They even have a couple planet Earth mats.
This one looks especially good.
ETA: There's a discussion here about how to achieve scale in CGI; the last post especially makes a good point about planets. If you can find an equivalent setting to LightWave's "diffuse sharpness," use it. (There's a way to do it in Maya, for example, by turning the diffuse down to 0% and ramping the translucency up to 100%; it has the same, effect, vsiaully, of creating that sharp day/night terminator visible in orbit.)