I'm a GPU guy, and I'm impressed with my GPU in my Samsung Captivate phone.
It is a PowerVR SGX540
http://www.imgtec.com/powervr/sgx_series5XT.asp
It's a Shader Driven Tile Based Deferred Rendering Architecture !
Capable of 90 Million Triangles/sec
4 Texture Units, 2048 Max Texture Size, 8 Max Lights
Currently OGL ES-CM 1.1 (until I get Froyo update for this phone) GPU is capable of OGL 2.0, greater than Shader Model 3 level graphics!
Using An3DBench from Android Market Place, my fillrate performance is:
Single Texture Fillrate – 9.52 MP/sec
Multi Texture Fillrate – 9.47 MP/sec
Other scores are:
High Object Count – 31.44 FPS
Multiple Lights – 55.57 FPS
High Polygon Count – 46.77 FPS
Keyframe Animation – 55.72 FPS
Game Level – 55.64 FPS
Total Score: 6630
If you have an Android phone, program is called “An3DBench” it is free. Also another program that will tell you all about your GPU in the System Information is “Quadrant” that one will show you all the OGL extensions your phone supports. So run it, and post your results here too.
It is a PowerVR SGX540
http://www.imgtec.com/powervr/sgx_series5XT.asp
It's a Shader Driven Tile Based Deferred Rendering Architecture !
Capable of 90 Million Triangles/sec
4 Texture Units, 2048 Max Texture Size, 8 Max Lights
Currently OGL ES-CM 1.1 (until I get Froyo update for this phone) GPU is capable of OGL 2.0, greater than Shader Model 3 level graphics!
Using An3DBench from Android Market Place, my fillrate performance is:
Single Texture Fillrate – 9.52 MP/sec
Multi Texture Fillrate – 9.47 MP/sec
Other scores are:
High Object Count – 31.44 FPS
Multiple Lights – 55.57 FPS
High Polygon Count – 46.77 FPS
Keyframe Animation – 55.72 FPS
Game Level – 55.64 FPS
Total Score: 6630
If you have an Android phone, program is called “An3DBench” it is free. Also another program that will tell you all about your GPU in the System Information is “Quadrant” that one will show you all the OGL extensions your phone supports. So run it, and post your results here too.