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FX/editing wishlist/technical/related discussion for STNG-R

Re: What new FX/editing do you want to see in the STNG-R?

Not quite SFX, but I'd love for them to improve/replace those funky cheap-o monsters that Salia and Anya turn into in "The Dauphin".

Well, you really ought to replace pretty much every episode of the first season.
 
picture quality of DVD sets (original video masters)

Better picture quality on the first few seasons (or was that a problem between NTSC and PAL that can never be corrected?)

spooky spice the picture quality issues and original master sources used for the 2002 DVDs and the ability to do a TNG-R effort in HD from the original camera sources have been discussed at length in some other threads:
[here are the other threads:

the complete thread open over 2 years with 679 replies:
Star Trek TNG Remastered?

February 2011's
Has TNG Been Remastered?

June 2010's
TNG remastered in HD? It CAN be done.
 
Re: What new FX/editing do you want to see in the STNG-R?

One thing that bugged me in Redemption Part II: when Picard's blockade departs, the few ships that we see are bunched together, almost dangerously so (WHY AREN'T THEIR PROXIMITY ALARMS GOING OFF? MINE CERTAINLY IS! :) ). Compare that to the fleet actions we've seen in DS9, VOY, and Enterprise (or even the ship graveyard at Wolf 359), I'd want the fleet to be dispersed just a bit and the camera drawn back: not only could we potentially see the whole fleet, but also see them at much more comfortable distances.
 
Re: What new FX/editing do you want to see in the STNG-R?

That entire blockade made no sense to me. Why couldn't the Romulans just route around it? They didn't have that many ships.
 
Re: What new FX/editing do you want to see in the STNG-R?

Get rid of Worf's sash - what was the point of him wearing that?

How is Worf's sash a visual effect?

One thing that bugged me in Redemption Part II: when Picard's blockade departs, the few ships that we see are bunched together, almost dangerously so (WHY AREN'T THEIR PROXIMITY ALARMS GOING OFF? MINE CERTAINLY IS! :) ). Compare that to the fleet actions we've seen in DS9, VOY, and Enterprise (or even the ship graveyard at Wolf 359), I'd want the fleet to be dispersed just a bit and the camera drawn back: not only could we potentially see the whole fleet, but also see them at much more comfortable distances.

They wanted to show all their newest models in one shot, with the limitations at the time with filming models as opposed to CGI. And I don't really see the difference you're making between this shot and any random fleet shot in DS9. All the ships in DS9 looked close together to me too.
 
Re: What new FX/editing do you want to see in the STNG-R?

One thing that bugged me in Redemption Part II: when Picard's blockade departs, the few ships that we see are bunched together, almost dangerously so (WHY AREN'T THEIR PROXIMITY ALARMS GOING OFF? MINE CERTAINLY IS! :) ). Compare that to the fleet actions we've seen in DS9, VOY, and Enterprise (or even the ship graveyard at Wolf 359), I'd want the fleet to be dispersed just a bit and the camera drawn back: not only could we potentially see the whole fleet, but also see them at much more comfortable distances.

I would imagine that the proximity alarms were adjusted to let the crew know about a potential impact and that instead of an alarm, the alert went to whoever was monitoring the sensors for such things and not the helmsman. Didn't Ezri, from time to time shout out things like, Two Jem'Hadar fighters closing from xxx.xxx? Maybe the helmsman did have that display too, Sisko was looking over Dax's shoulder when he said that the "Venture and the Magellan were in too tight."

Side note: Magellan is a good name for a ship whose mission was be an explorer, assuming it's a Galaxy like Venture.
 
Re: What new FX/editing do you want to see in the STNG-R?

One thing that bugged me in Redemption Part II: when Picard's blockade departs, the few ships that we see are bunched together, almost dangerously so (WHY AREN'T THEIR PROXIMITY ALARMS GOING OFF? MINE CERTAINLY IS! :) ). Compare that to the fleet actions we've seen in DS9, VOY, and Enterprise (or even the ship graveyard at Wolf 359), I'd want the fleet to be dispersed just a bit and the camera drawn back: not only could we potentially see the whole fleet, but also see them at much more comfortable distances.


Well its TV, they wanted you to see the ships in the frame...but yes its a good opportunity to try and make the "net"more believable.

