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Let's Play, Give Star Trek Captain some RPG stats

Brainsucker

Captain
Captain
Let us play by giving our beloved Star Trek captains with these RPG stats : Leadership, Ship Combat, Personal Combat, Tech. Expertise and Diplomacy. The score should be from A to E. Which A is the best, and E the worst. You can also give a score S, a perfect score, if you think that the captain is so overpowered or a Mary Sue level. But only 1 S per character.

Charisma : The charisma of the Character. If this score is perfect (S), then he / she can found a Religion which is he / she proclaimed as the god. Because people will gather / flock into his / her cause and will help him / her unconditionally.

Ship Combat : Self Explanatory. How the captain is excel in Ship Combat. The S Score means that he / she has no match in ship vs ship battle.

Personal Combat : If this score is perfect, even Bruce Lee will bow and call him / her Sensei.

Technical Expertise : This score include Science and Engineering. If this score is perfect, The captain can become a Star Trek Ethan Hunt. Because he / she can solve every technical issue without any help.

Diplomacy : How good the captain solve the problem without shooting a phaser / Torpedoes.

Rules :
1. This scoring only apply to the captain of a ship. Yes, that's mean Picard, Kirk, Sisko, Pike, Riker, Sulu, Lorca, Georgiou, Burnham, Saru, Archer, etc.

2. Please, if you think that it is not necessary, don't give them a perfect score (S). Because A is already so good. But if you must, you can only give one S score to one character.

This is my Example :
Jeanluc Picard :
Charisma : S <= Look at him, when he said "Let's rebel!" All TNG casts will join his cause unconditionally.
Tac. Combat : B <= His best performance was Picard Maneuver
Per. Combat : C <= He was never a warrior to begin with. His movie version was him at steroid mode.
Tech. Expert : B <= Picard always shout "Mr. Data!!!!" But at least he knows something, so he's not ignorant.
Diplomacy : A <= He's a diplomat after all.

Lorca :
Charisma : D <= Even Burnham betray him, when he wanted to beat an evil queen in Mirror Universe.
Tac. Combat : A <= No Captain can bring out Discovery full tactical capability like Lorca in Disco Season 1.
Per. Combat : C <= He doesn't has anything special.
Tech. Expert : B <= At least he can bring Discovery to the Mirror Universe. that's quite a feat.
Diplomacy : D <= I never know Lorca wants to solve something peacefully.

Captain Georgiou (the prime version) :
Charisma : B <= At least she can make Burnham idolized her.
Tac. Combat : D <= Are you kidding, I doubt that she knows how to win a ship battle.
Per. Combat : B <= Well, at least she could beat some Klingons before she was killed.
Tech. Expert : C <= She knows some technical, or, is she?
Diplomacy : D <= She can't even prevent a losing war against Klingons, and died because of it.

Captain Sisko :
Charisma : A <= He's quite charismatic, although I doubt that DS9 crews will join him if he joined Marque rebellion.
Tac. Combat : A <= Are you kidding me, he lead a fleet in a winning battle against Dominion
Per. Combat : A <= Not everybody can beat Klingon in a fight, and he beats several of them.
Tech. Expert : A <= He designed Defiant!!!!
Diplomacy : B <= Well, he couldn't even prevent Dominion Wars to happen. But at least he's quite a diplomat.
 
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I'll do Janeway...
CHARISMA: S. She has near cult leader loyalty from her crew.
TACTICAL: B. She's competent enough, but still benefits from Chakotay's Maquis tricks.
PERSONAL: B. She can handle a knife and a bat'leth fairly well, as well as a phaser rifle. However, it's not her strongest area.
TECHNICAL: A. Her science background ensures excellent performance here.
DIPLOMACY: C. Better at threats than diplomacy, and often needs Neelix to smooth things over.
 
My favourite character, Captain Saru

Captain Saru :
Charisma : B <= He's well liked, and can be persuasive, but won't have people easily following him, he needs to convince others first.
Tac. Combat : E <= Definitely not something he's good at. He essentially left Discovery unprepared to deal with anything when heading to the dilithium planet.
Per. Combat : A <= This would be an S based on his capabilities - his strength and the spikes he can shoot. He really doesn't like to use them, so his reluctance sends him down.
Tech. Expert : C <= He can get by with the tech stuff, figuring out how to use an old communicator to contact Starfleet, but I can't remember anything else special in that regard.
Diplomacy : S <= Started the process that led to peace between him and the race that was eating his people, he was likely a factor to getting Vulcan go work with the Federation and he made peace with a race that didn't even realise that humanoid species were intelligent. Definitely his strongest suit, especially with his knowledge of languages.
 
