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I started playing World of Warcraft

I just want to re-stress. if you want to enjoy WoW, get involved with other players. Get into a guild, go on instance runs, start doing PVP bgs, go on a PVP server and get into "world" skirmishes with the other faction, then the game starts getting fun. Doing quests can be boring as shite.
 
I just want to re-stress. if you want to enjoy WoW, get involved with other players. Get into a guild, go on instance runs, start doing PVP bgs, go on a PVP server and get into "world" skirmishes with the other faction, then the game starts getting fun. Doing quests can be boring as shite.
While I can't say that I think the concept for world PVP is fun ( ;) ), I have to second this. having a good guild/kinship/allegiance/whatever is what makes an MMO experience almost. You don't even have to play with them a lot, as long as you can shoot the breeze with them. I've played MMOs by my lonesome, and it gets...well...lonely.
 
I don't play anymore (for now) but I did level 3 toons to 60 back before the 1st expansion came out.

Level 13 is kind of low to make a determination of the games fun factor. I would get to level 30 and run some instances before you decide. It may be that you don't like paladins, a hybrid class. You could try another class first. Once you get the hang of the game, and do some instances you will probably get addicted. Many do, so I would be careful.

You could also go to other noobie areas to level if the area you are in makes you bored. You are only a few levels away from being able to run the first alliance instance-I forget the name but its a pirate theme and it was great deal of fun. Thats assuming you chose alliance.

I would move to another leveling area first, try your first instance and if you are still bored then re-roll. The game has so much to do but not all classes are for everybody.

Are you on PvE or PvP? I would personally never choose PvE, regardless of the ganks. Its not as bad now anyway since they put in the battlegrounds. World PvP died a long time ago and the gankers mostly are in the BG. PvP will keep you on your toes because other players questing or grinding in an area could attack you and so it makes it far more interesting. You could also try Horde since that has a different feel to it with different quest lines and different noob areas. You could also switch servers. If you rolled on a server that has been around most low levels are twinked out players who already have max level players on the server. Its also harder to get into a raiding guild on those servers since the positions are all taken already unless your a heal specced priest. :)Roll on the newest server and level with everybody else from the start.
 
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I enjoyed WoW. It was not as much fun as COH but enjoyable none the less. When I was still playing WoW, I played primarily Horde characters. The evil alliance needed to be stopped.
 
I harbour a general distain for MMOs in general, and WoW in particular. Probably won't stop me from giving the supposedly in-development Firefly and Stargate MMOs a shot, though. But I just can't take anymore swords 'n' sorcery fantasy RPGs, not even the singe-player stuff.
 
I used to play WOW a LOT when it was new, I played end game in the best guild on my perticular server right up until the new expansion came and it required a lot from me. When my guild broke up I quit playing and sold my account but I tried it again when the expansion came and leveled a paladin to 70. I got tired after 5 weeks and sold that one.

Wow is more or less ruined by the expansion, the old world is ruined because almost noone is there anymore, instead everyone is in the expansion with its stupid storyline, instances that only take 25 people at most (which sucks for big guilds) and the stupid stupid grinding for rep put me off too I hate it and I would only recommend the game to peopel I don't like.

Wow was great up until the expansion but now it just sucks, quit until you spend more time in it, because at 70 you will find how much it sucks unless you're in a super friendly guild that also progress
 
Wow is more or less ruined by the expansion, the old world is ruined because almost noone is there anymore

I don't think the situation is quite that dire. There's a reasonable amount of Level 70 content in Azeroth, namely the Caverns of Time dungeons in Tanaris, Karazhan in Deadwind Pass, Zul'Aman in Ghostlands and the recently introduced Isle of Quel'Danas and its associated dungeons. Granted those last two don't involve any interaction with pre-BC content.

There's also been a significant amount of sub-70 content introduced in Azeroth with BC, Azuremyst/Bloodmyst Isles for Draenei, Eversong Woods and Ghostlands for Blood Elves, and a revamped Dustwallow Marsh. Blizzard also took a pass at the itemization in all sub-60 dungeons in 2.2/2.3.

