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How big should your average Escape Pod be?

Kamen Rider Blade

Vice Admiral
Admiral
We all know every StarShip seems to have some sort of Escape Pod.

How large should the standard sized Escape Pod be and how would you design your Escape Pod?

I find the Single Person Escape Pod on the Delta Flyer to be kind of silly in design.

The Delta Flyer Escape Pod is barely larger than a Photon Torpedo.

And do Shuttles really need Escape Pod's?

What are your thoughts on a Standard StarShip Escape Pod, what functionality should they have, what provisions should they come with?
 
I think the type of escape pod depends on the ship. I don't think there's a standard design.

If it's a small, relatively short-range ship, a case could be made that its escape pods should be actually a bit large, capable of holding several people with provisions for several days. The caveat is that the number of such pods would be correspondingly low given the small size of the ship and her crew. In comparison, an escape pod for a much larger, long-range ship--like a Sovereign-class--would be fairly small and accommodate only a couple of people. Unlike the smaller ship, though, the larger ship would have dozens if not hundreds of such pods.

IMO, the ideal scenario for escape pods would be that they'd be deployed near a M-class planet or within days of a Federation starbase or member world. But in the middle of nowhere, with rescue being weeks away at high warp, it'd probably be best for escape pods to be able to dock with one another and form a larger evacuation structure in order to share and extend their resources until help arrived.
 
I was thinking of a more standardized design for most of StarFleet's Starship.
There's only so many ways you can make a small life boat IRL.

Same with Escape Pods.
 
Given big enough a ship, I trust there would be at least three layers of escape systems:

1) Abandoning ship in truly deep space calls for deploying the shuttles, as seen in the Kelvin movies and heard in TNG "The Battle". Possibly the shuttle complement is scaled to accommodate 100% evacuation (meaning USS Kelvin had a crew of "ah hundred" and not "eight hundred", BTW), but overcapacity is unlikely. What we saw in "The Emissary" might be a simplified shuttle added for the purpose of meeting the 100% requirement and essentially useless for any other application, but still deployed from the shuttlebay and operated much like the other auxiliaries. Warp is a must.

2) Abandoning ship in a hurry calls for something that can be deployed a bit faster, and pods that rocket away from the hull are it. Those might be standardized for each era, since the tiny Equinox appears to have hatches for the same sort as her much larger stablemates. Likewise, Voyager and Defiant shared CGI assets there. No warp, but ever since ENT these have been capable of insystem maneuvering that would put the Botany Bay to shame at least. Transferring to shuttles after launch would be useful, but at least these babies can make planetfall if need be.

3) In a real hurry, you can't reach the pods. So you fire away in the nearest "Kelvin Pod" as in ST:B, or jettison a turbolift, or wrap yourself in a survival suit or a life support forcefield belt. Or, you know, just beam out and wait for Code White resurrection. In any case, after ejection, you really, really, need to find a shuttle. Although it might be fun to attempt planetfall in a life support belt: if you can extend the field a bit to create drag, you're light enough that you can gently slow down without any of that "heat shield" hassle. Gravity boots or a similar functionality built into the belt will then take care of the remaining velocity. Although a conventional parachute might also be available, if for some reason its forcefield equivalent isn't deemed 100% reliable (but you already bet your life on a forcefield!).

Timo Saloniemi
 
New ship designs show off far too many escape pods. They are all over the hull. As many as windows. They are very large too. Don’t waste massive resources doing that. Rather just send an escort with any important or experimental starship that might need to be abandoned far from home. The crew can go to the other ship using emergency transporters.

Use a modular design that allows hull separation too. Then you only need escape pods in the stardrive section, which may present the greatest risk that would warrant evacuation.

That’s how it was done in the old days. Not on TV, but in books.
 
Starships are big things, yet currently all have crews of less than 200 for some reason. There might be times when all the ten thousand who actually fit aboard are going to be embarked; better have plenty of pods for them. In the second sense of pod, that of getting rid of the doomed starship fast and pondering survival later. Once out of the fire, folks might be packed into inflatable shelters housing thousands for all we care.

