Ah, I think I see. This tutorial looks similar to what you mentioned...
http://www.foundation3d.com/forums/showthread.php?t=1774
Does Retopo work in older versions of Blender? I'm still using 2.45... it's the last version that I really liked, before they started messing with keyboard shortcuts and stuff.If I could project vertices like that, I wouldn't need to use a boolean, ever again!
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Yeah, that tutorial is really similar to what I was talking about.
I was about to tell you that retopo was introduced around 2.48, but double-checking that, I see it was actually 2.43, so you should be able to use it with 2.45. I get what you're saying about 2.45, but do yourself a favor and download one of the release candidates of 2.53. It's a totally new look and feel, with amazing new tools and much faster rendering. I promise you'll lose lots of productivity getting used to the new interface, but once you're back on top of it, it's much, much better. In fact, I only keep 2.49 around for special scripts for Second Life, the betas for 2.5+ have been so much more fun.
One of my favorite improvements is the interface now supports multiple monitors. I can break out a view from the application window and drag it anywhere; a different place on the screen, a different monitor, even a different desktop. This works for tools, scripts, nodes, anything.
There's volumetric rendering, a whole new particle system, a complete re-organization, rendering optimization, proper 64-bit support, vast improvements to the sequence editor, and all your favorite hot-keys have been changed. (But that's okay because you can now customize the hot-keys!) Check out some of Williamson's tutorials over at Blendercookie from last winter when he introduced the 2.5+ interface.
But don't migrate your current project. I did that with a spaceship I was working on for Christopher last spring, and I spent more time messing around with the tool than actually building the model. I never did get his ship done, not that he had any kind of a deadline for it ... anyway, your project is looking far too promising to let that happen to it!