Azeroth is certainly a quieter place than it used to be, but it hasn't been ignored and - at least on a high population server - there are still a reasonable number of players inhabiting the zones. The big drop-off has been in the number of high-level players inhabiting and ganking lowbies in low-level zones, and I don't think that's a bad thing. Blackrock Mountain is one location that really does feel like a monument to past battles these days, it's odd to be able to walk through there without worrying about being Mind Controlled over the edge by a Priest hiding in the shadows or being annihilated by a 40-man raid on its way to MC.

I get the impression that you're mainly concerned with PVE, but I think the following video does a good job of waxing nostalgic about "old world" content: The Death of PVP

instead everyone is in the expansion with its stupid storyline
I'm not overly fond of BC from a storyline perspective myself. I would've preferred it to address the Emerald Dream (where we would presumably assist Ysera against The Nightmare) or Arthas, which we're getting with WOTLK. I'd like to see Deathwing again too, he's gotta be pissed now that his closest offspring have been offed by a few dozen mortal scrubs. :lol:

I think WOTLK offers a great opportunity to rearrange the political map in WoW, namely by having Lady Sylvanas push for a march on Icecrown that Thrall isn't willing to back up, splitting the Forsaken from the Horde and taking the Sin'Dorei with them. We've seen the bond between those two races with the Deathguard presence in Ghostlands, and in how it's only with Sylvanas' approval that Thrall is convinced to allow the Sin'Dorei into the Horde. I also don't think it'd take much in the way of lore wrangling to split the Kaldorei from the Alliance either, we know that their main dispute with the Orcs these days is over their differing perceptions of Grom Hellscream and they already have significant contact with the Tauren through the Druids of the Cenarion Circle in Moonglade. It's unfortunate that there's almost no chance of Blizzard exploring something like this, players and guilds would probably take exception to being ripped apart in the manner entailed by the above.

instances that only take 25 people at most (which sucks for big guilds)
I think you'll find that most guilds have long since adjusted to the changes, some by running multiple teams. The real structural challenge has been in how Kara, as opposed to UBRS, is positioned as a true raid-level instance and the resulting difficulties in gearing a guild for 25-man content through what is largely 10-man content.

PVE Class/Spec distribution is much better in BC than vanilla WoW. Guilds actually bring Protection Paladins to raids now, and Shadow Priests. :eek:

and the stupid stupid grinding for rep put me off too
I take it you're referring to the faction requirements to gain access to Heroic mode 5-man dungeons? Those requirements were lowered to Honored some time ago, and it requires some effort to reach 70 without becoming Honored with most of the factions in question. Blizzard have also indicated that they're looking into alternate keying methods in WOTLK, guild-wide attunements and such.

As for rep grinds for gear... don't do them. I never have.
 
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Hate to be the bad apple in the bunch but..

Remember to stay social.

I've lost quite a few friends to this game. It starts out as people telling you they don't have time because they have made prior arrangements in WoW and i accept that. I've seen WoW and heard enough of it to know that assembling 40 people at a precise time to tackle one of the big instances takes quite some planning.

However this developed soon into almost no date is good because WoW takes up the time and it usually ends in "Oh.. we were supposed to meet? I was playing WoW"

I've seen people ruin their prospering real life careers because of it and i tend to get thin skinned when a bigger group has gathered for a party and suddenly about half of the people start talking WoW tactics and other related stuff. :brickwall::mad:

I like this game.. don't misunderstand me and if played modestly go for it. However i've seen non-addiction prone people completely losing themselves in the game and also losing friendships, relationsships and in extreme cases jobs.

I've never understood the appeal of these games. Take a character and run around for hours killing bugs. Whoopie! :lol: All while paying money each month.

I played Star Wars Galaxies for awhile but became un-interested very quickly, plus Sony's ability to piss off the fans quickly sunk it.It's truly sad that people lose relationships and other important things because of a fictitious game.
 
t's odd to be able to walk through there without worrying about being Mind Controlled over the edge by a Priest hiding in the shadows or being annihilated by a 40-man raid on its way to MC.
LOL I remember that happened to my Gnome Lock more then once. First time I ran into a group of horde and I didn't know why they were letting me live. This must have been in Feb 2005 and I was in the mid 50s level. So I started waving instead of running or trying to hug a wall like I should have. Next thing I knew I lost control of my character and I didn't know what was going on. So I started to look at the keyboard and mouse to see if something broke. I'm trying hard to get control back and next thing I know I am falling into the lava.

