Interesting comments, I will have to watch that episode when I get a chance.
May I ask which episode you mean?
The Nth degree. I never knew about the info blssdwlf gave. It must have been a long time since I watched it lol...
Interesting comments, I will have to watch that episode when I get a chance.
May I ask which episode you mean?
However, I discount the argument that you can shoot down the big array theory by asking why they don't they always shoot from the upper array. Things like angle, cooling, etc could come into play. Most of the shots fired in TNG come from the big two, small ones are hardly ever used.
But as I've said before, the biggest phaser strip on the E-D is the saucer dorsal. The next biggest strip is 33% smaller (the saucer ventral).
In many cases where they called for full power shots, they went with the smaller ventral. So why that one instead of the longer, and allegedly more powerful dorsal strip especially when they are both in the same firing arc?
But as I've said before, the biggest phaser strip on the E-D is the saucer dorsal. The next biggest strip is 33% smaller (the saucer ventral).
It's actually 23 percent, not 33, according to one of your earlier posts.
I have an idea for this (and I hope you get what I mean because I couldn't find exact translations in the dictionary for a few things):In many cases where they called for full power shots, they went with the smaller ventral. So why that one instead of the longer, and allegedly more powerful dorsal strip especially when they are both in the same firing arc?
If you channel all energy the ship can deliver to the longest array, you get a maximum power beam within the array's nominal capacity limits.
Since in my theory the second-longest array would be slightly more efficient, if you do the same with that one, you get a slightly more powerful beam within that array's maximum capacity limits.
That means you can use the longest array to continuously fire a maximum power beam, whereas the second-longest array can be used to fire an even more powerful beam, but only once (or a few times) before the emitters are damaged by overheating.
That explains why the most powerful shots fired by the E-D come from the ventral saucer array.
This would apply for almost every TNG-era ship class, especially for the ones based on the Galaxy class, but also for others including the Ambassador, Intrepid, Sovereign and even the Galaxy battle section which all have two different sizes of long phaser arrays (not sure about the Sovereign, but it seems the dorsal array is shorter than the ventral ones).
Hmm, why not consider then that the E-D's second longest strip is the "standard" for a "max power beam" and the longest strip (saucer dorsal) when firing a "max power" is not able to be fully utilized?
Doesn't really explain why the battle section gets hamstrung by the super short strips though.
(not sure about the Sovereign, but it seems the dorsal array is shorter than the ventral ones).
Yeah, that one would be a kind of a design compromise, that, in the end, couldn't compensate for this disadvantage enough, and that's why the battle section was used so rarely. Othewise you would imagine it would be literally made for the dominion war. ^^Doesn't really explain why the battle section gets hamstrung by the super short strips though.
So it isn't unusual for the saucers to stay attached during combat, IMHO.
(not sure about the Sovereign, but it seems the dorsal array is shorter than the ventral ones).
I eyeballed them on my Diamond Select E-E with a piece of string, and the ventral phaser arrays are each about 80% the length of the dorsal. I didn't bother trying to factor in the wee bitty segments on the terraces though. That might change it if you consider them part of the same array.
Yeah, that one would be a kind of a design compromise, that, in the end, couldn't compensate for this disadvantage enough, and that's why the battle section was used so rarely. Othewise you would imagine it would be literally made for the dominion war. ^^
On the other hand, a Battle Section-only Galaxy-class is missing the cavernous internal volume of the saucer. That volume would be useful for troop, fighter, runabout, cargo, supply carrying. So it isn't unusual for the saucers to stay attached during combat, IMHO.
Anyways, I prefer not to think of the short strips as a design flaw/compromise but fully capable of full power shots and the long strips just a bunch of short strips strung together for aesthetic and firing arc purposes. YMMV.
So, in the end, I prefer to agree with blssdwlf: strips are just as long as most conveniently fit on a given surface, and length poses no advantages other than not wasting the opportunity of reaching juuuust a little bit farther in that direction, juuuuust a few meters and degrees more towards upper starboard.
