I'm not sure if this post would be more at home in the Art or Gaming forums, as it is equal parts about the old FASA Star Trek RPG, computer graphics, computer programming, 3D art, and even a little carpentry :-)
Many years ago I gamemastered the old FASA Trek RPG with friends in college, and recently my son had found the old books and manuals and wanted to play.
After a BUNCH of prep-work, we have started a campaign with a group of friends, but I couldn't resist bring the 1980's RPG into the 21st century with some computer aids :
First off, I ditched the old FASA galaxy maps with a marriage of Hipparcos real world star data with the "Star Trek Star Charts" and "Stellar Cartography" maps, regressed the maps to the 23rd century, and came up with this:
During gameplay, rather than moving cardboard ship counters on a starfield playing mat, I have a digital gamemap which takes care of the pesky details of ship ranges and firing charts automatically:
Another shot near a starbase:
And finally, the table I built for making this all come together during a game session: (forgive the mess, we had just had a game)
Many years ago I gamemastered the old FASA Trek RPG with friends in college, and recently my son had found the old books and manuals and wanted to play.
After a BUNCH of prep-work, we have started a campaign with a group of friends, but I couldn't resist bring the 1980's RPG into the 21st century with some computer aids :
First off, I ditched the old FASA galaxy maps with a marriage of Hipparcos real world star data with the "Star Trek Star Charts" and "Stellar Cartography" maps, regressed the maps to the 23rd century, and came up with this:
During gameplay, rather than moving cardboard ship counters on a starfield playing mat, I have a digital gamemap which takes care of the pesky details of ship ranges and firing charts automatically:
Another shot near a starbase:
And finally, the table I built for making this all come together during a game session: (forgive the mess, we had just had a game)