Topic: "Medical Emergency!"
Okay, how many times has this happened?
Scene on some random location on the ship (RLOC). Random important person (RIP) is in the throes of some terrible suffering. Suddenly, in comes one of our heroes and discovers RIP. Their Starfleet training kicks in. They tap their communicator.
"Medical emergency! RLOC!"
They then futilely attempt to somehow assist RIP (you'd think standard first aid would be required basic training at Starfleet Academy), which leads to a convenient plot twist in the episode, and by the time medical aid arrives, it is too late to save RIP.
Okay. Now...this is the 24th century. We have teleportation technology. Let's put two and two together and see what we can come up with that might save time and consequently save lives. Hmmmm...
What about this?
Our hero's Starfleet training kicks in. Then his logical mind overrides.
"Hey!" he/she thinks, "I'm on a ship with transporters!"
Our hero then says,
"Computer! Medical emergency! Two to beam directly to sickbay!"
Or even better, they (or the victim, if able) tap their communicator, say the standard line, and this cues the computer to AUTOMATICALLY transport the victim and his rescuer (if present) to sick bay.
Or hey, how about emergency med kits at strategic locations throughout the ship, instead of having something like a food dispenser in engineering? (Q Who). Apparently, vending machines are more desirable than first aid kits.
Or:
1. How about two sickbays? One in the saucer section, one in the drive section?
2. How about medical staff like nurses answering the initial call, freeing up the chief medical officer to man the all-knowing medical computers and wondrous healing gadgetry?
Clearly, starships were designed without any input from Starfleet Medical or from any vulcans, for that matter. It is the only logical explanation.
Am I done yet? Oh no. More to come.

Okay, how many times has this happened?
Scene on some random location on the ship (RLOC). Random important person (RIP) is in the throes of some terrible suffering. Suddenly, in comes one of our heroes and discovers RIP. Their Starfleet training kicks in. They tap their communicator.
"Medical emergency! RLOC!"
They then futilely attempt to somehow assist RIP (you'd think standard first aid would be required basic training at Starfleet Academy), which leads to a convenient plot twist in the episode, and by the time medical aid arrives, it is too late to save RIP.
Okay. Now...this is the 24th century. We have teleportation technology. Let's put two and two together and see what we can come up with that might save time and consequently save lives. Hmmmm...
What about this?
Our hero's Starfleet training kicks in. Then his logical mind overrides.
"Hey!" he/she thinks, "I'm on a ship with transporters!"
Our hero then says,
"Computer! Medical emergency! Two to beam directly to sickbay!"
Or even better, they (or the victim, if able) tap their communicator, say the standard line, and this cues the computer to AUTOMATICALLY transport the victim and his rescuer (if present) to sick bay.
Or hey, how about emergency med kits at strategic locations throughout the ship, instead of having something like a food dispenser in engineering? (Q Who). Apparently, vending machines are more desirable than first aid kits.
Or:
1. How about two sickbays? One in the saucer section, one in the drive section?
2. How about medical staff like nurses answering the initial call, freeing up the chief medical officer to man the all-knowing medical computers and wondrous healing gadgetry?
Clearly, starships were designed without any input from Starfleet Medical or from any vulcans, for that matter. It is the only logical explanation.
Am I done yet? Oh no. More to come.
