I disagree. The ST rules were wrong and need to be corrected and updated. That's why you have holograms in ST: Discovery and much more complex displays on the bridge and much better special effects.Oh, I'm definitely hoping for the exact opposite.
Star Trek has rules. The rules are different from those of the real world where real world applies, which is basically nowhere. Changing the rules would make it no longer Star Trek.
Of course, the rules of Star Trek are those things on screen, not those uttered backstage. So TNG always had powerful warp phasers, as we could easily see, and a warp-capable saucer section, as we heard told, and kept up the good tradition of warp-capable shuttlecraft and ill-defined lifepods. And no CIWS or other such caveman tech, because shields render it irrelevant and anachronistic, as can easily be seen.
Timo Saloniemi
I'm in general agreement that StarFleet lacks lot of redundancies.
In my Head Canon / Writers Guide, I basically fix all of that.
Warp plasma, do fusion reactors create it?engines only care that the power comes in a common usable form and that MAM reactions do not have something special about their power output that makes them majically integral to warp field generation.
As many as needed!how many flatbeds does your headcanon need to be transported?![]()
In Voyager's case, the second warp core (according to Sternbach) was just a giant "spare part" and would have had to be towed towed into position and inserted into the cavity left by the original ejected core before it could be used
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