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I Swear Developers are trying to kill PC Gaming

The technology has really been stifled too. One of the best looking pc games out right now is Crysis, a two year old game. Two years used to be an eternity PC gaming wise.

I think that's more of a sign of the fact that computer technology is kind of plateauing right now. For instance, back in the late-90s\early-2000s, CPU speeds started shooting up at rather dramatic rates, while I find it's much more incremental today.

As well, Crysis was deliberately ahead of the envelope. Relatively few people—even now—have the ability to smoothly run the game at its best-looking, so it's not really worth studios trying to top it. I think it's a combination of these two facts that's keeping the pace slower right now.
 
Honestly, I find it a little... don't get me wrong, but sad that people get so defensive, steamy eyed, and almost jingoistic over a particular platform. Things change in ten years, deal with it, ken?
 
I think that's more of a sign of the fact that computer technology is kind of plateauing right now. For instance, back in the late-90s\early-2000s, CPU speeds started shooting up at rather dramatic rates, while I find it's much more incremental today.

That's a factor, but a larger one is the dominance of the console platforms in those genres that're typically pushing the graphical boundaries. Rage isn't going to be nearly as taxing on PC hardware of 2010 as Doom 3 was in 2004, because it's being pitched at the console platforms whose hardware dates from the Bronze Age.

It suits me just fine. My PC is three years old and there's still nothing even on the horizon that'd call for an upgrade. More money for games and, y'know, food and stuff. :lol:

Unfortunately, if you want to play the majority of those big AAA titles, you really need a console...

I'm of the opinion that the industry went in totally the wrong direction this generation. Price (of both hardware and software) isn't the only thing holding the gaming market back, but it's certainly a contributing factor. Instead of raising game prices to $60 amidst whining about the costs of modern game development, they should be making cheaper games on lower budgets. If that means fewer GTA-clones, so be it. I think the modern PC market (and XBLA/PSN) are the future of gaming in more ways than just the method of distribution.
 
We're still tied by platform, which I think will always limit the industry anyway. It's why I support PC gaming - yeah, Microsoft owns the platform, but really don't control it in any meaningful way - in the same way that a consortium controls DVD and Blu-Ray, but the end user doesn't need to worry about it because it doesn't effect them (except for region locking, I guess).

A unified platform will probably never happy any time soon though...
 
I think that's more of a sign of the fact that computer technology is kind of plateauing right now. For instance, back in the late-90s\early-2000s, CPU speeds started shooting up at rather dramatic rates, while I find it's much more incremental today.

I think it was around 2002 we got up to 3GHz, and then we stopped because we couldn't go any higher. Then we we're dealt 64-bit, PCIe, DDR technology, and then dual and quad cores, and all that lot combined with the lower power/lower priced/miniaturised stuff, has been the progress of the last 7 years.

The focus in games nowadays is all on 3D, and that's the domain of the gpu. It does the most of the hard work. So that's really where you should be judging the technology nowadays, no longer the cpu.


The whole entertainment industry has taken up a different approach this decade than how things were in the past. In the mid 1980s, it was groups of friends (or individuals), making games up often in their free time, getting them published and making a bit of money. Often it was a weekend hobby, and development time was in the order of a few weeks. In the late 80s/90s, those who could made a career out of it, by forming their software houses or being snapped up by the publishers who formed their own in house game dev teams.

With more resources and manpower, the quality of the products increased. We saw many well made and entertaining games in the 1990s.

Turn of the century, and the approach changed. The games industry had become a mass market. It was lucrative, but as hardware improved, games became more complex, and they required more man-hours to produce. So the investments of these businesses grew with the increasing development time, and games started to become higher risk. It was no longer a few thousands pounds at stake if a game flopped, but millions.

With mainstream appeal, their new customer base was now joe average. And advertisers know how to sell things to joe average. It's been doing that well for decades. And the advertising model used for movies had proven successful enough that it could be directly applied to games as well. So these economic risks could be reduced by intense advertising with sales tactics designed to seduce the masses. It's now about producing an occasional "blockbuster" game, and spreading enough rumours of how great it is, getting those rumours circulating amongst peer-groups, and people will believe it.
 
