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MASS EFFECT: Spiritual successor to Star Trek?

For the PC, it had a fair few bugs which put people off.

It does? :confused: The only problem I noticed on my first playthrough was problems with the sound on the Citadel, which was quickly resolved with a fix I found on the official forums. I didn't come across any other problems.

Mostly crashing ones I believe. - I only encountered one, but it was fine on reload.

The first time I played it through, I had misread the specs when I bought it and had a slower processor than needed. Got away with it though:)
 
It was an enjoyable romp with some standout moments, but I thought the characters and the universe were about as interesting as cheap toilet paper. They got the job done, but not very well.
 
Mass Effect had a stellar story and setting, and pretty good combat, but the side quests were repetitive as hell and the inventory system was incredibly infuriating. Also, I found it impossible to play the game on the normal difficulty setting, while the easy setting was no challenge whatsoever. Of course I never bothered to learn how to use the biotics I just went in guns blazing. :p
I think that's a fundamental problem of the game; the side-quests were extremely dull and repetitive, partly because they took place in the same three bloody buildings, but you needed to do them in order to build up your stats and get the good weapons and armour. If you do all the side-quests available to you before embarking on the missions then the game is simple, if you don't do them because of how boring they are then it can be fairly tough.
 
I found the side quests perfectly entertaining, and they did more to differentiate them later on (e.g. the Rachni invasion, etc.). I've heard ME2 will rectify this entirely.
 
From what I've heard Bioware is changing a lot of the sidequests, and probably removing the MAKO or at least greatly improving it for the sequel.
 
I found the side quests perfectly entertaining, and they did more to differentiate them later on (e.g. the Rachni invasion, etc.). I've heard ME2 will rectify this entirely.
The Rachni invasion mission was one of the more fun side-quests, but it too suffered from having only three environments. There was the square building, the underground bunker complex and the caves, almost all planet-side quests involved some sort of shoot-out in one of those locations. It got fairly boring when every planet you went to had the exact same buildings on it, and I hope in ME2 there is more variety in the locations of the uncharted world missions.

ETA: I also found it annoying that the Rachni showed up at least twice in the side-quests even though they're supposed to be extinct.
 
I thought it was Feros? There's a log about strange cargo shipments to Stynx Theta in the colony medic's quarters.
 
Fair enough, I just thought since that Noveria would have been the one, but I can't remember that well where I found the note, just that it popped up in the quest notes.
 
Come to think of it, I don't think that log is fixed to appear in only one place but keyed to the sequence of the main quests done. And that's not the only log to pop up in such a way. I've come across the log on the Geth presence in the Armstrong Nebula in a couple of different ways.
 
Strangely, I don't remember Star Trek being full of pointless fetching and carrying jobs.

What pointless fetching and carrying jobs? :confused:

The malfunctioning computer when you're chasing after Matriarch Benezia for a start.

Yeah, 'cos Star Trek never dilly-dallied by having characters fix computers/engines/holodecks/deflector dishes...

Jeez, have you seen Voyager?! That's got to be the TV equivalent of pointless sidequests.

Besides, Mass Effect really isn't full of fetching and carrying jobs, let alone pointless ones.
 
Besides, Mass Effect really isn't full of fetching and carrying jobs, let alone pointless ones.

I generally felt there was a lot of busy work in the game to the point where I got bored and gave up after I did a load of said busy work and the game then just left me stuck in a lift and wouldn't move, meaning I'd have to go through and do it all over again.
 
I didnt like this game. I got sick of running around endlessly trying to figure out what to do. The final straw was when I was told to complete a mission and I did it, yet when I went back to the Citadel the folks I talked to repeated the same crap over and over and when I checked my missions folder it still listed that mission as having to be completed. I went crazy flying back and forth between the Citadel and the planet checking and rechecking everything to see if I missed something. I finally gave up and traded it in for another game.
 
All I have is a note telling me what do to and where to do it, I don't know where to go or what to do!!!
 
I didnt like this game. I got sick of running around endlessly trying to figure out what to do.

:wtf:

Many criticisms can be levied at Mass Effect, but "too complicated" simply isn't one of them.

Compared to games where you have giant neon signs telling you exactly where to walk and what to shoot, Mass Effect is complicated. But yeah, I hardly think the game is difficult in and of itself.
 
The new Mass Effect DLC is broken for anyone with the platinum hits version of the game... I guess someone forgot to check it in QA. :p
 
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