I'm sure you'll disagree, Rii, but the second analog stick utterly changed the way we played FPS games on a console. I have no idea how you could trivialize that, it's huge.
My problem is that I think you're confusing change with progress, design decisions in individual games with genre standards, and specific hardware configurations with the generalised concepts they embody. And then conflating all of the above.
I would categorically deny that dual analogue is superior to single analogue in responsiveness and accuracy. The mouse/keyboard combination kicks the living shit out of dual analogue with respect to such and is a single analogue system.
Dual analogue
does offer the advantage of, well, analogue movement, whereas with single analogue one must either toggle movement speeds or hold a modifier button, a requirement which is difficult to accommodate on a gamepad.
The PC gaming market standardised on WASD for FPS movement control, despite the very real advantages ESDF offers over it. Folks got used to WASD in the early days of FPS gaming and so kept using it, even when games requiring more control inputs (better accommodated by ESDF) came along. I myself continue to use WASD. Why? Fuck you, that's why.
I see that the market standardised (for the moment) on dual analogue. I'm unconvinced that it is intrinsically superior to single analogue; that a single-analogue controller designed with FPS games in mind would not be the equal of a dual analogue controller in every respect except the expectations of the player.
But please, tell me how someone who weened themselves on CoD and Halo would be perfectly happy playing Goldeneye the way it is, because it's just like playing a modern shooter. Right?
Modern shooters? Pfft. Of the few notable entries in the genre since 2002 or so, two aren't really FPS games at all (
Portal,
Mirror's Edge) and the third -
Bioshock - is in most respects a step
back from
System Shock 2. Modern shooters (and the folks raised on them) can kiss my ass.
