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Favorite Control Interface Style

What is your favorite style?


  • Total voters
    46
Personal favorite goes to Picard asking for all available power, even from life support if necessary, and Worf presses one or two buttons and says "Done." Seems like life support power diversion should at least be a three button push operation...

Could that be the signal for someone downstairs to start doing so? Or perhaps a pre-programmed command, similar to how you might have a person in your speed dial. One is for one level of rerouting power (everything but life support), the other is for the next level (including life support). Or "Re-route ALL power" > "Are you sure?" Maybe the button reads fingerprints/DNA/other biometrics and confirms that this person is indeed allowed to issue such commands. But with all the command codes, maybe not.
 
Could that be the signal for someone downstairs to start doing so? Or perhaps a pre-programmed command, similar to how you might have a person in your speed dial. One is for one level of rerouting power (everything but life support), the other is for the next level (including life support). Or "Re-route ALL power" > "Are you sure?" Maybe the button reads fingerprints/DNA/other biometrics and confirms that this person is indeed allowed to issue such commands. But with all the command codes, maybe not.

Could be. Maybe Worf is so prepared for an emergency he has that as a macro button. Also seems like a good way to sabotage a ship too. "Whoops, didn't mean to re-route all power from surgery to this random system." :)
 
I'm back from the dead to chime in- hello all. My favorite "look" would probably be a combination of the TOS Cage interface and that of Discovery/SNW, with buttons and switches of a physical nature- but suited to the task at hand like KamenRiderBlade alluded to. I too feel that button guards/and switch covers are a good idea as publiusr mentioned- something in the style of Apollo and the space shuttle control surfaces/personnel interfaces would be good IMHO.
 
I think all of Enterprise, but topically and specifically, the interfaces and displays, does a great job of bridging the gap between TOS-era and our modern space-travel tech, making it very believable for the 22nd century. It keeps the tradition of the knobs and buttons and such, while adding in more screens and keyboards and modern technology.
 
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I think the TOS movie era has the most timeless and elegant design. Uniforms, bridges, starships, LCARS.
 
Just to drop some love for Timothy Peel's work in here...

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TOS movie Colegrams nothing else has ever came close before or after to how good they look along with their practicality and realism.
 
I might mix them. If I had to make a bridge…I’d put a hooded CRT for the science station, projectors behind upper screens…and gut as many small display screens as I could salvage from old phones…little things that flip out…NORAD tech for weapons that need keys and button covers…QUERTY keyboards that stow under the consoles that can flip out….a little bit of everything.
Considering how many languages Starfleet personnel can work in, a physical keyboard might be...problematic?
 
I’ve always liked the TNG/DS9/VOY era Okudagrams – now, I agree with the observation that they look like touchscreen MS DOS prompts, belying the age of the design. However, they look good onscreen for storytelling purposes, suitably futuristic in their visuals but without looking distractingly ‘busy’.
 
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