Perhaps long strips compensate for weak powerplants? Thus, the battle section can fight with short strips agitated by a big warp core, while the saucer achieves the same with long strips agitated by a small core. The "cascade effect" is a waste of time for the stardrive section, but a necessary power multiplier for the saucer section.
Then again, the saucer section supposedly has the power of the battle section available during attached flight, and that's the very mode of operations where we see the long strips firing with the cascade effect...
There simply isn't any reason not to install a long strip on a wide saucer, is all.
Timo Saloniemi
Therefore, we can assume that a straight array no matter how long could fire in a 360° arc around itself and that the length has nothing (or at least only little) to do with it.
The point being, long arrays are mainly larger energy buffers
Regarding the statement that the E-D has 10 phaser banks
For comparison, how many decks does the E-E have? 24, 26 or 29 with a bottomless pit below?
If I'm not mistaken about the firing arc idea, it would only be a waste of resources and (internal) space.
The actual motivation for having more strip wouldn't be "we need it for coverage", or even "we can trivially afford it and it also gives extra coverage". It would be coverage redundancy: "if we lose some strip here and here, these three bits will still cover that cone of fire".
Like many of such good and working theories on strip phasers, this fails to explain why the battle section should be deprived of "larger energy buffers", when it is the section that deserves every phaser advantage Starfleet can muster.
I suspect it was written as the E-D having "type 10 phaser banks", and the technobabble bit was lost in translation somewhere...
We can treat the figures as suspect anyway, of course, because the computer lies to our heroes on many matters relating to the mission. Perhaps the computer is told to hide the existence of the ventral transverse strip because the Satarrans damaged it badly in their initial efforts to try and get it to do their bidding without Starfleet help?![]()
And no, the bottomless pit wouldn't be on deck 29, but more like halfway between it and the bridge from where Riker started his downward journey of intercepting the Viceroy. Fifteen floors does make a good impression of "bottomless"... (Heck, the MSD even has a suitable shaft at such a position in the neck area!)
The actual motivation for having more strip wouldn't be "we need it for coverage", or even "we can trivially afford it and it also gives extra coverage". It would be coverage redundancy: "if we lose some strip here and here, these three bits will still cover that cone of fire".
Redundancy could be further improved by splitting the long array up into many short ones spread across the hull. That way, damage is confined to one of many arrays and not a part of one long array that could be affected by this in its entirety.
Or why not just place single emitters across the hull, because if length is irrelevant, even single emitters should be able to fire maximum power beams.
Against that you could say: If emitters work individually and are not in any way coupled, we can place them in a row because if damaged, only those emitters will be disabled, without the danger of the whole array being affected.
Then I would say: If single emitters are able to fire max power beams, firing several emitters simultaneously would mean combining their firepower.
You could then say: That's assuming that the reactors can provide more than enough energy to fire max power through more than one emitter at once.
I would then say: But the ship can store energy in the phaser banks which can be combined with the energy coming directly from the reactors.
You: That's assuming one emitter can't fire the combined energy of the banks and reactors.
Me: Then build more banks into the ship to store more energy.
You: Maybe a single emitter can fire the absolute maximum power any ship could possibly have.
Me: But fired by two emitters simultaneously at the same spot on the target would, while halving the discharge length, double the intensity.
Or let's assume the amount of energy one emitter can channel is limited. This would also mean that firing more emitters would be better. Also there are instances when the beam's emerging point travels along the array, meaning many emitters are firing in a row. This would also mean longer arrays are better.
Whichever way you look at it, there is a general advantage in firing more than one emitter at one target at the same time and since we don't see that (not simultaneously, only one beam after the other overlapping), and not once when it is stated that they're firing with maximum power, there has to be an explaination for this.
Also let's not forget the ball-turret phasers. The dual banks fire both emitters at the same time or alternately (and in DS9 the older ship's phaser beams come from between the emitters so that's another problem altogether).
And why don't the TMP-era ships have hundreds of emitters for redundancy? The only answer I have for this so far is that there is something special about arrays. Something other than redundancy.