RAMA
 
Re: What new FX/editing do you want to see in the STNG-R?

Yes I hope we get to see a few new designs at least. Even if they haven't got the time/budget, a nice wander over to places like scifi-meshes and their ilk and putting up a thread saying "anyone want to donate their design to us and get it featured alongside the ENT-D on TV? Would look great on your resume!" would get them more meshes than they needed in all likelyhood for very little expense, if any!

I doubt that would ever happen. CBS isn't going to go to some internet BBS (no matter how talented the artists there are) to get models. There's all kinds of legalities about that.

I'd pay real money never to see an Oberth class ship again tbh. If they want to re-edit The Search for Spock and take it out I'd be eternally grateful too! :p
I totally, totally agree with you. Read more about my hatred for the Oberth class here: http://www.box.net/shared/ieybdtycyn

Oh I didn't think it would....would be nice though.
Whoever was behind that "design the next Enterprise" competittion seemed to set the CG sites ablaze with different designs and renders, etc, and that was just for a...erm I don't know what it was for...a computer game?
Whatever, that's nothing compared to getting their designs on TV.

It won't happen but it would be amazing if it were to, imagine the creative designs we'd suddenly see :)

Nice to see there's more Oberth haters out there...we should start a club :p

Lots of hate for Oberth here. :lol:

I'd like to see more Cheyennes, New Orleans, Ambassadors, maybe an Akira or two.

http://www.trekmania.net/the_fleet/utopia/fleet/neworleans.htm

http://www.trekmania.net/the_fleet/utopia/the_fleet.htm
 
Re: What new FX/editing do you want to see in the STNG-R?

The Oberth is one of my all time favourite designs, I wouldn't necessarily want to see them replaced.

It would be nice if they were faithful to the original, but maybe only taking creative liberties only where it improves the story, and not just to make it in a way that provides only eye candy and no substance. That's my view anyways..
 
Re: What new FX/editing do you want to see in the STNG-R?

The Oberth is one of my all time favourite designs, I wouldn't necessarily want to see them replaced.

It would be nice if they were faithful to the original, but maybe only taking creative liberties only where it improves the story, and not just to make it in a way that provides only eye candy and no substance. That's my view anyways..

Granted, most of the examples in my essay really aren't that big a deal, with one exception. The Pegasus. I remember watching the episode first-run and thinking, "Cool! We're going to see another new starship design!" And then, lo and behold, there's that pesky Grissom model again! That ship should not have been an Oberth, IMHO. The ship was only five years older than the Enterprise-D, and had weapons systems that were copied onto the Galaxy class. Doesn't sound like an Oberth, does it?
 
Re: What new FX/editing do you want to see in the STNG-R?

The Oberth is one of my all time favourite designs, I wouldn't necessarily want to see them replaced.

It would be nice if they were faithful to the original, but maybe only taking creative liberties only where it improves the story, and not just to make it in a way that provides only eye candy and no substance. That's my view anyways..

Granted, most of the examples in my essay really aren't that big a deal, with one exception. The Pegasus. I remember watching the episode first-run and thinking, "Cool! We're going to see another new starship design!" And then, lo and behold, there's that pesky Grissom model again! That ship should not have been an Oberth, IMHO. The ship was only five years older than the Enterprise-D, and had weapons systems that were copied onto the Galaxy class. Doesn't sound like an Oberth, does it?

I would agree with that one too, a stupid idea IMO to test Galaxy class material out on a Oberth class. Actually if you look at the episode, there is a display in the Pegasus engine room that display graphics for a four nacelle design....ugh. I'm betting that they ran out of money.
 
Re: What new FX/editing do you want to see in the STNG-R?

The Oberth is one of my all time favourite designs, I wouldn't necessarily want to see them replaced.

It would be nice if they were faithful to the original, but maybe only taking creative liberties only where it improves the story, and not just to make it in a way that provides only eye candy and no substance. That's my view anyways..

Oberth? Favourite? Seriously?

"Hey guys, just finished my duty shift on the bridge, heading back to my quarters now"

*Gets in Turbolift* *error beep*

"Oh yeah, I'm on an Oberth class...right. Computer, beam me to my bed please!"