I'll do Janeway...
CHARISMA: S. She has near cult leader loyalty from her crew.
TACTICAL: B. She's competent enough, but still benefits from Chakotay's Maquis tricks.
PERSONAL: B. She can handle a knife and a bat'leth fairly well, as well as a phaser rifle. However, it's not her strongest area.
TECHNICAL: A. Her science background ensures excellent performance here.
DIPLOMACY: C. Better at threats than diplomacy, and often needs Neelix to smooth things over.

You can make your own Picard character skills too. If you disagree with my character's stats, you can write your own version. Consider this is a game, raise our Trek-nerdgasm to the limit, and put the RPG stats to them :D

So don't limit yourself to characters who haven't written in here. Even if I already write Picard, Georgiou, etc, you can still write your own version of their stats.
 
But there are still unrated captains. Maybe I'll do Picard and Sisko later on, but here's my take on another TNG captain: Edward Jellico.

CHARISMA: E. Loses severe points because of overworking his crew and not listening to reason. Had he not worked reasonably well with Data and Worf and had the good sense to tell Troi to dress like an officer, I would have had to create a rating lower than E.
TACTICAL: S. Singlehandedly creamed a Cardassian fleet with zero casualties. That's getting it done!
PERSONAL: N/A. We never saw him in combat.
TECHNICAL: A. Has considerable knowledge of the Enterprise's systems and capabilities (and necessary upgrades) despite being new to the ship. Loses quite a few points because of his ill advised creation of a fourth shift on short notice.
DIPLOMACY: C. He obviously has a good understanding of the Cardassian psyche... but still, if you want someone to talk your way out of a fight, this guy isn't the ideal choice.
 
Charisma : The charisma of the Character. If this score is perfect (S), then he / she can found a Religion which is he / she proclaimed as the god. Because people will gather / flock into his / her cause and will help him / her unconditionally.

How about stepping in the shoes of an already existing religion? Or does the 'S' stand for 'Sisko' in that case?
 
How about stepping in the shoes of an already existing religion? Or does the 'S' stand for 'Sisko' in that case?

You can rate Sisko with your own preference in here. Just raise your nerdgasm to the limit!!! We just having fun here. For me, Charisma means how good the captain to influence / make people worship / idolized him. They even follow him / her even if he / she jump into a well. While being a prophet is basically a title.

For me, Sisko has all high stats in everything. If you give him an S, then he'll be a Gary Tsu. But I can be wrong. There are a lot of DS9 fans who should understand Sisko more than me. So please rate your favorite captain for fun!!! He may has some weakness that I don't aware, and I may have rate him too high, or too low.
 
Time to go to work on Archer...
CHARISMA: A. His crew obviously admire him greatly, as do Phlox and T'Pol.
TACTICAL: A. He regularly uses the Enterprise against superior foes, and uses ingenuity to claim victory.
PHYSICAL: C. He can handle himself, but his win-loss record ain't all that great.
TECHNICAL: C. He seems to rely more on his crew for repairs and such, though nothing really wrong with that.
DIPLOMACY: C. A lot of messy first contacts, but we'll give him credit; his assignment was a tough one.
 
Time to go to work on Archer...
CHARISMA: A. His crew obviously admire him greatly, as do Phlox and T'Pol.
TACTICAL: A. He regularly uses the Enterprise against superior foes, and uses ingenuity to claim victory.
PHYSICAL: C. He can handle himself, but his win-loss record ain't all that great.
TECHNICAL: C. He seems to rely more on his crew for repairs and such, though nothing really wrong with that.
DIPLOMACY: C. A lot of messy first contacts, but we'll give him credit; his assignment was a tough one.

Well, for me, Archer's personal combat should be... S? Well, he could beat Borg in personal combat in one of the episode. And I thought he was an engineer?
 
I'll start with my favorite captain... Ben Sisko.


Charisma: S, and not because he was Emissary. It's because he understood a great deal about the nuances of leadership. Possibly the best dialogue that explains my view is his conversation with Worf at the end of "RULES OF ENGAGEMENT". He made it clear to Worf that even if it's the last thing you want to do, sometimes you have to put on a smile, "because they're your troops and you have to take care of them." He was also the most approachable of the captains. He would have his senior staff in his quarters on a regular basis cooking them dinner. He has even had neighbors come by for dinner. (Not seen, but there is dialogue that says this, like in "FOR THE CAUSE".) He never gave the impression you couldn't talk to him. That's a gold standard leader. Additionally, he commanded a great deal of loyalty from everyone under his command. (And actually promoted everyone he could in a reasonable amount of time.) Plus, he was an excellent role model for fatherhood. He's the only captain that was a parent for more than a very brief time.

Ship combat: A... he commanded fleets of ships during the Dominion War. And was superb as a solo act starship. Great tactician.

