LCARS 24 doesn't use a mouse...
Scrapping the mouse, in itself isn't a step forward. The user has to be given some
superior method of directing the gui. Sadly, I don't believe your program does that. A dozen pushes of the arrow keys and function keys is slower and less comfortable than a simple mouse drag from A to B.
Many things you do with a mouse in conventional GUIs are done with labeled hot keys quickly and smoothly. You can certainly open, view, and close 10 files in rapid succession with LCARS 24 in a tiny fraction of the time it would take with Windows or anything like that.
I feel that Windows is pretty quick at selecting and viewing a series of files. And with software like IrfanView installed, I'd challenge your assertion.
Open/view/close many files is only a small part of a typical computer session. The idea of a good gui is that typical computer use should demand a minimal amount of user effort, and return a maximal amount of computer work. Now we can count that user effort in button pushes or mouse clicks, or the mental effort required to look up the action of a set of function keys / hotkeys, or whatever.
From what I've seen of your program when I tried it out first time you gave me a write up about it, I personally found that it required more effort to do trivial things. Whether that's scrolling a cursor around by repeatedly tapping the arrow keys, when it would be quicker for me just to use a mouse. Or having to read through a list of text to see which program/file I wanted to see. It reminded me a little of those old DOS applications, where you were required to press Alt and then 20 pushes of the arrow keys to go through the menus. It was because of the tedium of that procedure, that the mouse became so popular. I'd dread to think how tedious it would be to scroll around with arrow keys with 10000 viewable files installed. Or to sort them by name or date or size, or multi select them.
In conclusion, I am finding that this 'okudagram' inspired layout, common in much of this fanware, just isn't a suitable gui for conventional computer usage. Simply scrapping the mouse, and stepping back to that DOS-type interaction isn't, in my opinion, an advancement.
Maybe, if you can think of ways to upgrade the interface to accept higher level instructions, only then can we use a gimmicky gui, and rid ourselves of a mouse.
But while we're stuck with needing to provide methodical step by step instructions, then we need a gui that is functional and comfortable for that task: providing good access to many functions, like the mouse gives us, like shortcuts, icons, and like the start menus and quickstart menus give us.