And while I'd agree with your point about eye candy if it was for a new show, this is TNG here, we've all seen each ep multiple times, so a new bit of eye-candy is about all we have to look forward to!

Bring on the eye Candy, I say! ;)
 
Re: What new FX/editing do you want to see in the STNG-R?

One thing that bugged me in Redemption Part II: when Picard's blockade departs, the few ships that we see are bunched together, almost dangerously so (WHY AREN'T THEIR PROXIMITY ALARMS GOING OFF? MINE CERTAINLY IS! :) ). Compare that to the fleet actions we've seen in DS9, VOY, and Enterprise (or even the ship graveyard at Wolf 359), I'd want the fleet to be dispersed just a bit and the camera drawn back: not only could we potentially see the whole fleet, but also see them at much more comfortable distances.

They wanted to show all their newest models in one shot, with the limitations at the time with filming models as opposed to CGI. And I don't really see the difference you're making between this shot and any random fleet shot in DS9. All the ships in DS9 looked close together to me too.

I suppose part of it is psychological: For DS9/VOY, if you saw similar bunches of ships, you could at least see that they were in various formations, with space between those groups, and from a long shot as well (even the mighty Galaxy would rarely dominate those shots). For Picard's blockade, the only thing framing the ships was the frame of the TV itself in a relatively close shot, creating a bit of claustrophobia for me.

And then there's these images:
http://memory-alpha.org/wiki/File:Picards_armada.jpg
Redemption


http://www.treksinscifi.com/trekdaily/pictures/2008-08-14-DS9_Battle.jpg
Stock DS9 fleet pic


In particular, in the second photo the distance between the Excelsior and the Galaxy on the upper right seems fairly reasonable, but in the Redemption photo, the Nebula and the Constellation look a bit too close together. Of course this might be my own bias coming in, but the DS9 photo is taken at an angle, so I acknowledge that distances might not be as they appear (and DS9 was infamous for inconsistent ship scales). Still, regardless Trek is known for talking more than showing when it comes to ship action, and I'd like it if we saw the whole of Picard's blockade shot in a DS9/VOY style, the way TOS-R shots were redone by mimicking the styles of modern Trek.
 
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Re: What new FX/editing do you want to see in the STNG-R?

I'd like a much busier Wolf 359 graveyard - more akin to the scene over Vulcan in STXI. Not just floating, burning hulks but shitloads of wreckage and corpses (and R2D2)

I'd also like the saucer rim on the Enterprise-D made big enough to fit Ten Forward.

And the squash-court shuttlebays to actually have more than one shuttle in them.

And the odd less-humanoid crewperson added into the background! (I would have *loved* Mr Arex in the background of a TOS-R episode or two)
 
Re: What new FX/editing do you want to see in the STNG-R?

The Oberth is one of my all time favourite designs, I wouldn't necessarily want to see them replaced.

It would be nice if they were faithful to the original, but maybe only taking creative liberties only where it improves the story, and not just to make it in a way that provides only eye candy and no substance. That's my view anyways..

Oberth? Favourite? Seriously?

"Hey guys, just finished my duty shift on the bridge, heading back to my quarters now"

*Gets in Turbolift* *error beep*

"Oh yeah, I'm on an Oberth class...right. Computer, beam me to my bed please!"

And while I'd agree with your point about eye candy if it was for a new show, this is TNG here, we've all seen each ep multiple times, so a new bit of eye-candy is about all we have to look forward to!

Bring on the eye Candy, I say! ;)

Yeah the Oberth class is one of the most original, and interesting designs IMO. I'm not really into the technical problems that the design seems to represent, because many things make no sense in the Trek universe anyway.

As for eye candy, while it would be cool to have mindless coolness, it would really just downgrade the series. More isn't better; just look at the Star Wars prequels. Those movies fail so badly, almost always because they work on the assumption that more is better, we've seen the results.
 
Re: What new FX/editing do you want to see in the STNG-R?

How about we get a CGI shot of the enormous main shuttlebay when a shuttle is leaving the ship? :>

Its absolutely huge and could hold hundreds of shuttles and thousands of people. Three or four decks high.
 
Re: What new FX/editing do you want to see in the STNG-R?

