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Interview: ‘Star Trek: Discovery’ Production Designer Tamara Deverell

many feel that more detailed starships look better and/or more realistic.

It's not really detail per se, it's the execution of the detail. The level of detail of the movie-era and TNG+ era ships was higher than TOS, but few people talk about those as garish or overdone. It's the "everything and the kitchen sink" approach that has overtaken. The JJ-prise with all of its tacked on swoops and arcs is representative of today's aesthetic. It has an incoherence or randomness to it.
 
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As for set design, costume design, etc there was almost zero chance that the showrunners and designers would be able to create an aesthetic that would satisfy the majority of Trek fans.

So they did their own thing.
Take it or leave it, I guess.
 
The design sense of Star Wars always looked to me like a kludgy, derivative mishmash of various bits and pieces. The design sense of Star Trek, from the start, has been innovative and thoughtful and distinctive and sometimes downright beautiful.
ROGUE ONE can get away with replicating the old 70s sets of Star Wars because that film had much more expensive and intricate sets designed for theatrical presentations that's still convincing enough to work for modern audiences. The same can't be said of TOS's sets, which were only meant to be viewed on small TVs with fuzzy reception. Modern audiences today would just laugh and point out how cheap it looks, rather than let themselves be immersed in the story and characters.

Personally, I would have liked an updated look that was still reminiscent of the old show, but I'm not a filmmaker.

That said, I've recently been checking these out. May be the closest thing we'll ever get to a Pike era show. And it's replicating the 60s look!


latest
 
The Discovery Enterprise isn't that much more detailed then the Refit. Maybe even less so.

That's because the Discovery Enterprise exhibits the most restraint, which is wrapped up in its legacy and how delicately they had to tread. Where they felt they had more blue-sky, they felt entitled to gorge on self-indulgence.
 
Holy fuckballs!
Are you seriously telling me, the ONLY planet you visited in an episode of a show that has "explore strange new worlds" in it's premise was a network mandated rush job?

What fucking morons did they hire there? "Make a science fiction show." "In a franchise that had 'exploration' at it's core theme!" "But never actually show anything else than starship corridors." No wonder the Pahvo-story went nowhere - they absolutely had no interest to do it in the first place.

To me the most interesting part of this discussion is it explains why the incorporeal Pahvans had a built structure to begin with. They built the "tent thing" first, then decided afterwards that they couldn't use humans, and went with CGI energy beings.

E.G., it was yet another example of poor planning on the part of the showrunners.

Someone really needs to come up with a series bible or something.
 
It also somewhat explains the "The studio expanded us to fifteen episodes" thing that happened in the middle of production.
 
It also somewhat explains the "The studio expanded us to fifteen episodes" thing that happened in the middle of production.

True. Supposedly that episode was one of the ones which was added. Which seems a bit odd to me, because the Ship of the Dead stuff with Cornwell and L'Rell was absolutely part of the serialized plot.

Then again, my understanding is they initially planned to kill Cornwell off at the end of Lethe. If she died as originally intended, there would be no real reason to have the scenes in the B plot.
 
Vote for Change. Vote for General Quarters.


As for set design, costume design, etc there was almost zero chance that the showrunners and designers would be able to create an aesthetic that would satisfy the majority of Trek fans.

So they did their own thing.
Take it or leave it, I guess.

Ah-ahhhhh . . . . . LEAVE IT
 
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