I was mad back then when I was told what really happened to me, but looking back it was quite funny. :D


I get the impression that you're mainly concerned with PVE, but I think the following video does a good job of waxing nostalgic about "old world" content:

Wow I loved the video! I loved South Shore vs Tauren Mill. Its where I had my first PvP in late Dec 2004. Never will forget it. I used to love the nightly battles there. World PvP was a lot of fun back then. On bleeding hollow there were some huge battles too with so many players things lagged into a slide show sometimes. Good times :)
 
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Wow I loved the video! I loved South Shore vs Tauren Mill. Its where I had my first PvP in late Dec 2004. Never will forget it. I used to love the nightly battles there. World PvP was a lot of fun back then. On bleeding hollow there were some huge battles too with so many players things lagged into a slide show sometimes. Good times :)

World PVP was certainly in better shape at 60 in 1.x than at 70 in 2.x. Flying mounts have been the single largest factor in the decline, their combat mechanics actively encourage ganking and other cowardly behaviours whilst providing a convenient means of escape from competitive encounters. Blizzard is actively supporting World PVP these days through Halaa and such, but it's simply not enough to offset the damage that's been done through the introduction of flying mounts and incentivised PVP in the form of Battlegrounds and Arena.

I dislike the concept of incentivised PVP entirely, actually. It makes sense to limit PVE progression through soft gearing requirements, the time required to develop new dungeons, quests, events, holidays, etc. makes it almost mandatory in fact, but that doesn't carry over to PVP where players should be able to pace themselves, as they do in most competitive multiplayer games. People play Q3DM6 for months and years on end because they enjoy the experience, no "tangible" reward is required. There's no reason it should be any different in WoW, I'd go so far as to say that if Arena and Battlegrounds can't survive without such rewards then they don't deserve to survive.

The obvious issue that's raised by removing gear rewards from PVP is that PVE prowess would then translate directly to PVP prowess, which is rather unfair on those who aren't interested in raiding. The solution to that concern would be to simply remove contributions from gear in PVP environments entirely, and the objection to that solution is that it lessens the cohesive nature of the game world, to which I respond that I think it's worth the trade-off. It would certainly solve all the myriad issues* that have arisen as a result of implementing an incentivised PVP system. That said I seriously doubt that the current system is going to change, and if we're to be stuck with incentivised PVP then the current implementation of the Honour system is indeed a vast improvement over that in 1.x. The problem is that World PVP isn't incentivised to nearly the same degree as BGs and Arena, so people no longer flock to it.

I also can't help but laugh at how Blizzard is pushing Arena as an e-sport, according to Blizzard's own statistics Druids outnumber Mages in top-rated 2v2 matches by nearly 30:1. WoW Arena PVP is as ready for competitive play as Dead or Alive Xtreme Beach Volleyball. The sad thing is that it appears to be working, even SK Gaming maintains a WoW division these days. I certainly don't envy Blizzard the task of (for example) balancing Druids in 2v2 without significantly affecting their performance in Solo/5-man/10-man/25-man PVE or World PVP/BGs/3v3/5v5, but that doesn't change the fact that hideous imbalances can be found anywhere one cares to look. Arena is a good system, and I'm glad it's been introduced, but I think Blizzard is pushing it too far, too fast.

I'm looking forward to Lake Wintergrasp in WOTLK, destructible buildings and siege weapons sound like fun. It'll be interesting to see how Blizzard attempts to compensate for the large population imbalances found on some realms. I'm lucky enough to play on realms with a reasonably balanced Horde/Alliance ratio, but others aren't. I just hope that with an entire zone dedicated to world PVP we see that field of play revitalised in WOTLK. Hopefully there'll be some flak guns around to shoot down those on flying mounts. Man-portable SAM launchers? ;)


* Premade vs. PuG, twinks vs. regular players, point selling, afk'ers, players using tactics designed to maximise honor gain rather than victory, etc.
 
