location in order to create an in-camera composite during filming (Gone With the Wind used a bunch of these, I think). By the time of TOS and the ILM era, matte paintings generally had holes through which live-action film was rear-projected.
I believe that in Trek TOS, matte paintings were usually combined with live-action footage in postproduction by means of an optical printer.
 
Yeah, I don't think TOS used the rear projection method so far as I can tell.

There's a lot of work involved to get rear projection to expose properly to match the painting, especially since you have to shoot it, then go to the lab and print it, and then shoot it again if none of your shots worked. It's easier to do on the optical printer because you can adjust the exposure of each element in different combinations to create "wedges" until you find the one that looks the best.
 
This is one of the few instances where the new digital FX in the remastered versions actually improved on the original, IMHO. The new version blends the background city and the live-action set so they actually look like part of the same landscape.

1408201309400121.jpg

I don't want to get too nitpicky, but assuming the original presentation (it's a much denser city) considered the outdoor scenes to take place in some kind of larger NYC Central Park would then question the artistic CGI revision:shrug:.

An interesting detail worthy to mention I think is this four-legged structure in the background. It's the same kind of structure we saw in the matte painting of Starbase 11. A deflector shield projector, perhaps?

And we also saw it on Planet Q (obviously a re-use from "The Cage").

BTW, am I the only one who thinks the Delta Vega painting looks a bit too much like an oil refinery?

No, you are definitely not. But then, of course, it's a "lithium cracking station" and cracked lithium (for real life applications) is an essential reactant we'd be needing for commercial nuclear fusion reactors.

IIRC, the lithium inside a nuclear fusion reactor would be liquid, so the oil refinery allusions would be rather adequate, IMHO.

Bob
 
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Are "nurnies" the same thing as "greeblies"? :confused:

nurnies=greeblies=greebles

All the same thing. The model makers spray the surface of a model in glue, then roll the model in "kit bashed" parts. :lol:

Anyone looking for a more technical description of optical VFX techniques should look up Raymond Fielding's THE TECHNIQUE OF SPECIAL EFFECTS CINEMATOGRAPHY, Focal Press. The fourth and last edition was printed in 1985 and mentions some of the then-newer VFX tools. (Digital tools were barely a glimmer on the horizon; now there are entire schools which teach digital VFX.) I have not yet looked over the Kindle version to see if there are any updates. The book may not detail everything about optical techniques, but it is an excellent general reference. I would recommend it to anyone delving into digital VFX, as all the new software works "in the same way" as the older, mechanical techniques. (My first foray into "bluescreening" made use of the software's channel math tools, as a purpose-built chroma-key filter was not included.)
 
This is one of the few instances where the new digital FX in the remastered versions actually improved on the original, IMHO. The new version blends the background city and the live-action set so they actually look like part of the same landscape.

1408201309400121.jpg


Another great piece of CGI is in the teaser of "The Menagerie" Part I, when Captain Pike's wheelchair is in front of the hospital window. The camera whirls around and, instead of a simple diorama apparently made of back-lit flats, a full cityscape is out there, in full motion with the camera.

NutrekMenageriecdc8_zps72455e87.jpg
 
The (incorrect) night time windows in the original episode were basically a reuse from the previous "Court Martial" episode, apparently for budget and/or credibility reasons (no way they could have created a credible daylight window simulation)

Thus the new CGI windows in "The Menagerie" are an improvement, they now correspond to the daytime matte painting seen in the beginning and after the opening credits and feature an accurate perspective.

Bob
 
I'm still wondering what the other four lights on Captain Pike's wheelchair were for.
 
I'm still wondering what the other four lights on Captain Pike's wheelchair were for.

If you mean the round silver things, they aren't lights, they're metal knobs. Presumably they're controls of some sort, or maybe locking knobs for the front plate.
 
I find the Mojave background an interesting case.

The two approaches suggest very different things. Yes, the digital effect "blends" much more smoothly with the live action elements. There's no denying that. But the painted backdrop also works...by implying a very different landscape.

The digital update suggests there is open land that recedes into the distance until we reach the buildings that rest upon the surface. The backdrop, on the other hand, suggests the open land recedes to a point...where it simply "drops", possibly into a canyon. From the depths of that canyon the buildings rise into view, implying they are even taller than the parts we see. The blueish, hazy "grain" suggests there is manufactured light radiating from the canyon depths, bright enough to outglow the moderately clear day Pike and Vina are experiencing.

Both are valid, but each implies a very different topography.

Sincerely,

Bill
 
Someone actually agreed with my "logic"? :wtf: Even I think I'm often stuffed chock full of "wild blueberry muffins" (to paraphrase the great line from "The Thing From Another World"). ;)

Sincerely,

Bill
 
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