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Fallout 3: Bioshock "ripoff" apparently.

But what's special with the interaction in Oblivion, making it so original from other rpg's?

Well, the closest thing to it is Morrowind. The vast majority of RPGs don't give you a wide open map and allow to go anywhere before you've even levelled up. With most RPGs, there's a bit of funnelling involved. The fact that you can completely ignore the main quest and still plough 100+ hours into the game makes it fairly unique.

The first person perspective is also fairly unconventional - yes, there are others that use it, but none of the examples I can think have the same go anywhere/do anything aesthetic.

Granted, most of the stuff you do in Oblivion you do in other RPGs - speak to NPC, get quest, do quest, get reward etc - but the execution is different to most.

I have never played an RPG like Oblivion aside from Morrowind. Some of it is difficult to put into words, but there's something about the way Bethesda do things that makes their RPGs unique, immersive experiences. And it's very evident from the recently released PAX demo that Fallout 3 carries the very same Bethesda hallmarks.

It's not "Oblivion with guns" because it's the same engine. It's "Oblivion with guns" because it appears to carry the exact same design ethos with a different visual style and a few extra bells and whistles.

Exactly. Whether or not we agree on if that's a good thing, it's pretty obvious where the comparisons lie.
 
I don't see what connection F3 has with Oblivion besides using a heavily upgraded graphics engine.

*Super hyped on Fallout3*

I Love Oblivion. Just take a look at the latest videos for Fallout 3 and you'll see it not only looks like Oblivion (similar character animations, facial animation), it also sounds like Oblivion (some of the same voice actors).
 
Oblivion also differs from most "conventional" RPGs in that choosing or creating a character class makes absolutely no fucking difference to how you play the game, but, er, that's whole other thread.
 
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Well, it's not just an FPS. It's in first person and there's shooting involved, but the similarities begin and end there.

Also, I just can't stand MMOs. All my favourite RPGs are solid single player experiences. If it's an MMO, it ain't Fallout.

There will in fact be a Fallout MMO, it just is a different game from Fallout 3... it was stipulated in the agreement when Bethesda purchased the Fallout IP from Interplay.
 
Apparently Beth haven't ruled out doing their own MMO either.

Still, I don't/can't/won't pay a monthly fee to play a game.
 
Apparently Beth haven't ruled out doing their own MMO either.

Still, I don't/can't/won't pay a monthly fee to play a game.

I'm with you. MMOs have far too many annoyances attached to them, that even if I like the sound of them, they're not worth a monthly fee, to me at least.
 
In retrospect, Bioshock wasn't that fantastic. In fact, it downright pissed me off most of the time. Fetch quests and constantly respawning enemies are a great way to wear down my goodwill, and by the time I got to Teh Big Plot Reveal I just didn't care anymore, and everything after that felt like a chore.

I think the best parts of Bioshock were in the demo: swimming through the wreckage, getting on the bathysphere and descending to the city with Ryan's creepy introduction, the plane fuselage crashing into the tunnel, and the silhouette of that Splicer rocking the pram.
 
Looks like there will be NO trophy support at launch for the PS3 version.


"Bethesda’s Vice President of Marketing Pete Hines has confirmed that the PlayStation 3 version of Fallout 3 will not include Trophy support when the game hits stores later this year, but did not rule out the possibility of the feature being added at a later date.

"Not at launch," said Hines, during an interview with PSU.com to be published later today.

"It remains to be seen what we do down the road. It wasn't something we were able to incorporate into the game for launch."

With Fallout 3 set to release on October 28 in the U.S., Bethesda will have a few options in terms of additional PlayStation 3 support, as Sony's PlayStation Home service is set to launch around the same time frame.

Stay tuned for our full interview with Hines later today."


http://www.psu.com/No-trophy-support-for-Fallout-3-at-launch-News--a0004730-p0.php
 
If only other games would follow suit. Integrated achievement systems are a disease, ranking right up there with "DLC" as the most obnoxious feature of the current gaming generation.
 
How exactly do achievements take away from anything or negatively impact the game experience?
 
Yeah but you don't have to do anything. If you don't want to do them, just ignore them. That's what I do :p
 
In retrospect, Bioshock wasn't that fantastic. In fact, it downright pissed me off most of the time. Fetch quests and constantly respawning enemies are a great way to wear down my goodwill, and by the time I got to Teh Big Plot Reveal I just didn't care anymore, and everything after that felt like a chore.

I think the best parts of Bioshock were in the demo: swimming through the wreckage, getting on the bathysphere and descending to the city with Ryan's creepy introduction, the plane fuselage crashing into the tunnel, and the silhouette of that Splicer rocking the pram.

Basically how I felt about the game. It just never builds on what it delivers in the demo. It's like they took the demo and just ctrl-c ctrl-v the rest of the game with minor changes. The enemies were particularly disappointing. Seeing the enemies in the demo, with the masquerade ball masks, and seeing the ruined hall and the posters, I was thinking "wow, pretty cool that they put in little details like that." But then they just keep showing up... everywhere. With an underwater setting you'd think they could come up with cooler environments, but they never do.

Anyways, this article is retarded. Usually when a name has a number after it, that means there are other games preceeding it. That should have been her first clue that she should do some fucking research instead of making a fool of herself.
 
How exactly do achievements take away from anything or negatively impact the game experience?

The X360 achievement system forces developers to integrate achievements regardless of how well they may or may not mesh with the design of the game. Creative vision is compromised for an arbitrary purpose, if Flow were an X360 game it would've had to feature achievements, a laughable concept for a game that intentionally eschews persistent reward systems of any kind.

Cross-title achievements that contribute to an overall "gamerscore" demean the games that contribute to that score as merely products to be consumed, rather than works of art. Mandatory cross-title achievements are a good argument against the idea that games can be art. Such systems do exist in music, film, etc. but they're external to the works themselves and command no serious interest from their audiences.
 
I think achievements are a fun addition to 360 games, even if they are ultimately pointless.

And screw Fallout 3, I'd rather have Bethesda working on the next TES game (which hopefully is already in development or will be once Fallout 3 is done). :p
 
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