Re: If you were the creator of ENT, what would you have done different
I think that I would have done one of two things right off the bat:
Either #1: Set the series 6 months to a year earlier so that we can see more development of the starfleet organization, the completion of the NX-01 and some of the decisions that went into her final design, some of the training that went into becoming eligible to serve on the ship, and details on how each of our characters came to Enterprise. I enjoyed seeing the "earlier" relationship with Trip and Archer and would've liked to have seen more of Archer's decision making process with regard to the crew.
or
#2 Set Enterprise right before the Romulan war. This would make a great deal of logical sense, provide a virtually limitless supply of storylines, and be in keeping canon. Possibly we would've been rewarded with this if we'd gotten 5-6-7, but you never know.
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No "Faith of the Heart!!!!!" I would use "Archer's Theme."
I would call it Star Trek from the beginning.
Agreed - and I would also be more globally minded with the images in the beginning credits. With that said, if they chose Archer's theme, they may have decided not to go with the historical montage at all, and use a NX-01 heavy intro (like on startrek.com at one point)
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No alien SuperDoctor. I never liked that doctors in "future Trek" had a worse track record than Phlox.
This has always been a major problem for me when watching scenes with Phlox. The personal life of Phlox is interesting to me, but as a doctor, he was way too advanced for
any of our trek incarnations up to this point. He was able to do things Bashir/Crusher/and EMH were unable to - and this - on a 22nd century ship - made for an unrealistic situation. I'm not a big fan of a lot of death, esp on Star Trek, but having Doctor Phlox around made it feel like, unless someone was genetically royally screwed, just blown out into space (Damage), or incinerated in engineering (again, in Damage) that they were gonna be just fine. I would have cast a doctor that was much closer to the tech level the show was focused on. Just couching your remedies in droppings and eels doesn't mean that that info wouldn't also be available in the future, and then improved upon. What else would be the point of the interspecies medical exchange if not to disseminate medical information and build on it? One of the biggest continuity errors of the series, in my opinion. (I wouldn't say get rid of Phlox, just revise his character around what's stated above)
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Even though I loved the sets designed for Enterprise and respect what went into making and designing that ship, I still think it was too advanced for where it was set in the ST timeline. We've established warp technology, so I can't complain too much there, but transporters... I just don't see it. 150 years from now (I know we can't truly compare our timeline to ST's, but, still) That tech just needs more time to breath and develop - and by season 4 - it was a primary means of travel, not just emergencies only like in earlier seasons.
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Before I go further I will say I wouldn't make any casting changes.
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Stupid prop related things (the really small stuff) - little numbered buttons for everything? That I suppose was easier than purposeful props, but those shots when you get a good look at a panel make little sense.
Placement of panels - why was there a full keyboard on the back wall of archers ready room behind where a guest would sit. Things like that - non-functional gratuitous goofiness really dinged the potential realism of those sets.
Travis's console looked like it was from the Toys are Us catalog with those abysmal graphics, oversized 4 sliders, and never changing vector graphs.
I would also probably give Reed and Tpol something either more ambiguous or more detailed than a 360 degree sensor sweep when Malcolm is supposed to be answering questions about operations, crew or intruder location, deck de-pressurizations, etc. They had so much talent behind the scenes working to keep all those screens going, and on many occasions, they got it right with custom designs to support the stories, but when they didn't, it looked like it was right out of a D-movie.
Plus - as much as a I like the screens - again - much of the time there were just 3 or 4 patterns and the rest were duplicates. I doubt that's the way it would be on a real craft. (A positive point on the graphic designer's parts - as the seasons moved on, the displays were starting to morph into something more like the TOS bridge monitors with more primary color blocks indicating status. M. Okuda mentioned this in his audio commentary for TATV (I think) and I though this was a nice, albeit small, nod to the original series)
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No Ferengi
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No De-con. No gratuitous mood lighting to go along with de-con. How do they get into de-con from the shuttle bay without walking the corridors? Just leave the lights on, for starters...
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If there must be a temporal cold war because the studio execs producing the show insist on it - forego the alien nazis. What a feeble plotline. Make Daniels less of a dip stick. Have a plan before you're in the middle of executing it. Who was future guy? The shifting "allegiances" they alluded to did nothing without resolving all aspects. Silik (who figured into, what, 7 episodes semi-prominently - died at the hands of a Nazi with a pistol and was done in 10 seconds?) should've gone out with more of a bang.
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I agree with casey about the writing staff, in general. There was some great ST:E and some really lousy ST:E. The creative staff, after producing so many endless hours of trek was really showing it's age. I'd have brought in some fresh blood sooner than Manny Coto. Fact is, I'd have started with a good amount of fresh blood, with the old hands there to help with the logistics. The first two seasons were tenuous at best, and had a more creative and ballsy team been in place to give us the real sense of wonder and exploratory feeling we so desperately needed in this prequal, perhaps we'd be in a different place than we are right now.
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If I'd decided that, in fact, two of my leads were going to get together romantically (Trip, T'Pol) - I certainly would've handled it differently than the haphazard way in which it was. Trinneer played this the best he could, and emoted as much as possible given the dialogue he was saddled with, but there was so much potential to take this in an interesting direction, and we got middle school in space.
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Last, Why did T'Pol get off so damn easily with her drug addiction. First, I know the ship was falling apart after the attack in Azati Prime, but her emotions were already showing close to the surface before that. She just sits and stares during the attack??? Come on... When it's finally revealed what's happening in Damage, we see her almost dying getting to the trellium and her not-so-subtle crack pipe. This is a BIG deal. She's effectively in command much of the time. So -- -Next Phlox and her chat, he gives her some of his magic medical help and cures her of the addition portion of the problem in 2 episodes flat, but not the emotions. What a missed opportunity to explore so many topics. Same missed opportunity of exploring (really exploring) the damage to Archer from stealing that warp core.
Well, I can think of some more, but I've already bored everyone enough, I'm sure. I've tried to give credits whereever others in this thread have previously expressed an idea. If I missed someone, I apologize. Please also know - Enterprise is my favorite post TOS Trek. It is only because of my enjoyment and devotion to the show that I point out what I would've chosen to change if the tools were given to me. I am not intending to bash Enterprise, simply point out so thoughts that (maybe) could've helped it along especially in the beginning. I watch it regularly on DVD and am many times saddened by the loss of so much potential.
rhodeschroma