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Interview with master sound designer Ben Burtt

Messianni

Commodore
Commodore
http://www.editorsguild.com/FromTheGuild.cfm?FromTheGuildid=68

Here is a fantastic article/interview with sound designer of Trek Ben Burtt, also of Star Wars (all six) fame and most recently, WALL-E. I love interviews with him; his knowledge of sound in cinema and television is amazing.

Here are the Trek highlights, but there's more and it's worth reading the whole thing:

GM: We’ve talked about the library of sounds you created for J.J. Abrams’ upcoming Star Trek. Can you talk about how you re-created some of the iconic effects for the movie? Let’s start with the hand phaser.

BB: In the original series, the steady blast of the phaser was derived from the hovering sound of the Martian war machines made for the 1953 version of Paramount’s War of the Worlds. The original was made with tape feedback of an electric guitar and a harp. You can achieve a very similar sound on a Moog synthesizer by modulating a steady sine wave with pink noise. The phasers in the new movie are more like the blasters in Star Wars in the sense that they are flying bolts or tracer bullets, rather than a steady beam. The steady sound just wasn’t the right way to go because the visuals are so different, so I made something that recalls it, but features a Doppler effect and is shorter and sharper. My sounds were added to those that had already been supplied by Mark P. Stoeckinger and Alan Rankin.

EGM: And the Photon Torpedoes?

BB: That sound can be traced back to the Paramount Pictures library; it even turns up in some 1940s Bob Hope comedies, so no one can say for sure how it was created. My ears tell me that it was an impact on a spring, maybe picked up with a contact mic. I reproduced mine using a very long spring, capping it and putting a contact mic on it, and combining that with a cannon blast. I also created a derivative of that for the phasers. It recalled the style and feeling of the original, while translating well in to the very different visuals of the movie.

EGM: What about the Enterprise Warp Drive?

BB: The original warp drive sound was a very musical tone that ramped up and down in pitch, with all kinds of hum and distortion, and it was undoubtedly produced with a test oscillator going through a plate reverb chamber. I wanted to go back to that musical idea, and get something with an emotional feel to it, so I reproduced that sound in exactly the same way in analogue fashion, using a 1960s-era test oscillator that was once in the physics department at my old school, Allegheny College. I went back there and actually found that oscillator in a basement, and brought it back with me to use on the movie.

EGM: What about the transporter?

BB: There are several different elements to it in the original version, including, once again, a rising oscillator tone as well as a “singing” ethereal tone. The transporter in the movie looks and functions a little bit differently than the one in the series, but I wanted to recreate the feeling of the original’s shimmering, ringing tone. So I came up with something that was reasonably close, using bar chimes and a lot of reverb.
 
The documentary he did on the WALL-E disc was interesting. I hope he has a feature on the Trek Blu ray when it is released.


-Chris
 
The Wilhelm Scream is indeed used in a shot where a crewperson is blown out into space...but since there's no air, you can't hear it at all. ;)
 
Being a part-time professional musician and a sound junkie, this is really fantastic to read!

This is the kind of stuff I would love to see on the DVD.
 
The Wilhelm Scream is indeed used in a shot where a crewperson is blown out into space...but since there's no air, you can't hear it at all. ;)

It couldn't be heard because of the deafening sounds of explosions and weapon discharges in space.
 
His comments on the original Photon Torpedoes are close to the mark. To my ears, it could be a spring or some kind of length of steel cable. Tensed in their respective ways, they will generate the same style of noise.

He also got the sounds as having some musical origins. I read an interview with Alexander Courage, and he also said the same thing: to make some of the effects sound otherworldly, it was thought to inject musical notes and instrumentation into some of it to not sound conventional.

I've always loved that original transporter "whine".
 
Very nice article and comments. I do respect and admire BBs work, but happened to find some Trek Sound FX too reminiscent of SW, Spock Prime's whirling ship especially, and yes, the blaster type phasers, but only so many options to match the obviously SW inspired visuals.

Overall, good work. Enough original touches, but clearly also a deliberate departure.
 
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