If it's a shorter cooldown time, this would imply that you can also shoot a more powerful beam and then have the cooldown time of short arrays again.
A shorter recharge time would imply that longer arrays can store more energy, supporting the theory in my last post.
Every alternative I can think of makes at most little sense or supports my theory.
And then there's the cascading effect which downright screams "combining", "accumulating", "charging". What could be an alternative explaination for this?
Maybe all the emitters which could possibly be used for the next shot are prepared to fire, perhaps for the beam to travel along them. But then why is the cascading effect seen when they fire at a stationary target or the beam does not move when the target is moving? (like in "Sacrifice of Angels")
Because it's a compromise. The main reason for the seperation capability is to protect the civilians aboard. In that case the battle section is only called like this because it is the section of the ship that goes into battle. Even if its only weapon would be Worf with a phaser rifle strapped to the ship it could be called battle section. The term says something about its purpose, not its capabilities. And regarding that: Besides weaker phasers it still has the torpedo launchers, a smaller shield area which could mean the shields are stronger and it is lighter what probably makes it more maneuverable.Like many of such good and working theories on strip phasers, this fails to explain why the battle section should be deprived of "larger energy buffers", when it is the section that deserves every phaser advantage Starfleet can muster.
And is it so hard to believe that this compromise is the reason that the seperation feature is so rarely used, especially in the dominion war?
Sure, there could be other explainations for that, but since this seems to be the only counterargument against the "Bigger=Better"-theory, I would rather take the "compromise idea".
This plus the more obvious cascading effect explaination plus the almost exclusive use of long phaser arrays on many different ships, sometimes even when shorter arrays could hit the target easier (*) and always when maximum power is stated, to me says that longer arrays really are more powerful than short ones.
(*): I'm thinking of Voyager fighting against a Borg Probe: http://en.memory-alpha.org/wiki/File:USS_Voyager_fights_Borg_probe.jpg
All in all, my theory can explain why there are phaser arrays in the first place, why Starfleet would fit weapons to its ships that are much bigger than what they used before; giving them a purpose, making them an invention worth having. It can explain the cascading effect, the almost exclusive use of long arrays, thereby matching almost all the evidence (I know so far), with only a handful of cases countering it which also can be explained. It all fits so nicely.
The alternative on the other hand would be that Starfleet invented phaser arrays and use them on their ships just because they can. I know they're all about the second and third backup, but not the 200th or 300th. That's like having hundreds of wheels on your car because maybe one or two tires might burst. And if it's about people shooting these tires with bazookas, have the tires more seperated. That way you improve the redundancy even more. Then imagine the car has shields, thereby making it much harder to hit even one of the tires. And since we don't see the phaser arrays fail because of a direct hit even once (with the possible exeption of Star Trek Nemesis as far as I know) but see them fail because something else in the ship is damaged (plasma conduits, reactors ...) it's more probable that your car breaks down because of an axle fracture or damage to the fuel pump, making all the redundancy ... well ... redundant.
If one the advantages of an array only uses up surface area and not internal volume, then peppering the hull with many short arrays would use up internal volume. Not a big issue for the battlesection but for the comfort-biased Starfleet they might balk at using up internal space in the saucer.
If long is good, the engineers who split the dorsal array of Intrepid or the ventral one of Akira should be hanged for treason.
In the original FX TNG they did use single point emitters for the main banks ("Encounter at Farpoint", "Darmok") and the warp pylon phaser emitters. In the re-mastered FX these shots were replaced by arrays.
The only point emitter that seems to have been kept for the new FX is the one from "The Arsenal of Freedom" where the battlesection fires a phaser beam from where no arrays exist, AFAIK.
As far as TNG goes, the phasers can fire the max power the ship can output at that moment ("A Matter of Time", "The Nth Degree").
Perhaps phaser banks can't buffer energy long enough to properly build up the power?
Or it's like you have a limited amount of water feeding two hoses. Yeah, you can fire two water streams but it's still the same amount of total water you have, so no free lunch.
These ball turret phasers get fed from phaser banks and therefore having hundreds of these would mean hundreds of times of internal space used to run power to them. They still would have to consider practicality.
