Would be nice if they'd install a few fuse boxes, too. Or are bridge officers cheaper to come by even in a money-less economy?I know one thing, they need to fire whoever designs the shield system for starships. It seems like every time one gets into a fight they lose their shields after a few minutes.
Fighters would be obsolete in space battles for many diff reasons....not least of which automatic targeting computers could easily shoot them out of the sky.
The only thing is that they'd probably put a flag officer in charge of B5 with all of the diplomatic tensions.
Existing Earth space activity is populated by scientists and pilots. The navy analogy isn't realistic. It's what Lindley said basically.
The only thing is that they'd probably put a flag officer in charge of B5 with all of the diplomatic tensions.
They tried, remember? The Minbari vetoed every candidate until they got all the way down to Commander Sinclair. And since they were footing a sizable chunk of the bill for the station, what they said went.
Sheridan's appointment the next year was a step back up the rank ladder while simultaneously being calculated to piss off the Minbari. And while I could see Admirals starting to jockey for the job down the line......well, obviously that stopped being a possibility before the issue arose.
Fighters would be obsolete in space battles for many diff reasons....not least of which automatic targeting computers could easily shoot them out of the sky.
Targeting systems can be jammed. And a fighter would be small enough to easily avoid incoming fire.
I prefer Stargate's take on spaceship and fleet organization.
Which navy, the fleets of the System Lords, the Asgard High Command or the Tau'i?
Not to mention the Aschen, Wraith or Asurans...
No, and no. You can't jam light - a small, hot starfighter against the cold vacuum of space would stand out on infrared like a neon sign. Dodging weapons - how do you dodge the sweep of a laser beam moving at the speed of light, or area-suppression nuclear blasts?Fighters would be obsolete in space battles for many diff reasons....not least of which automatic targeting computers could easily shoot them out of the sky.
Targeting systems can be jammed. And a fighter would be small enough to easily avoid incoming fire.
The other deciding factor is this: A "fighter" needs to be recovered (ed note: Otherwise it is some kind of manned kamikaze missile).
That means you need delta v to get to the objective, then delta v to cancel out your inbound vector, then delta v to get to a rendezvous point, plus delta v for maneuvering in the thick of things.
A rough estimate was that you needed delta v equal to about four times that of a comparable mass missile that just needs to do a drive-by shooting.
Four times the delta v means that your fuel fraction just went up by a factor of something around four (depends on your Isp).
Now put in the life support compartment, and the payload mass, and it gets even worse; rocket performance is the red queen's race, and you rapidly hit declining efficiencies.
The basic argument for fighters is that people think they're fun and cool.
The basic argument against fighters is horizon distance.
Fighters make sense in surface naval operations because a fighter can go to places where the carrier or cruiser can't. The fighter can also go to places where the big ships can't see, because of the curvature of the earth.
Unfortunately, there's no horizon for targets to hide behind in space. Even if you have something short of everyone sees everyone, it's hard(er) to justify fighters seeing things their carriers can't, just because carriers can carry bigger sensors, and space is a very sensor friendly environment.
Fighters do make sense in an orbital reference frame context, where, well, curvature of the earth matters, and where going into atmosphere matters. But this turns fighter carriers into "brown water" vessels that work in the tide pools of planetary gravity wells, which isn't the role you see them doing in fiction, which tends to take WWII carrier ops or modern USN carrier ops and apply an SFnal veneer.
Note that that's all mission specific, and only mildly tech related.
What do fighters do better than, or exclusively related to, larger ships? Answer this, and you get a reason for fighters in a setting.
In terms of pure offensive firepower, there's very little you can do with a fighter that a cruise missile can't do better in a space game context.
Of course, the best reason to have fighters is because they make your game more funnerer. But it does kind of help to figure out what mission they're doing.
How is the carrier going to dodge the incoming fire of the ship it sent its fighters out to kill? There is no horizon in space - you can see and probably kill ships out to a very, very great distance.As I see it, fighters make sense so long as dodging weapons is a possibility----when missiles and railguns are the weapons of choice. Once you get to energy weapons, they stop making sense for two reasons: First, the aforementioned undodgability issue. Second, power requirements. Energy weapons will be more effective if you can put more energy behind them, and larger craft will always be able to do that.
Even the Honorverse eventually began favoring carriers. The idea there was that while missiles could fly indefinitely, they have a limited maneuvering envelope after which they can be easily dodged. That seems reasonable to me---the carrier just stays back far enough that missiles/railguns pose less of a threat.
Existing Earth space activity is populated by scientists and pilots. The navy analogy isn't realistic. It's what Lindley said basically.
Right, but at this point in time space travel is still an extremely exclusive and dangerous occupation that requires years of training. There are only a handful of people in orbit at any given time. In Star Trek there are probably hundreds of thousands of people working in space for Star Fleet, and many of the occupations required don't require advanced degrees or knowing how to fly a shuttle. Look at the cross section of occupations that are staffed on a typical Naval Aircraft carrier or main line ship with a crew of 800-3000 people, that kind of makeup would be realistic on a star ship.
And yes, both of the series diverge from "real" Navies greatly, the only things they share in common are the superficial things.
Even the Honorverse eventually began favoring carriers. The idea there was that while missiles could fly indefinitely, they have a limited maneuvering envelope after which they can be easily dodged. That seems reasonable to me---the carrier just stays back far enough that missiles/railguns pose less of a threat.
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