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I've been playing for about 15 months. My whole family plays WoW. If you want to experience WoW dominated conversation we are a fine example of it. This has been a positive thing for relationships because we all have something in common.. though we all watch Trek too so it's not like we needed a group hobby.

I didn't join any guilds until my first char hit 70 and even though I'm in a couple now I'm really a solo player. I spend a lot of time on WoW but little of it is uninterruptable and it's just too stressful to raid and be required to not leave the pute. I started out as Alliance but I'm rather enamored with orcs and my DK's have been orcs. I like the story of redemption that is the orc race. Lore definitely adds to the game, one gradually absorbs it, lol.

What I like about it--it's potentially non-linear. A lot of my WoW activities have little to do with more powerful loot and advancing levels. You can do RP, devote yourself to the collection of exotic pets (one family member has 86 at last count), gain achievements for exploring every last piece of the map or just spend an awful lot of time getting into glitched areas, swimming around coasts looking for those undeveloped and empty villages. I collect obscurities myself, lots and lots of readable books that are worth nothing, rare Dangui's, robes that drop from low level mobs.. there is many a night I spend on WoW with zero leveling or gear improvement involved.

I also like going back to pre-BC dungeons and working on pre-BC stuff especially as most of it is ignored now.
 
:lol:

So a one year update, I guess:

My Dwarven Paladin is now at level 46. I play for about 5 hours a month, usually on Saturday morning. I installed Litch King in November, not really knowing that I had to be a higher level to do much of anything with that expansion. 2012: I will be level 80!
 
Didnt realize the OP was a year ago before posting my reply...NM

I didn't realize you played a Necromancer... :p

DBR, I recommend you trying out a Death Knight when you hit 55. Been having a lot of fun with it and it is sort of like a pally, but with death and disease and zombie pets.
 
I quit the game a few months ago, with top30 in Sunwell, top20 in WoTLK T7 content, etc under my belt. Honestly, WoTLK is terrible, a total casualfest. Blizzard got tired of bad players complaining about attunements and encounters that require you to use your brain/have a clue how to play your class properly it seems. Ulduar isn't TOO bad from what I've heard, but every single boss employs stupid easymodes/hardmodes (well, all but one boss, which is only availible if you kill other bosses on hardmode I believe) so the lesser players can still progress while the players who actually have a brain up there can make the fight a little harder via some stupid contrived mechanic like not killing certain adds, just like they did with Sartharion. It might be a nice idea in theory, but it totally reeks of laziness on Blizzard's part, it's like they care more about the bad players and only throw hardmodes in to keep the real players happy (which many aren't). Sunwell wasn't particularily well designed either (hey lets make the content last longer by locking out bosses until a load of guilds have killed the prior ones and totally ruin the whole PvE race!), but at least the bosses were well designed and tuned properly.

As for PvP, I can't really comment as I never got into it that much. Though, most PvPers I've interacted with act like kids and actually think succeeding at such an easy game makes them special. Learning how to play your class, learning about other classes and their weaknesses, getting lucky with RNG, having the right combo and mashing the right buttons with your face sure takes skills though. *cough*

I've got my lock on Mazrigos EU right now, but I haven't played it since January. Maybe one day I'll play it again, my old guild is still looking for another lock since I quit :P I played pretty much every day for 12 hours at one point, was kinda sad. I stayed up 2 days in a row to do 70 ->80. I'm pretty happy I finally quit though, but sometimes I do miss playing.
 
Ulduar isn't TOO bad from what I've heard

It's actually pretty challenging, was a bit too challenging last week with certain bosses being bugged and nearly unbeatable. :lol:

The #1 progression guild on our server has only made it halfway through Ulduar at this point. Velen isn't the most serious server when it comes to progression however. >_>

Seriously though it is a lot harder. There's lots of casual QQ on the Blizzard forums about how people are going into the instance and wiping on trash mobs. :lol: Compared to Naxx it's quite a leap in difficulty.
 
If they changed it so the current hardmodes would be the only way to kill anything in there, I'd play again for sure, to be honest.
 
I got up to 36th level with my undead mage. Then I went back to playing City Of Heroes/Villans which I found to be far more fun.
 
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