Timo Saloniemi
 
I was thinking of a more standardized design for most of StarFleet's Starship.
There's only so many ways you can make a small life boat IRL.

Same with Escape Pods.

I think regular escape pods on most Starfleet ships can hold several people inside them... I'd say 2 to 4 perhaps.

With the amount of automation on board, I think it's possible (likely even), the majority of the crew would be cadets in training with minimal amount of senior officers in charge (plus holo Janeway) which could reduce the crew compliment to about 15 or 20 people aboard.

If there are only 3 escape pods on the Protostar, and SF could cram 5 people into a single lifeboat, then 15 people for the entire ship - which seems like a small number if you ask me (then again, for the USS Prometheus, only 10 people in whole of SF knew how to use it).

On Voyager it was stated that about a dozen cadets were crammed into a Type 4 shuttle. A tight fit for sure, but I'd bet if the escape pods are regular sized ones, then they could probably fit about 6 to 9 people into a single pod.

Consider this: the pod is arranged into a sort of triangle pattern like this: /_\
So if each side can have 3 people sitting next to each other... then maximum number of people per pod would be 9... and for 3 escape pods, that makes enough space for 27 people onboard which could be evacuated.

That actually sounds better.
Now, in regards to senior officers, I counted 4 main consoles with chair on the bridge... there's obviously another console at the very front where holo Janeway first appeared (but this one could be a standing console).

Counting all the consoles with chairs along with the captain's chair and the front standing console, we're looking at potentially 6 senior officers on the bridge (5 if we exclude the standing console where Janeway first appeared) and one more would be in main engineering (aka, chief engineer).

We've seen that Pog as an engineer is seldom down in engineering (at least thus far), but that means nothing on what was originally intended by Starfleet for the Protostar.

If the arrangement is similar like on previous SF ships, then the chief engineer would be in main engineering most of the time, with 5 other officers on the bridge.
That makes for 20 or 21 cadets onboard.
 
Starships are big things, yet currently all have crews of less than 200 for some reason. There might be times when all the ten thousand who actually fit aboard are going to be embarked; better have plenty of pods for them. In the second sense of pod, that of getting rid of the doomed starship fast and pondering survival later. Once out of the fire, folks might be packed into inflatable shelters housing thousands for all we care.

Timo Saloniemi

Well, automation is likely the reason why ships aren't filled to capacity.
My guess is, they are only filled to capacity in emergency situations (such as evacuations) - at least in the case of SF ships.

The Ent-D for example had only 1200 people on board... and yet, capacity-wise it could easily carry a crew of 10 000.

One problem with automation and smaller amount of crew would be that a hostile species could potentially beam a lot more people on board to overpower the crew with larger numbers and comandeer the ship... assuming the automated internal intruder containment systems aren't working (and technically, those systems should be independent and fully functional in such situations so they could automatically erect forcefields around invaders who come onboard uninvited... and the ship should really have transport inhibitors in place as well).
 
I assume that the prime purpose is to get the occupant clear and sustain life for a shortish period until rescued.

In situations where rescue is not quickly enacted there would be a protocol for linking the individual pods together to form a larger habitat. Perhaps with an inflatable hardenable linkage or common area, docked shuttle or runabout. More shared power for life support, food replication and economies of scale.
 
Well, the Federation better not put 10000 people on a Galaxy class ship with only 400 escape pods that support 4 to 6 people. That is only 1600 to 2400 people. Better to have emergency transporters and an escort ship.
 
Well, the Federation better not put 10000 people on a Galaxy class ship with only 400 escape pods that support 4 to 6 people. That is only 1600 to 2400 people. Better to have emergency transporters and an escort ship.
What if the Escort Ship is also under attack and needs to use it's escape pods as well?
Even if you have Transporters, there are plenty of areas in space where you're far away enough from any habitable planet that you should just use the Shuttle or Escape Pod to get out.

Part of the advantage of having a emergency "Site-to-Site" transporter linked is that it can beam you to the nearest Escape Pod or Shuttle and let you evacuate quickly in a worst case scenario.

We saw how tiny the 24th Century Emergency Transport Unit that Data pinned onto Captain Picard was.

