Galaxy class means no tricobolt device.
Who says? Unless I'm forgetting something, nothing in any dialog established the TCD's as being some kind of ship or class exclusive armament.
To be fair, tricobalt devices have been around since TOS. Their usage in "Caretaker" was actually a nod towards "A Taste of Armageddon," where they were first mentioned.
Huh... I didn't even realize that. It's been a LONG time since I saw "A Taste of Armageddon", tho, and the last time I saw it was definitely before Voyager even went on the air, so it's no surprise I didn't notice. Kinda neat, and makes the tricobalt device scene in "Caretaker" feel a little less "We're going to use the who what devices, now...?"
Although with the Intrepid being 15 decks high and with a decent internal volume, it probably has the ability to store much more than mere 38 torpedoes (the Defiant was far smaller and it carried over 45 quantum torpedoes).
I agree. In fact, I don't accept that 38 would even be close to the max torp capacity for the Intrepid. I don't think 38 would even be in the ballpark, and might just
barely be in the same county in which the ballpark resides.
Also, how many times do I have to mention the fact that Voyager was initially launched with a 2 weeks mission in mind to retrieve a small Maqui raider?
Eh... I've always found the "it was only supposed to be a two-week mission just to find some Maquis ship" excuse to be really weak, personally. Yes, that would be a decent enough justification to not have all of their resources (including torps) stocked to the absolute MAX. But, as I said above, I don't think 38 torps is anywhere
near the max. To only stock them to that degree doesn't make any sense,
unless it was an emergency, "time is of the essence" mission (which it clearly wasn't). Had that been the case, one could assume that the ship left in such a hurry that they just stocked it to bare minimums, but it wasn't the case, so that doesn't work. And I don't swallow Starfleet being that shortsighted: at the time that Voyager was sent on their mission to find Chakotay, Starfleet has already experienced countless incidents involving a starship just tooling along on their merry way, when suddenly they get pulled into a wormhole/tossed back in time/stuck in some spatial anomaly/what have you. Given a priority mission but not an
urgent, time-critical mission, they would want to make sure the ship was a little bit better prepared to encounter the unknown than
that. Encountering the unknown being, of course, Starfleet's bread-and-butter.
That explains the low torpedo compliment, along with resource issues the crew experienced (both of which was the point on the writers end to make things harder for the ship).
While this may be true, it doesn't amount to much, since the show itself abandoned that. If only having 38 torps was an intentional decision on the part of the writers to make things more difficult for the ship, they shouldn't have then showed them using torps willy-nilly without any mention of how or when they are restocked. If they were concerned with showing the crew having a difficult time of things, they shouldn't have been playing in the holodeck so much.
I find it absurd that a vessel like the Intrepid which is essentially a downsized Galaxy class and built for combat, to be able to carry only a mere 38 torpedoes.
Quite frankly, I've always thought the number given for the Ent-D itself (200, in "Conundrum"... can't remember if it was stated elsewhere. Of course, Worf said that, and also got the number of phaser arrays wrong, so...

) was too small, also. Given that we have seen - on many occasions - exactly how big a torpedo is, the Galaxy should easily be able to hold several times that, at least.
As to the part I bolded:
Deks: Well, on the other hand Defiant is primarily a combat ship, which the Voyager isn't. B
Tom Paris states in an ep. that Voyager is "designed for combat."
Meh, I think he was just wording things in a bit of an overdramatic way. There is no reason to think it's particularly
deficient tactically for a ship of its size and purpose, and it's a pretty new class at the time
Voyager is launched (and therefore has advanced systems across the board). But in terms of how it was designed, I do see it with a science-vessel lean. Now, Starfleet isn't dumb; they're not going to
intentionally make a ship less proficient in combat simply because it's intended to fill a largely science-oriented role, unless they felt they absolutely had to in order to make "room" in the design for some scientific system that they felt was critical. Well... ok; putting aside the Oberth-class, Starfleet isn't dumb. And the Intrepid also seems to benefit from above average maneuverability. So I think it is certainly a capable ship, tactically. But I don't see it as a Defiant or an Akira, in terms of what it was
designed to do. It would (and did) hold its own in combat against most expected threats, but it is not a heavy hitter, as Starfleet ships go, and was not, strictly speaking, "built for combat."
And no, just because Tom Paris "said it on-screen" doesn't mean it's infallible canon to be taken at face value. Tom Paris also said that a starship needs to maintain a linear trajectory while at warp, which is completely absurd. There are plenty of examples (not just in Voyager, certainly) of things being said that are completely contradicted elsewhere, which sometimes makes it hard to arrive at any kind of logical, hard, "fact" based conclusion.
This is also why on Voyager the holodeck is an untouchable source of power. Just in case the rest of the ship is powerless, the EMH will still function.
That doesn't work at all. There is no reason why taking power intended for holodecks and using them for, say, impulse engines (or whatever) would in ANY WAY affect the Doc's available power. That just doesn't make any sense, that the Doc's power source and the holodecks' power source would be somehow intinsically
linked so that you couldn't mess with one without messing with the other. Power distribution doesn't work that way. A holodeck is a room with specific functionality. You shut down power to that room,
nothing is going to happen to the holo-generators in sickbay.
I thought we were talking about the ships as they stand, not as they could or will be?
"Doctor Bashir, I presume", "Message in a Bottle" & "First Contact" states and shows going forward an EMH is standard on every Starship.
Reconcile those two things and get back to me.
One is present tense & the other is future tense.
I assume (correct me if I'm wrong) that what
exodus is going for here is "What if the
Defiant - exactly as we saw it on DS9 - had been stranded in the DQ instead of
Voyager?" Thus, no EMH. If it were a Defiant-class ship built later, it very well may have an EMH.
Regardless,
Withers, your point about the EMH not being any more or less significant than a theoretical ECH or EEH or what have you does make sense. I think the rationale behind it (and I can see the logic here, actually), is that even if you have a hologram repairing the warp drive if there are no living engineers left, or a hologram keeping the bridge together if there are no living command officers left, if you
don't have a holographic doctor and there are no living medical officers left, people are going to start dying, NOW, and then the repairs to the warp drive or giving orders on the bridge might not even matter.
C.E. Evans : Could have sworn there was a mention of no sickbay before than but If you say so, I'll conceed that point.
You may be thinking of that sequence in "Behind the Lines" when they are taking stock of their captured Jem'Hadar ship.
Dax: No viewscreen. Who builds a bridge without a window?
Bashir: The same people who build a ship without a medical bay.
Now, had Voyager been a Defiant class vessel- there's something that seems more likely to be a game changer.
Well... the
Defiant would tear the Kazon up something fierce, that's for sure.

Overall, I would think they would do better in combat, but they would have to be a lot more careful about resource use, since they have less to begin with and cannot store away as much. I think they would need to take things much more slowly, and ensure at every step that they had
some kind of ally or friendly system they could scamper to for resupply. They would also be forced to pretty much abandon the whole "We're heading for home, but we're still exploring, too" idea.