I'm not aware of any episodes that talk about cool down issues.
"Charging" would be the simplest and doesn't imply any additive effect.
From "Encounter at Farpoint", the battle section aka stardrive contains the main armaments as well. Wouldn't that suggest the phaser array length on the "main armaments" of the battle section to be more than enough to deliver the ship's full phaser power?Captain's log, stardate 41153.7. Preparing to detach saucer section. so that families and the majority of the ship's company can seek relative safety while the vessel's stardrive, containing the battle bridge and main armaments, will turn back and confront the mystery that is threatening us.Could it be then that the compromise would be the long phaser strips on the saucer for more internal space?
The Galaxy-class saucer (not including stardrive) could easily hold more than 785,000 m3 of cargo which is 15x more than a Reliant and 5x more than an Excelsior. That's alot of combat cargo that can be moved and brought to combat or for planetary invasion.
Although we can also see Voyager firing her short warp pylon array at a bigger Borg cube here (around 3:56 mark)
https://www.youtube.com/watch?v=FtWOFMPzYuY
Do you have a catalog of every phaser array firing, their locations, indicated power setting (if available) and whether they used the cascading/energizing effect in each time? I would argue that for the theory to be valid all evidence should be in agreement...
Didn't Voyager's phaser array blow up in one of it's alternate history episodes?
That's a good point. There are plenty of opportunities to stick long phaser strips on the star drive but we don't see that at all.
If one the advantages of an array only uses up surface area and not internal volume, then peppering the hull with many short arrays would use up internal volume. Not a big issue for the battlesection but for the comfort-biased Starfleet they might balk at using up internal space in the saucer.
I'm not sure I understand the first sentence completely. Are you saying that if an advantage of arrays is that they're not using up internal volume, having many short arrays would use up internal volume?
Do you mean their energy supply? I think someone in this thread posted that the TNG tech manual says long arrays have redundant energy feeds, so there wouldn't be much of a difference.
Or do you mean arrays have only two energy feeds, one on each end, and that the cascading effect shows the energy from these feeds being transferred to the emitter, meaning many short arrays would have many more feeds?
That would fail to explain the instances where the cascading effect starts somewhere on the array.
On the contrary, it would mean that there is an energy feed between every emitter and then we could just say these are under the emitters and the cascading effect is something else.
But you gave me an idea:
Let's take your second sentence. The reason for having long arrays on the saucer section could actually be to save internal space. If the energy buffers (or banks) are built into the emitter segments, having a really long array means that you have a large energy buffer and also used up only little internal volume. The battle section's shorter (main) phaser arrays instead have additional rows of energy buffers below to compensate for their reduced length. The downside of this would be that the additional banks would of course use up much more internal volume. But the battle section can afford it.
This explaination could also be applied to the even shorter arrays, although there would be a limit for how many rows of banks could fit under the arrays (e.g. the pylon strips).
This would mean that the length of an array is not necessarily the deciding factor for their firepower, since the shorter arrays can have additional energy buffers.
But long arrays can still have advantages, because they still have more emitters. Having a long array with only one row of energy buffers would mean that every emitter must only produce a relatively small amount of phaser energy which is then combined and fired. The emitters of shorter arrays with multiple rows of energy buffers must produce a much higher amount of phaser energy to produce a beam of similar strength, thereby reducing their lifetime.
This would also place a lower limit on the length of an array for maximum power shots, because the individual emitter segments would have an upper limit on how much energy they can handle.
So all this would mean that the battle section's main array is as long as needed for a maximum power beam fed by its phaser bank. The even longer arrays would then only have the advantage of higher emitter lifetime and reduced use of internal volume. But since the emitters could still channel more energy, the longer arrays are at least potentially more powerful.
That doesn't mean long arrays can't be used for point defence (see "Conundrum") but you can't use them for point defence and for high-power fire against bigger enemy ships at the same time, or at least not as good.
And that's why the Akira has both a long array and two shorter ones. On the other hand their placement would mean you have to rotate the ship accordingly. But the main armament of the Akira seems to be the torpedo lauchers anyway.