I honestly don't think gaming has ever been better than it is now. The focus on exploiting the online social aspects, as well as the huge strides in a little thing called narrative, have convinced me that this is gaming's golden age. No doubt 99% of you will disagree.
 
I think it was around 2002 we got up to 3GHz, and then we stopped because we couldn't go any higher.

It's not that we couldn't go any higher, it's that CPU architectures changed. Despite Intel's old marketing, clock speed is not the best way to determine the power of a CPU.

Also, while the GPU is clearly one of the important hardware components to gaming, you're understating the importance of the CPU; things like AI and game systems run completely on the CPU and that's a pretty big deal. If you have a top of the line GPU but a slow CPU then you're gonna be CPU-bound. You might be able to push 60fps if everything but the graphics was turned off, but if your CPU is too slow to run the AI and keep up your frame rate will drag down as a result.
 
I honestly don't think gaming has ever been better than it is now. The focus on exploiting the online social aspects, as well as the huge strides in a little thing called narrative, have convinced me that this is gaming's golden age. No doubt 99% of you will disagree.

I wouldn't completely disagree, but I think games still have a little way to go before we hit the golden age of gaming narrative. There have been some good recent examples, but most games still have story lines as an afterthought, as it has always been.

Considering the games mentioned above, Fallout 2, Planescape Torment and all, I can't really find anything to praise this generation over that one, in terms of narrative.
 
Considering the games mentioned above, Fallout 2, Planescape Torment and all, I can't really find anything to praise this generation over that one, in terms of narrative.

What about Portal? Sure, it's a short story relative to the novels of those examples, but it does tell a compelling and interesting story in a reasonably unique way.

It is true, though, that most gaming narratives have yet to elevate themselves beyond "The evil Zerkslogs Nazis are attacking! You must defend the kingdom!", unfortunately.
 
It is true, though, that most gaming narratives have yet to elevate themselves beyond "The evil Zerkslogs Nazis are attacking! You must defend the kingdom!", unfortunately.

If it doesn't connect with the gameplay then what's the point? You're just emulating other forms of media.
 
What about Portal? Sure, it's a short story relative to the novels of those examples, but it does tell a compelling and interesting story in a reasonably unique way.

Portal is amazing - a definite highlight - but I didn't discount modern games at all. Of the games I have played in the last eighteen months or so I have been impressed with some of the storytelling. Portal is great, Mass Effect kept me thoroughly entertained. Numerous gameplay niggles aside the setting of FarCry 2 was very evocative, even if the plot wasn't totally logical or original.

I honestly don't think there's much to choose between the different eras really... although I might be inclined to judge modern games more harshly, because they have so many potentially brilliant ways to tell us stories these days.

I'm still holding out hope that Dragon Age will tell the next big compelling RPG story. The promos didn't look that good and cliche might be hard to avoid, but Mass Effect was great so hopefully this will be too.
 
I honestly don't think gaming has ever been better than it is now. The focus on exploiting the online social aspects, as well as the huge strides in a little thing called narrative, have convinced me that this is gaming's golden age. No doubt 99% of you will disagree.

Agree and disagree. First person shooters, action games and real time strategy games are better in general. Role playing games on the other hand ... other than Fallout 3, Mass Effect and The Witcher, there really hasn't been anything stellar in that genre in a long time. The same goes for for adventure games...
 
Agree and disagree. First person shooters, action games and real time strategy games are better in general. Role playing games on the other hand ... other than Fallout 3, Mass Effect and The Witcher, there really hasn't been anything stellar in that genre in a long time. The same goes for for adventure games...

I forgot The Witcher - it has its problems, but it kept me thoroughly entertained - more like this please.

Six years ago is a long time?

Given how many games come out each year and how quickly gaming technology advances, yes, six years is a long time.
 
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