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I started playing World of Warcraft

Ulduar isn't TOO bad from what I've heard

It's actually pretty challenging, was a bit too challenging last week with certain bosses being bugged and nearly unbeatable. :lol:

The #1 progression guild on our server has only made it halfway through Ulduar at this point. Velen isn't the most serious server when it comes to progression however. >_>

Seriously though it is a lot harder. There's lots of casual QQ on the Blizzard forums about how people are going into the instance and wiping on trash mobs. :lol: Compared to Naxx it's quite a leap in difficulty.

I won't even pug Vault anymore, Emalon requires people who can actually do as much dps in a raid as they'd like tho brag about in Trade chat. I argued with some guy who accused us of being "gear snobs" for kicking him out of Vault because of his crappy gear and dps, he didn't understand that Emalon is a dps race and he was part of a problem that was causing us to wipe.

I'm in a guild of RL friends, we do reasonably well. Sub-3 hour Heroic naxx clears, quick Malys. Us officers have trained our cats but we've got too many facerollers hanging around right now for a good 25 Ulduar group, so we've only done the first two bosses in heroic mode. Kind of a wierd time in our guild, lots of changes recently.

This is my armory. I'm pretty well geared on this toon, just one piece of T7 left (head), the rest is 7.5 with the best sword and offhand in the game before the end of Ulduar. And I just got my first piece from Ulduar tonight. :)

And yes, Ulduar is a lot harder than Wrath Naxx. I'd compare it to the original Naxx for difficulty; the bosses are harder than Karazhan's when you were still in T3/4 but not as hard as Sunwell. I'm just comparing the first four bosses in ten man, it's all we've done so far this week in two nights. Lots of wipes, even if you know what to do. No straight tank and spanks, lots of movement, healing intensive. The entire first areas and boss is vehicle based, it's fun.There's actually some *gasp* crowd control. The trash can actually hurt you. People have to do specific things and if all someone is worried about is their dps then they will fail. Way more variety than "round em up and aoe/move when you get the debuff" Naxx.
 
Hate to be the bad apple in the bunch but..

Remember to stay social.

I've lost quite a few friends to this game. It starts out as people telling you they don't have time because they have made prior arrangements in WoW and i accept that. I've seen WoW and heard enough of it to know that assembling 40 people at a precise time to tackle one of the big instances takes quite some planning.

However this developed soon into almost no date is good because WoW takes up the time and it usually ends in "Oh.. we were supposed to meet? I was playing WoW"

I've seen people ruin their prospering real life careers because of it and i tend to get thin skinned when a bigger group has gathered for a party and suddenly about half of the people start talking WoW tactics and other related stuff. :brickwall::mad:

I like this game.. don't misunderstand me and if played modestly go for it. However i've seen non-addiction prone people completely losing themselves in the game and also losing friendships, relationsships and in extreme cases jobs.

i agree, when i 1st started i was hooked, every free moment on the game. my wife really started to get pissed and me and we did have a few spats. but then i started to get bored with it. it seemed every quest was the same. I had vacation this past week and didn't go anywhere. the wife at work the kids in school and I didn't play wow once. I still do once in awhile but I'm really considering cancelling ( why pay for something your bored with)
 
And yes, Ulduar is a lot harder than Wrath Naxx. I'd compare it to the original Naxx for difficulty; the bosses are harder than Karazhan's when you were still in T3/4 but not as hard as Sunwell. I'm just comparing the first four bosses in ten man, it's all we've done so far this week in two nights. Lots of wipes, even if you know what to do. No straight tank and spanks, lots of movement, healing intensive. The entire first areas and boss is vehicle based, it's fun.There's actually some *gasp* crowd control. The trash can actually hurt you. People have to do specific things and if all someone is worried about is their dps then they will fail. Way more variety than "round em up and aoe/move when you get the debuff" Naxx.

Yep. I'm enjoying Ulduar and the difficulty, but I ended up leaving my guild recently to join one that was more focused on progression. The old one really got set in theirs ways of facerollling. They wouldn't even go put in more than a couple of tries on Malygos. They'd wipe 2 or 3 times and call the raid. They tried the same thing on a few different bosses in Ulduar and got stomped. You can't go in there, give it two or three tries and hope it's just going to die. Well, some of the bosses. We did one shot XT-002, but on some of them, it takes at least that many just to really get an idea of what's going on.

My current guild has gotten everything but Ignis in the the Siege, and the three in the Antechamber on 10 man. I'm pretty sure we're going to get Hodir next time.

Looking back on this threat, it's really funny reading my comments about paladins. After WOTLK came out, I made one to reroll Alliance. I also made a mage to dual box with. Once I got around to controlling the paladin more, I found it to be a really fun class. Bad part is it takes so long to get the abilities that make playing one enjoyable. My paladin was created so I could have something to tank with when needed, and now he's my main. Here's his armory page. Think that might be showing my crap ret gear right now.
 
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