I always saw the instances where phaser beams came from somewhere else than an array as errors. YMMV.
But that doesn't preclude the possibility that there is also additional energy stored in the phaser banks. It only says that the phasers can channel this "max output produced at any moment". Maximum power to the phasers could mean this plus the additional energy stored in the banks.
This would explain why of the three shots fired in "Q Who", the first one does the most damage and the second and third one do less damage.
Also, in the battle in Star Trek Nemesis the first thing that happened was that the warp drive failed. Now that wouldn't necessarily mean that the warp core also failed, but we saw explosions, sparks etc. on the core, and its pulsing effect behaved kind of stange so it stands to reason that it failed too. Then the battle goes on and at the end Data reports that "phaser banks are down to 4%". This seems to imply that they fought with energy stored in the banks plus impulse power only. And that one seems to be damaged also at the end, because the ship can barely move with all power diverted to the engines (even from life support if necessary).
Regarding the deflector dish as a weapon, only because the dish can store MUCH more energy and can then fire a MUCH more powerful beam doesn't mean that phaser banks can't store much energy themselves. It only means the dish can do more than any given phaser the ship has.
Also the idea that there should be turreted deflector dish cannons all over the ship would have its own problems:
1. the dish burned out
2. they had to evacuate parts of the ship because of radiation
3. to have an advantage in firepower the turreted dishes must be of similar size ... a bit big if you ask me.
And do you know why they had to deactivate the deflector beam? Because the warp core overheated. This seems to imply that only the deflector dish can channel all the energy the reactor can provide momentarily
and the phasers always have plenty of "direct" energy with the banks only as a reserve.
After reading in a transcript for "A Matter of Time" I noticed something. In that episode, they're channeling the power from the warp core to the deflector dish, not the phasers (WORF: "Warp power has being rerouted to the main deflector dish, Commander.").
With the phasers they did something else (DATA: "Yes, sir. After an eight point three second burst from the dish, we'll discharge all EPS taps through the phasers.").
Sure, this definitely could imply that they channel additional power to the phasers too. But on the other hand, from earlier dialogue we know that the point with this "modified phaser blast" is that they need it precisely tuned (the "off by as little as point zero six terawatts" thing), not more powerful.
So perhaps this example also is not so conclusive.
And in TOS they can?
But we're talking about particle beams, not water. Double the amount of particles on a given area and you have doubled intensity, thus doubled the piercing power of the beam. It's like a sudden powerful impact instead of a gentle constant push.
As I said:Maybe all the emitters which could possibly be used for the next shot are prepared to fire, perhaps for the beam to travel along them. But then why is the cascading effect seen when they fire at a stationary target or the beam does not move when the target is moving? (like in "Sacrifice of Angels")Why would you "charge" all the emitters of the array if you then discharge only one of them. And for the next shot you then charge all of them again to then also discharge only one again?
If the saucer is so voluminous, then it also could easily hold more phaser banks (energy buffers) for higher firepower.
Also they wouldn't need that much space when accompanied by hundreds of other ships of varying size, or for the retaking of DS9.
You mean the super-strong tactical cube that has all its critical systems on the outer hull and seems to have no shields? Yeah, I wouldn't be suprised if even a shuttle's phasers could damage that one. ^^
All evidence brought up so far supports or at least does not refute the theory.
But of course it is open to further discussion in light of before unknown evidence. That's what a discussion forum like this one is for after all. And until this before unknown evidence is brought up, it should at least be considered that the theory could be true. You can't ask someone to first watch all of Star Trek in highest possible detail before considering his ideas. If he or she didn't do it, there would be nothing to discuss, and if he or she did it and all the evidence fits the theory there would be no need for further discussion.
On the other hand it's like asking "Why has the Akira class no aft phasers?", "Why does the refit Constitution class seem to have no aft torpedo tube?" or even "Why is not every (war)ship completely covered in weapons?"
We use essential cookies to make this site work, and optional cookies to enhance your experience.