great 
Ok more questions
Would we be able to utilize a pre-existing IDE, to aid the development of software?
The graphics for the gui.. You said you need help with that...
Let me tell you: One of the problems I've found with lcars displays, is that the graphics is bulky, making an average screen feel as small and as uncomfortable as Windows running at 640x480. I don't know how this can be resolved.
Secondly, think if we support many screen resolutions, then do we get different density guis, or maintain the same visual density and receive better detail? (Think rather like full screen games are just drawn lower quality in lower resolution - nothing appears drawn smaller)
So it leads to this question: Is this predrawn bitmaps, or rendered from a vector definition? And would vector graphics use antialiasing?
With fullscreen applications by default, there is no real concept of windows anymore. Which means that applications aren't going to fit nicely into different resolution displays if we do change the visual density with display resolution. This also causes some problems for 4:3 vs 16:10 display devices. We really have to commit to one aspect ratio.
Perhaps make it for 4:3 for application space, while the extra width in widescreen can be reserved exclusively for task management and shortcuts?
Next, with applications running in vm, are you going to be supporting DDE between threads? It might be useful to have a split screen option so that you can have the source and target objects for the dde on screen simultaneously.
Extending the dde, applications on star trek appear to be modular, in the sense that they delegate tasks to other applications. It might be a good design feature to allow your operating system to allows one application to manipulate data in another, and also to make function calls to other applications that are already running.
If you read my first post in this thread, I've talked about task management, and how it should be developed for this kind of multi-user, unix like operating system. It would be nice if you could implement something like that, especially the complete task transfer between different machines on the network
Good luck with this
I hope to see some pictures soon 

Ok more questions
Would we be able to utilize a pre-existing IDE, to aid the development of software?
The graphics for the gui.. You said you need help with that...
Let me tell you: One of the problems I've found with lcars displays, is that the graphics is bulky, making an average screen feel as small and as uncomfortable as Windows running at 640x480. I don't know how this can be resolved.
Secondly, think if we support many screen resolutions, then do we get different density guis, or maintain the same visual density and receive better detail? (Think rather like full screen games are just drawn lower quality in lower resolution - nothing appears drawn smaller)
So it leads to this question: Is this predrawn bitmaps, or rendered from a vector definition? And would vector graphics use antialiasing?
With fullscreen applications by default, there is no real concept of windows anymore. Which means that applications aren't going to fit nicely into different resolution displays if we do change the visual density with display resolution. This also causes some problems for 4:3 vs 16:10 display devices. We really have to commit to one aspect ratio.

Perhaps make it for 4:3 for application space, while the extra width in widescreen can be reserved exclusively for task management and shortcuts?
Next, with applications running in vm, are you going to be supporting DDE between threads? It might be useful to have a split screen option so that you can have the source and target objects for the dde on screen simultaneously.
Extending the dde, applications on star trek appear to be modular, in the sense that they delegate tasks to other applications. It might be a good design feature to allow your operating system to allows one application to manipulate data in another, and also to make function calls to other applications that are already running.
If you read my first post in this thread, I've talked about task management, and how it should be developed for this kind of multi-user, unix like operating system. It would be nice if you could implement something like that, especially the complete task transfer between different machines on the network

Good luck with this


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