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Life is strange

USS Firefly

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I have played life is strange and except for the ending I thought It was a great game.

Now there is a prequel ''before the storm'', has anybody played that game?
And what do you think of It?
 
Finished Before the Storm earlier this week (Except for the "bonus" episode I guess).

I preferred the original but it definately had it's moments (Funny and otherwise). I did run into some graphical glitches mostly in episodes two and three. It's also shorter.

It does have different voice actors though (apparently the originals are returning for the bonus)
 
I'm in love with the original Life is Strange game :adore:
Before the Storm isn't as good as the first one in my opinion, however it's very enjoyable to play Chloe ! You get to feel closer to her and closer to Rachel, of course. There are many funny and cool moments !
 
I'm in the middle of BtS right now. It's an interesting story, but I do miss the "rewind time" aspect of the original game, which I'll likely replay afterward. The "backtalk" skill isn't very compelling to me, unfortunately.

I do really like getting to see stats of what choices people made compared to your own, though I kind of wish there were ways to see the results of those choices without starting the game afresh. Or at least getting some idea of which choices actually have an impact versus the ones that all lead to the same end result.
 
I played through Life Is Strange a few months ago, and it low-key fucked me up in the best possible ways. I'm waiting on a Mac port of Before the Storm (unannounced so far, but I think the odds are on my side if I'm patient), which is a bit disappointing because my timing meant that I missed all the fun discourse from when the game was new, and I can't participate in the long-tail discussions because of spoilers for the prequel. Still, I have Thoughts, and since it's mentioned in the OP, let's have some of them.

I was generally fine with the ending, or rather, the ending I chose, though I could see the problems in the larger structure of the choice. I think there were two big issues, one plot-based and one character-based. Plot-wise, considering what had been going on, I couldn't buy the theory that Max's constant rewinding was causing the storm and other weirdness; there were just too many countervailing pieces of evidence (the first premonition of the storm coming before, and, indeed, prompting Max's rewinding and the weather anomolies and dead animals also happening in the alternate timeline when Preppy!Max never, as far as we know, developed any uncanny abilities were the biggest ones).

The game didn't say "CYAN" in big letters when it started up, so I knew the ending wasn't trying to bullshit or trick me when it gave me a simple binary choice, but my headcanon is that the "Bay" ending only incidentally saved the town by disrupting some other event on Day One, probably involving the Prescott's weird occult land-deal bomb-shelter-scam thing that wasn't fully developed on account of all the murdering in the last chapter. Still, if I don't believe I'm in a legitimate either-or, no-win scenario, the choice loses a lot of its power since undoing the story comes off as a weird, Hail Mary gamble and not a definite way to put things right.

The character issue is that the choice comes too late, structurally. I think that's part of the reason the "Bay" ending is so much longer; the "Bae" ending already said everything it needed to say in the last stage of the nightmare (and if you're quick on the "tab" key when the final sequence starts and can read the last couple pages of Max's journal), so when you choose it, the story is already over. The other one needs to walk the last few minutes of the game back and then redo them with a different emotional shading, the main effect being that you feel like a big piece of useless crap who couldn't help anyone, since you just got a refresher on the whole story, rather than being committed the same way you are in the other ending.

My feeling is that the choice should've come in the nightmare sequence, in the diner, after the Other Max dresses you down and then Chloe comes in and backs you up. That's the moment, emotionally, where it makes sense for you to decide whether you want to undo the previous week or not, whether something valuable came out of it or it was just a bunch of self-aggrandizing nonsense. I can see the arguments against doing it that way, since it splits cause and effect in a way that's not necessarily fun ("I just agreed Max was selfish, I didn't want anyone to get shot!"), but that's my take.
 
I just finished Episode 3 of the original game.
Wow! What a Mindfrak at the end!!!
Max is giving Marty a run for his money with her time travel antics and each episode manages to top the last with their cliffhangers.
 
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