Personal combat: A... as mentioned before, he has taken down multiple Klingons... and Jem'Hadar. Those are two of the best fighters in the franchise, let alone DS9. I sure as hell won't pick a fight with him.

Technical expertise: A... he was an engineer by training. He helped design the Defiant. He built a solar ship... HIMSELF. If I hadn't already used my one S for leadership, I would easily have put it here.

Diplomacy: B... I was tempted to give him an A here, too, but if I were to be fair, there are better diplomatic captains. He was really good at diplomacy, but I suppose since he would not hesitate to use force to defend his people and the Federation when it failed, it could be looked upon as a diplomatic failure. (Even though some of ones he was negotiating with, like the Dominion, were not to be trusted and were going to fight regardless of what he said or did.)


I like this idea of a game, brainsucker. I'll do the other captains over the next few days.
 
Here's someone we often forget is a captain, but regularly ran the most bad:censored: ship in the fleet: Worf, commanding the Defiant!

CHARISMA: C. Worf was a proven warrior who had the respect of his crew, but he was gruff and not really that great at forming bonds.

TACTICAL: A. Worf knew the business of fighting ship to ship inside and out.

PHYSICAL: S. Once he stopped getting used as a punching bag by incredibly powerful beings (as was the norm on TNG), Worf demonstrated that he was among the elite warriors of his species. This served him well during his political machinations of the high council.

TECHNICAL: C. Not his strong suit. In "Starship Down", he relied on his staff a lot. But he was known to tinker with weapon systems.

DIPLOMACY: C. Worf prefers combat to diplomacy. But, Worf's score here is pulled up because of his extraordinary performance where Klingons are concerned. He managed to singlehandedly prevent Klingon civil wars in "Sins of the Father" and "Rightful Heir", after all.
 
Sorry Oddish, but I can't help but write my own version of Captain Jonathan Archer, hehe.

Charisma : A. It is obvious, Archer will soon become the first president of United Federation of Planets. Without this traits, he won't get too far with his struggle in making a Galactic Empire.

Tactical : A. Well, NX-1 Enterprise can be considered as low tech in her early voyage to the unknown. Compared to Klingon, Vulcan, Romulan, etc; this ship can be considered as several generation behind. But Archer managed to survive with his crew, despite the weak ship that he rides in the story.

Personal Combat : S. Well, I think I disagree with Oddish in this stat. For me, the only redeeming trait of captain Archer in his journey with his NX-1 Enterprise was his fist. Just look at the list of his victims : Vulcan, Klingon, Borg, Andorians. These species are considered as Strong combatants in the universe. But they're all beaten by Archer into the pulp.

Technical : B. I think Archer also understand engineering. He was even involve with the repair of Enterprise's Warp Reactor in one of the episode. Of course, he's not as good as Travis, but he still good at it.

Diplomacy : D. Well yes, Archer is the one who manage to end Vulcan and Andorian war; and then bring several species together to form the Federation. But look at his journey with the Enterprise. Basically, it's a disaster, as many Aliens have become the victim of his fist (not the Enterprise Phaser, but his fist!). So yes, Archer's diplomacy is a disaster.
 
As for Archer's technical expertise, I think he knows significantly more than what we usually get to see. He was involved in the warp 5 program for years and must have gotten his hands dirty at several occasions. Also, we see him do repairs in some episodes. It's just that generally he seems to rely on his crew to get the repairs done - as a captain should in most ordinary situations.
 
As for Archer's technical expertise, I think he knows significantly more than what we usually get to see. He was involved in the warp 5 program for years and must have gotten his hands dirty at several occasions. Also, we see him do repairs in some episodes. It's just that generally he seems to rely on his crew to get the repairs done - as a captain should in most ordinary situations.
But he couldn't solve the warp engine problem, and he needs Tucker for it.
 
Captain James T. Kirk

Scorable Attributes:
Charisma, Leadership, Strength, Agility, Machismo, Awesomeness, Dexterity, Diplomacy, Mountain Climbing, 3D Chess, Orbital Sky Diving, Double Fisted Chop Punches, Drop Kicks, Kobyashi Maru Simulator Skills, Asking God A Question:

fucking-ten-billy-bob.gif


All Stats: 10/10
 
Captain James T. Kirk

Scorable Attributes:
Charisma, Leadership, Strength, Agility, Machismo, Awesomeness, Dexterity, Diplomacy, Mountain Climbing, 3D Chess, Orbital Sky Diving, Double Fisted Chop Punches, Drop Kicks, Kobyashi Maru Simulator Skills, Asking God A Question:

fucking-ten-billy-bob.gif


All Stats: 10/10
Ha ha ha ha. But I wonder why nobody rate captain Kirk yet.
 
Perhaps because there's a "theatrics" stat missing that everyone wants to give him an S in
 
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