For more information on this tiny ship, go here, where you'll get specs, orthos, etc, and stuff that I'm not interested in repeating. The basic gist of the ship is that she's a Starfleet Bird of Prey, for all intents and purposes. She's about half the length of a Nova (though ~1/5 the volume), and heavily armed. What's unique about her is the deflector pod on top of the ship, with an underslung weapons pod containing pulse phasers and torpedo launchers.
So, I've been trying to tickle my muse into giving me something practical to work on for a while (no, epic combat between an elf and an army of orcs is not practical...yet). Hearing my two friends talking about their ship that they've been collaborating on, my muse suddenly sat up and started whacking me on the head with a sledgehammer. Two advils later, I sat down and started modeling:



Work's been pretty hectic lately, so I only plan to work on her over the weekends (since I work overnight, I have a lot of time to myself
).
However, I have a lot planned on how to build her so that she's easy to animate; easily controlled pulse phaser and torpedo launchers that fire only when I have a checkbox checked, ways to easily control where on an array a phaser's coming from and of course the little beads of light that go around the array, and all sorts of other stuff. I'm still working on the shields, possibly going to be a sort of "boolean" system based on a particle spawn, but I'm pretty excited.
So, I've been trying to tickle my muse into giving me something practical to work on for a while (no, epic combat between an elf and an army of orcs is not practical...yet). Hearing my two friends talking about their ship that they've been collaborating on, my muse suddenly sat up and started whacking me on the head with a sledgehammer. Two advils later, I sat down and started modeling:



Work's been pretty hectic lately, so I only plan to work on her over the weekends (since I work overnight, I have a lot of time to myself

However, I have a lot planned on how to build her so that she's easy to animate; easily controlled pulse phaser and torpedo launchers that fire only when I have a checkbox checked, ways to easily control where on an array a phaser's coming from and of course the little beads of light that go around the array, and all sorts of other stuff. I'm still working on the shields, possibly going to be a sort of "boolean" system based on a particle spawn, but I'm pretty excited.