It was the size of a over grown cuff-link that opened out. Granted the range was probably only 2-Digit to 3-Digit km's. But given the vastness of space and the size of a StarShip or how close 24th Century space battles are, that's more than enough.

That's plenty for "Get out of a Life & Death" situation so that you don't sustain a critical or fatal injurie(s).

Just look at the Zhat Vash and how they probably had those ETU's when they sent their assassins after Dahj in the opening episode of Star Trek: Picard. So many of their goons would've suffered fatal falls or critical blows if it wasn't for the ETU's automatically Emergency Transporting them away.

The ETU (Emergency Transport Unit) is great for keeping people alive if they make a critical mistake or need to get out of a sticky situation.

It doesn't have to transport you "Very Far", just "Far Enough" so that you can figure out a new solution.

And given how tiny those are, imagine how many of those types of devices you can stash across your person in the future =D.

It'd make StarFleet Officers "VERY" hard to injure or kill.

One problem with automation and smaller amount of crew would be that a hostile species could potentially beam a lot more people on board to overpower the crew with larger numbers and comandeer the ship... assuming the automated internal intruder containment systems aren't working (and technically, those systems should be independent and fully functional in such situations so they could automatically erect forcefields around invaders who come onboard uninvited... and the ship should really have transport inhibitors in place as well).
Every Corridor and door way should have a Holo Camera at every Ceiling corner w/ a built in Phaser Turret & mini Shields that is programmed to target non StarFleet Officers and strange people objects or creatures that invade or board without authorization.

Imagine every room and corridor being hostile to alien intruders.

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One Phaser Turret was this effective, imagine a hall way with Dozens of these firing at intruders simultaneously with power supplied from the EPS taps and it's own mini battery pack as well to run independently once EPS taps are drained / disabled / cut-off.

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Imagine how much easier Riker & Worf's job would be if they had auto-turrets all over every corridor of the ship ready to deal with invaders, even with the Enterprise-E battered, bruised, immobilized.

The Turrets can still do their jobs independently and fight / slow down the boarding party.

Consider this: the pod is arranged into a sort of triangle pattern like this: /_\
So if each side can have 3 people sitting next to each other... then maximum number of people per pod would be 9... and for 3 escape pods, that makes enough space for 27 people onboard which could be evacuated.

Funny, I came to a similar conclusion, but I used a "DiTrigon" shape instead of a pure Triangle. The housing for the Escape pod on the Parent StarShip would have a Isoceles Trapezoid outter hatch that has two outter hinges for lifiting up and out (not blocking the launch path of the Escape Pod) and the tip of the hatch would have a typical locking ring to keep the hatch locked when closed. The cavity would obviously be a perfect fit for the DiTrigon shaped Escape Pod.

On the outside of the vessel, the Isoceles Trapezoid doors can be in an alternating pattern to form a smooth line of hatchs, similar to a old fashioned submarine launch hatch, but instead of missiles, you'd launch Escape Pods from within.

On the inside of the vessel, you could only enter the Escape Pod from one side.

I was also thinking the Escape Pod would fit exactly 9x Standard BiPaBs (Bi-{Pedaloid & Brachialoids}) around a Table like control center that has a touch-screen & holographic UI that also doubles as a replicator dining table and control UI.

The Escape Pod would have 3x Windowed Doors on all sides that can be used as Emergency Shelter if they decide to land on a Habitable planet.

It has 3x small Warp Nacelles on the Outter posts that move the Escape Pod like a Borg Vessel.

With Impulse Drives & Warp Nacelles running on a similar Condensed Energy Matrix Power Cell (Similar to the one used by the Druoda Long Range Anti-Matter Nuke).

By my 26th Century Head Canon, each Escape Pod would be capable of up to Warp 9 and a range of 80 ly at best.
That would take a total of ~19¼ days to cover that distance at Warp 9. Which is reasonable.

That should be more than enough distance to get you to a habitable planet nearly anywhere you get lost.

More likely you would make landfall early on and not have to spend that much time cooped up.

If you need to make landfall on a planet, you can use the inflatable heat shield similar to what NASA's HIAD has.

