Timo said:
What makes you think thrust reverser forcefields would be lost when power is lost? We know for a fact that when the ship "loses all power" (i.e. drive, weapons, something they call "life support", and most of internal lighting but not all), the forcefields that keep her alive and prevent spontaneous combustion are still up and running.
For all we know, some if not most forcefields are by their very nature permanent, akin to permanent magnets. It would take power to shut them down in that case.
The only fields that would be imperative to keep operating in the event of primary & secondary power would be those containing the antimatter in their pods. It would be foolish to believe that the pods were not designed with their own internal battery back-up to keep the field running for a reasonable amount of time allowing the crew to concentrate on restoring main power. Any competent engineer would also include independently powered containment monitoring & pod ejection systems, should should these fields start to degrade before main power is restored.
As for thrust vectoring fields... why would you
not expect a system that has to redirect tons (kilo? mega?) of force from exhaust reactants to require main power to stay online? Batteries - no matter their energy density - are only going to do so much.
However, considering that the impulse engines are a primary and/or secondary power source, the point is moot. The real concern of failure falls to the field generator & emitters... which means you better have a back-up plan if you expect to stop again if you ever get going.
If it's possible to treat any system as an "emergency" one, then main sublight drive and main weapons definitely should be treated as such.
Wow, glad I've never worked on anything you've designed; it's really difficult to maintain priorities when anything or everything is an "emergency" system.
I'd imagine that on spacecraft keeping the air breathable would be #1 with having power to the radios so you can call for help hot on its tail (in the Trekverse I'd probably add allowing navigation shielding to operate for a few hours so that cosmic radiation doesn't fry the crew). Propulsion & weapons don't mean squat if your crew is dead.
Any field patching up a hull breach should only get minor consideration since the affected area should have been immediately evacuated and hatches to that section sealed
just in case there is a power failure. Never bet your life on a magic field during an emergency or battle situation when there is a door (or even, hopefully, a 1-man shelter) not too far away.
There's the old question "Why don't they make entire aircraft out of the indestructible black box material?", and the usual answer is "Applying that on a large scale is expensive or heavy or power-hungry". But impulse deflectors would be a much smaller application than main shields, more comparable to a flight recorder than to a wing or a tail, and could probably easily be made more reliable in forcefield form than in solid matter form. In contrast, building a second set of impulse engines for braking, or a third and fourth for going left and right and fifth and sixth for going up and down, is downright weight-prohibitive; creating a mechanically swiveling engine assembly (or, if you are going to flip the entire ship, then making everything else important swivel in compensation), likewise.
Leaving aside the notion that there's such a thing as "indestructible black boxes", how do you justify magic fields being better at mundane things over physical constructions or system? Either energy is nearly free in the Trekverse - rendering weight & mass restrictions pointless (thus allowing you the luxury of as many redundancies as you want) - or it's not... at which point I would always want a "non-powered" fail-safe option to fall back on.
And if you're worried about multiple impulse engines being too cumbersome, then one obvious solution is to have a central fusion generator complex with the reaction products routed via plumbing to accelerator & exhaust assembles fore & aft. The RCS can change the orientation of the vessel in 3 dimensions allowing the ship to go "forwards" & "backwards" as necessary (if we're following Newtonian applications, anyway).
The forcefields in the warp core never hiccup. So there's no good reason why the forcefields deflecting impulse thrust ought to hiccup, either. We've never seen them do so, after all.
Modern particle accelerators don't require any magic fields to operate (other than magnets) so why would a warp core?
Hell, the only times I can personally recall seeing a forcefield around a reactor was once on the
Defiant and once on the
Enterprise-E... and the latter failed in the
first volley of enemy fire. Sounds like a helluva hiccup to me.