Velocity said:It started when political correctness decreed that it was nicer to shoot to disable the ship instead of shooting to blow it and the crew to smithereens.
Yes, damn those politically correct writers of "Elaan of Troyius!"
Velocity said:It started when political correctness decreed that it was nicer to shoot to disable the ship instead of shooting to blow it and the crew to smithereens.
...but he still shot to kill.
Reindeer1012 said:
And shouldn't the shield generators, and every other major system, be buried so far inside the ship that it would take more than one shot to punch through the shields and the hull to destroy them?
Vanyel said:
Another question would be, if you're going to target a point on a ship, why just use one weapon at a time?
Let's say you're coming up on a Romulan Warbird right at its starboard nacelle, why not fire a full volley of Photons torpedoes right at a small point of the shield, say the direct center of the nacelle, then follow it with as many phaser hits as you can? A targeted attack like that should collapse that area of shielding and destroying or severally damage the nacelle crippling and/or destroying the ship.
3D Master said:
Reindeer1012 said:
And shouldn't the shield generators, and every other major system, be buried so far inside the ship that it would take more than one shot to punch through the shields and the hull to destroy them?
Unless your shield generators have to be on the outside of the ship to actually generate those shields - without cutting the ship to pieces by the very shields your generating for example.
shipfisher said:
Does the Prometheus have regenerative shields?
shipfisher said:
I'd love some good treknobabble as to why shield power levels can't be re-charged while in use - perhaps some sort of closed circuit generation elements required to generate the shields which must be open circuit for re-charging with some time delay?
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