As some of you know, modelling windows on my ships has been kind of a sticking point for me. Especially when it comes to putting them in curved or complex surfaces. I just wanted to show you guys the fruits of my labors so far. Thanks to everyone that gave me advice to get me rolling on this!
So far, I've been using booleans. I've been very careful to avoid having the windows intersect any edges, mainly to avoid the vertex-optimizing nightmare that will follow. I'll probably run into more problems as this gets more complex, so I'll probably hit you guys up for help again.



So far, I've been using booleans. I've been very careful to avoid having the windows intersect any edges, mainly to avoid the vertex-optimizing nightmare that will follow. I'll probably run into more problems as this gets more complex, so I'll probably hit you guys up for help again.
