How about a two-minute mystery book set on Kirk's Enterprise?
How about a two-minute mystery book set on Kirk's Enterprise?
I think they're like Encylcopedia Brown stories, only shorter -- little logic puzzles that have the clue you need to solve the case in a throwaway line of dialogue. (Like from the only Encyclopedia Brown case I ever remember, Bugs Meaney is trying to sell a kid a sword with an inscription that says, "Presented this day, XYZ 1861, at the First Battle of Bull Run" -- how do you know it's a fake? Because they would not have known there'd be a Second Battle of Bull Run a few years later.)I honestly haven't heard of two-minute mysteries. What's that?
Basically, it's solve-it-yourself mysteries with the clues hidden in the story. It depends on you knowing real world facts or recognizing inconsistencies in someone's claims. There could be "easy" ones, based on simple logic/flaws in a character's alibi, and "hard" ones that require you to have a knowledge of Trek lore.
I could see them doing it with real-world stuff -- it might actually be a fun way to teach some basic science. But there's too many canonical inconsistencies to base them on misstatements of Trek "facts," I think. Someone in another thread posted yesterday a passage from a novel where the TNG crew takes a turbolift to get to the observation lounge, so...
I actually have a TOS Trek "Which Way Book" from the 1980s (a CYOA knockoff imprint). (I think its TOS because that's all there was at the time.) It is not that good, but, hey, it's out there. I also think William Rostler wrote one when TWOK came out, but in the third person omniscient, which, to me, saps all the fun out of it. CYOA stories have to be second person, or else, what's the point?Or a choose your own adventure book! Those are interesting.
Well, that's not cheating... with those books, that's kind of the whole point, right? That's what gives them re-readability. IMO, at least.I had one of those "Which Way" books too; what bugged me about it was it cheated by having different paths result in entirely different and mutually exclusive scenarios.
Yeah I know all CYOA books do that, but it still bugged me.![]()
Well, that's not cheating... with those books, that's kind of the whole point, right? That's what gives them re-readability. IMO, at least.
Oh, I guess I see what you're saying - where the choices make logical sense once a scenario has started. Yes, sometimes CYOA is guilty of that, which is why you never really choose your own adventure in such books - all the twists, turns, and outcomes have been decided by the author.I can see that. Myself I guess I always wanted them to be "this scenario is happening, what will you do in it, what options will you take as you move forward in it?" More along the lines of an RPG in book form, I guess? Not something like "if you make this option then aliens attack, but if you make this option then for some reason there are no aliens and instead there's a mummy swarm".![]()
Of course, although they have been publishing CYOAs again for about a decade now, I fear such books in print form have a limited appeal when you're up against interactive online gaming, VR gaming, etc...
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