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Field Uniform

Give me $50,000 and a year and I could design a very decent house despite not being an architect.

It's hard to take anyone seriously who thinks architecture ends at drawing a pretty picture of a house. Your $50,000 won't amount to much when the house collapses on the occupants because you left a big gap where a load bearing wall should have been.

I said I could design a house in a year. I could draw a pretty picture of one in much less time.
 
Give me $50,000 and a year and I could design a very decent house despite not being an architect.

It's hard to take anyone seriously who thinks architecture ends at drawing a pretty picture of a house. Your $50,000 won't amount to much when the house collapses on the occupants because you left a big gap where a load bearing wall should have been.

I said I could design a house in a year. I could draw a pretty picture of one in much less time.

Junior Architects get paid about $50k to start and they can design several houses in a year. Not to mention, they design other things too.

What you're proposing would never get you hired in the first place. Sorry :alienblush:
 
I like how in the last few years Starfleet actually started to recognize (and properly identify) NCOs and enlisted personnel. The problem is that the rank is really REALLY hard to see on screen. So if I had my way, I would stick with the Black/Grey FC+ uniform for officers, go back to the VOY uniform for NCO and enlisted, and a grey-bottomed VOY variant for recruits and cadets. Engineers and other high hazard personnel should be wearing something flame retardant and functional (like a mix between ENT and Scotty's white jumper from STII: TWoK) while on duty.

While we're at it, lets add some more category colors to better identify specialties. For instance, it doesn't make sense to bulk all sciences into a blue uniform. When all hell is breaking lose, the captain shouldn't have to wonder if he's ordering a doctor or an astrophysicist to come treat his bleeding helmsman.
When all hell is breaking loose, the captain doesn't have to wonder... when he calls for a doctor, a doctor shows up. It's called training and discipline. Too many uniform colors becomes confusing, whereas, fewer colors means less confusion during a crisis.

Thanks for your opinion but the U.S. Navy disagrees. There are 6 different colors on the flight deck of an aircraft carrier. It's so everybody knows what everybody's job is without having to ask.

What happens when the Captain calls for a doctor and a doctor doesn't come, say maybe because all hell is breaking lose and they're all busy? Is he supposed to just run around asking blue-shirts until he gets a medic, or would it be easier to just have one color that only means medic?

How about another scenario: In a pinch, the captain turns around and picks 3 red shirts to go rescue the hostage and 3 other red shirts to go fix the warp drive. What are chances he just picked the engineers and security officers correctly? After Cappy walks away, what are the chances that they'll all look at each other and say, "Wow, what an asshole."?

FYI, the Navy has a solution to avoid this kind of mix up too. The red shirts that don't things are called Marines (they get their own uniforms too). :techman:
 
Junior Architects get paid about $50k to start and they can design several houses in a year. Not to mention, they design other things too.

What you're proposing would never get you hired in the first place. Sorry :alienblush:
I'm sorry you disagree with me enough to miss my point. A layman, one without training, given time and financial freedom, could design a hat better than Chekov's in that picture. That a layman would not be given the opportunity to is beside my point.

Hell, it may not have been the art department's fault in the first place but the director's who might have requested it.
 
Everyone has their own favourites as far as Starfleet uniform goes, however while most if not all of them make for decent ship-board uniforms (generally of the 'service uniform' type, but the ESF 'jumpsuits', the 'VOY' jumpsuits and even the 'FC' uniforms make for half-decent 'working uniforms' (tho TOS and TNG also had the 'overalls' for that as well).

However, with the possible exception of ENT, I personally think that we rarely if ever saw a decent 'field uniform' (and even then I prefer the 'desert khakis' over the ship-side 'blues' and jacket combo). I think VOY also experimented with a couple variations (including but not limited to "Blood Oath" and "Friendship One") but I think even those were flawed not so much in the uniforms themselves (which were IMO better than the standard ones) but more what was missing. Body armor is a difficult topic (anti-phaser personal armor is likely impossible) but there are many reasons why helmets, equipment vest or rucksacks should be a standard part of an away team's equipment (first aid kit, food and water, portable computer/subspace radio (I refuse to believe that that filing cabinet-sized unit from "The Ascent" is the best they can do), space blankets etc) given that experience has shown that away teams can't always rely on the transporter to be able (or even available) to pluck them out of danger.

NB: Episodes where officers are going 'undercover' (esp on primitive pre-Contact worlds) have their own issues and to and extent get a pass on this (though to my mind, a proper 'base camp' should ideally be established planet-side in this case with as close as possible to the proper equipment).

Shamrock Holmes

I think you'll be satisfied when the next Trek comes out.
FB_IMG_1442573349314.jpg

Yep.

I'm sorry, shouldn't things about the unreleased movie be spoilered? Granted its only costuming, but I would like to see it for the first time when I see the film.
 
I'm sorry you disagree with me enough to miss my point. A layman, one without training, given time and financial freedom, could design a hat better than Chekov's in that picture. That a layman would not be given the opportunity to is beside my point.

Hell, it may not have been the art department's fault in the first place but the director's who might have requested it.

I'm sorry, but I don't see the big damned deal about the hat? It's a hat with an arrowhead.
 
Even if it did create the "Picard maneuver", and may not have been the most practical, I think TNG uniform from seasons 3-7 is the best looking one from all Star Trek uniforms.
 
Junior Architects get paid about $50k to start and they can design several houses in a year. Not to mention, they design other things too.

What you're proposing would never get you hired in the first place. Sorry :alienblush:
I'm sorry you disagree with me enough to miss my point. A layman, one without training, given time and financial freedom, could design a hat better than Chekov's in that picture. That a layman would not be given the opportunity to is beside my point.

Hell, it may not have been the art department's fault in the first place but the director's who might have requested it.

It's a rather silly point you were making, but whatever.

Where your analogy mostly fell apart for me is when you tried to upsize it from something relatively simple —though still difficult creatively and in terms of marketability— like making a hat design (with the ridiculous $50,000 budget and one year before expectation of delivery) to designing a home or building as an architect.

Architects aren't laymen. You can't just walk in off the street and wing it when designing a house or building anymore, at least not if people care whether or not it's safe and (structurally) sound. There's an incredible amount of math, engineering, building code knowledge and research required to do the job properly, and a great deal of responsibility to do it safely for the occupants and environment and up to the challenges of the area it's built in (earthquake, fire, flood, landslides, heat, cold, etc.).

If a layman makes a terrible hat design, it doesn't collapse on you and kill you.
 
I'm sorry, but I don't see the big damned deal about the hat? It's a hat with an arrowhead.

Yeah, personal taste of course. It's tough enough to design science fiction/futuristic clothes, but a hat, that's really a tall order. John Mollo hit a home run with the Star Wars Imperial officer cap, and Forbidden Planet was pretty good, too. But that STID thing... awful. It's like someone took a Soviet peaked cap and said "Make it pointy, that'll look futuristic!"

Some of the NuTrek costume choices were really nice, but that cap and the weird admiral uniforms that looked they were made of bedspreads don't do it for me.
 
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