This allows a small Escape Pod to enter nearly any atmosphere and have a giant inflated heat shield that can self retract and deflate before it uses it's Anti-Grav units to land the Escape Pod on solid ground.
 
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What if the Escort Ship is also under attack and needs to use it's escape pods as well?

Don’t evacuate when under attack! That is suicide! Your escape pod will not offer you any protection from enemy fire!

Unless you think your enemy has a moral aversion to shooting escape pods.

Technically, sensors and weapons can find all your escape pods and also every piece of debris and every particle of space dust, so there would be no hiding. No outrunning munitions in a little escape pod. And you can't outlast weapons fire or shuttles sent out to get you.

Yeah, don't do it.

Better to have an escort in a battle than have a battle without one anyway.
 
Don’t evacuate when under attack! That is suicide! Your escape pod will not offer you any protection from enemy fire!

Unless you think your enemy has a moral aversion to shooting escape pods.

Technically, sensors and weapons can find all your escape pods and also every piece of debris and every particle of space dust, so there would be no hiding. No outrunning munitions in a little escape pod. And you can't outlast weapons fire or shuttles sent out to get you.

Yeah, don't do it.

Better to have an escort in a battle than have a battle without one anyway.
What if the enemy waits for your support ship to evacuate and attacks the support ship?

What if they don't give you time to evacuate and will attack anybody that comes to the aid of your wounded vessel?

What if the Escort Ship is the first one destroyed and you have no Escort ships left?
 
The question a captain should be asking himself is, What if I evacuate my crew to lifeboats during a firefight?

Regardless of what we see in fancy movies, the answer is obvious.

Now, let’s follow this to its natural conclusion:

The question a fleet commander should be asking himself is, Why did I send my captain and his ship into battle armed with 400 lifeboats instead of 400 phaser banks?

A starship in space is not going to sink in a space ocean.

Lifeboats are not a tactical option. So, why not make them one? Instead of a Galaxy class starship with 400 helpless lifeboats that accommodate 4 to 6 helpless people, give it 400 tactical fighters, each with a pair of photon torpedoes.

It would make Preator Shinzon blush.
 
The point of Escape Pods or Life Boats is in case of worst case scenario, you can escape to live on.

Even with 400 Tactical fighters, if they're destroyed, they need an option to escape.
 
Abandoning ship is usually A last resort, as starfleet personnel do their best to correct any conceivable error that may result in loss/accidental destruction. The escape pod also fulfills the concept of the "Life boat" to sustain crew/complement when the ship has to be abandoned. Like the Titanic; life boats served as aspect rush passengers from one ship to the next. Starships don't "Sink" but they can explode. Pod size is irrelevant, they have distribution laid out withe enough supplment of food/air/hygiene aid
An Intrepid class starship has 42 escape pod hatches, each pod holds 6 people
762e8dafc34f0619529e61335297dc05--star-treck-star-trek-ships.jpg


With an Evacuation limit of 252.
Size doesn't matter, endurance matters.
 
Now I liked the very large cassette like escape-pods we saw Sisko and shipmates use to run from the Borg at the very beginning of Deep Space Nine.

There were two of them, and they filled each Reliant/Miranda type hanger. Quite large.

I might have them ring a super large saucer…fill that underside trench of Excelsior’s primary hull………..be up under the fantail of a ship. The outer mold lines of the ship have plating that blows off…with these craft having legs….maybe saucer rooms.

Scatter, senbonzakura…
 
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Now I liked the very large cassette like escape-pods we saw Sisko and shipmates use to run from the Borg at the very beginning of Deep Space Nine. There were two of them, and they filled each Reliant/Miranda type hanger. Quite large.

Not quite that large, judging either by the runabout interiors or the exterior porthole/door detail. Fan interpretations have several of those stowed on the ceiling of each Miranda bay, so as not to obstruct regular shuttle operations.

Lifeboats that take a long time to load to capacity are niche things if the intent is to be helpful when your ship is about to explode. Smaller is better when it comes to ejection. Just eject a few warp engines, too, and then propel the small pods to safety with those. The engines might otherwise be known as shuttlecraft...

Timo Saloniemi
 
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