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FASA Trek…

FredH

Commodore
Commodore
Can’t help wondering: Despite all the subsequent Star Trek tabletop RPGs that have come out over the years (up through the current Star Trek Adventures), are any old farts like me maybe still running the old FASA Star Trek: The Role Playing Game? I remember how exciting it seemed when it first came out, and really throughout the early- to mid-eighties as the movie supplements rolled in. I would never try to run it now (I would play it), but I have a lot of nostalgia for that one.
 
Haven't played it since the 80's myself, but I also have fond memories of that system. When the 90's came around, I wound up modding the White Wolf system for the TrekVerse, as I didn't find the other licensed RPG versions of Trek (Last Unicorn, Decipher, etc.) to be worthy successors. I looked at their core rules and a couple of their sourcebooks and thought, "meh", and rebuilt WW character sheets for Trek and Battlestar Galactica. It was a highly versatile system and worked like a champ.
 
The FASA RPG was pretty good for it's day but, the combat simulator had...issues (needs adjustments - ships go *boom* too quickly).

I have the LUG TOS reference guide but, never bought their system. As good I didn't since that didn't last very long. Never even bothered with Decipher's system and have no interest in the Modiphius system either.

There is this (tongue in cheek) set of rules out there though:

Where No Man Has Gone Before
 
Haven't played it since the 80's myself, but I also have fond memories of that system. When the 90's came around, I wound up modding the White Wolf system for the TrekVerse, as I didn't find the other licensed RPG versions of Trek (Last Unicorn, Decipher, etc.) to be worthy successors. I looked at their core rules and a couple of their sourcebooks and thought, "meh", and rebuilt WW character sheets for Trek and Battlestar Galactica. It was a highly versatile system and worked like a champ.
Wow, WW for BSG? Was this by any chance for original BSG? Because much as I love modern BSG as a superior work, for playing the 70s version would be perfect. Don’t suppose you’ve preserved a rules document? 😏
 
Yep, TOS BSG. I started the campaign several yahrens before the holocaust, so that the players could jump around between the Colonies. I started introducing some NuBSG concepts, making it a hybrid world, including humanoid Cylons and new-type "experimental" Battlestar designs with new kinds of propulsion systems (jump drives), with the TOS mythology still at its core. I moved them through the holocaust, on a parallel path to Earth as the Galactica and Pegasus, and then at some point, it evolved into a BSG/TNG-era Trek crossover, in a three-way final battle between the Seraphs, Iblis and Q, with the Colonials, Cylons and Alpha/Beta Quadrant species serving as their unwilling pawns, with a Borg/Cylon assimilation encounter that made things even more interesting. I also threw in a lost tribe of cybernetically-enhanced OG Lizard Cylons (flying Ralph McQuarrie concept Basestars and Raiders), who allied with the Colonials to help destroy their robot creations once and for all.

I based a number of my later crossover storylines on the unfinished "Dark Dawn" fanfic trilogy by BJ Henry. It's a great series of stories that was, sadly, never completed - only two of the three exist. I found a lot of inspiration there from what he had written, though.

Needless to say, the group had a blast. Campaign lasted around 3-4 years.

I didn't really come up with any specific rules, per se. It followed the same D10 die roll system of the original, but I'll see if I can dig up some old character sheets.
 
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Yep, TOS BSG. I started the campaign several yahrens before the holocaust, so that the players could jump around between the Colonies. I started introducing some NuBSG concepts, making it a hybrid world, including humanoid Cylons and new-type "experimental" Battlestar designs with new kinds of propulsion systems (jump drives), with the TOS mythology still at its core. I moved them through the holocaust, on a parallel path to Earth as the Galactica and Pegasus, and then at some point, it evolved into a BSG/TNG-era Trek crossover, in a three-way final battle between the Seraphs, Iblis and Q, with the Colonials, Cylons and Alpha/Beta Quadrant species serving as their unwilling pawns, with a Borg/Cylon assimilation encounter that made things even more interesting. I also threw in a lost tribe of cybernetically-enhanced OG Lizard Cylons (flying Ralph McQuarrie concept Basestars and Raiders), who allied with the Colonials to help destroy their robot creations once and for all.

I based a number of my later crossover storylines on the unfinished "Dark Dawn" fanfic trilogy by BJ Henry. It's a great series of stories that was, sadly, never completed - only two of the three exist. I found a lot of inspiration there from what he had written, though.

Needless to say, the group had a blast. Campaign lasted around 3-4 years.

I didn't really come up with any specific rules, per se. It followed the same D10 die roll system of the original, but I'll see if I can dig up some old character sheets.
That sounds like a wonderfully epic campaign (and resolution of oBSG). Thanks for describing!
 
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