I'd like a much busier Wolf 359 graveyard - more akin to the scene over Vulcan in STXI. Not just floating, burning hulks but shitloads of wreckage and corpses (and R2D2)

I'd also like the saucer rim on the Enterprise-D made big enough to fit Ten Forward.

And the squash-court shuttlebays to actually have more than one shuttle in them.

And the odd less-humanoid crewperson added into the background! (I would have *loved* Mr Arex in the background of a TOS-R episode or two)


First one, don't have a problem with really, though gratuitous bodies in space aren't necessary.

Good thought on number two, though not if the finished model loses the graceful lines of the ILM model.

Ah the shuttle bays should all be virtual in the remastering...they never really did a good job with those.

Probably too touch to roto all those aliens in. Not really something I need them to do.

RAMA
 
Re: What new FX/editing do you want to see in the STNG-R?

The Oberth is one of my all time favourite designs, I wouldn't necessarily want to see them replaced.

It would be nice if they were faithful to the original, but maybe only taking creative liberties only where it improves the story, and not just to make it in a way that provides only eye candy and no substance. That's my view anyways..

Oberth? Favourite? Seriously?

"Hey guys, just finished my duty shift on the bridge, heading back to my quarters now"

*Gets in Turbolift* *error beep*

"Oh yeah, I'm on an Oberth class...right. Computer, beam me to my bed please!"

And while I'd agree with your point about eye candy if it was for a new show, this is TNG here, we've all seen each ep multiple times, so a new bit of eye-candy is about all we have to look forward to!

Bring on the eye Candy, I say! ;)

Yeah the Oberth class is one of the most original, and interesting designs IMO. I'm not really into the technical problems that the design seems to represent, because many things make no sense in the Trek universe anyway.

As for eye candy, while it would be cool to have mindless coolness, it would really just downgrade the series. More isn't better; just look at the Star Wars prequels. Those movies fail so badly, almost always because they work on the assumption that more is better, we've seen the results.


A matter of opinion, not fact. A lot of the tweaks were technical in nature, and benefited the Star Wars original trilogy new editions, which include matte line corrections, perspective corrections, matte improvements and so on...very few changes changed the story.

The prequels simply expand on technology and use modern techniques...I find almost no fault in the technical creativity, instead, its plot, story and acting. Its almost ONLY the sense of wonder that makes some of the scenes watchable.

With STNG-R, most of the changes I want made are to existing work, and in some cases, replacing them with originally intentioned designs which were scrapped because of budget. I feel without changing the story, the additions will only enrich the work.

RAMA
 
Re: What new FX/editing do you want to see in the STNG-R?

I always hated the 'streaking stars' effect when the ship went to Warp speed. WTF was that supposed to be?! Stars and planets? Aren't they millions and millions of miles away?

This has been explained a bunch of times. Stars emit light. The light from the stars hit the warp bubble. The bubble is moving faster than light, so the light particle/wave streaks across the bubble as it hits it. They are not literally stars moving across the field of vision, they are light particles hitting the warp field.

Get rid of Worf's sash - what was the point of him wearing that?

I really hope this is a joke. Why would they spend money digitally removing Worf's sash when it's a feature of the character. What about the episode where he is mistaken for Captain because he wears the sash? Would you sub it back in for that one?

Add some colour to the interior - beige? Really?

And let's replace Pulaski with someone hotter! Like, we can CG in a supermodel.
 
Re: What new FX/editing do you want to see in the STNG-R?

I always hated the 'streaking stars' effect when the ship went to Warp speed. WTF was that supposed to be?! Stars and planets? Aren't they millions and millions of miles away?

This has been explained a bunch of times. Stars emit light. The light from the stars hit the warp bubble. The bubble is moving faster than light, so the light particle/wave streaks across the bubble as it hits it. They are not literally stars moving across the field of vision, they are light particles hitting the warp field.

Get rid of Worf's sash - what was the point of him wearing that?

I really hope this is a joke. Why would they spend money digitally removing Worf's sash when it's a feature of the character. What about the episode where he is mistaken for Captain because he wears the sash? Would you sub it back in for that one?

Add some colour to the interior - beige? Really?

And let's replace Pulaski with someone hotter! Like, we can CG in a supermodel.

The guy hates earth tones apparently? Personally I found it to be a nice change from the usual "battleship sterility" of most spacecraft in sci fi.
 
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