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Fable 3

I finished the "Reliquary" stage. My next question is, what's up with these random villager fetch quests? You do some nice things in front of them (with only a good or bad option versus the 20 options you had in #2) then you have to run around for 5-10 minutes just to find a dig spot. That's pretty damn tedious. Is this completely optional? How much of a benefit is this to me? Can you 'load' several of these missions at once so you only have to run out there once? Where would you toggle between missions?
 
I am a little disappointed in the limited interaction options, particularly when my male Hero ends up dancing in the middle of the street with a male villager. If the villager's quest is selected as your primary, it shouldn't be too difficult to find the dig spot by following the "breadcrumb" trail to the general area then following your dog to the specific spot. As far as I'm aware, you can only have one quest toggled as primary at a time; to change quests, go to the Sanctuary, then the map table, and press Y for the quest list. Villager quests are optional but important because you receive differing amounts of Guild Seals from each one, allowing you to purchase upgrades (weapons, spells, etc.) on the Road to Rule.
 
Yeah, I just follow the trail, but it's still an annoyingly long time for very little payoff. The manual said RT shows how many seals you'd get from people but all I see is the seal image appear over their head identically; does that mean they're all one seal or am I supposed to be seeing a number?
 
When you press RT, you'll see their traits along with a little seal icon in the bottom right corner. That's what they're referring to.

Oh yeah, I also have way too much money so if you're online and would like some, give me a shout. :lol:
 
I don't have XBL but thanks! Speaking of money, I assume I should repeat the #2 strategy of buy all available property as you go so you slowly make more and more rent every time ending up insanely rich? I'm trying to play as a good character though, that's not "evil" is it? :p
 
^ I don't think so, not as long as you keep the rent at a reasonable level anyway.

I'm trying to get some money to buy more property, last night I was baking cakes and playing the lute... :shifty:

I much preferred pouring pints. :borg:
 
The one thing I found really tedious in #2 was doing the jobs. All I've done is pie making so far in #3 and it's still tedious. I'd much rather be off fighting people.

So I bought the shock spell, but where do you switch it? In the weapon room? I'd still rather just have a normal menu...
 
Some things have become a bit more complicated, thanks to this Sanctuary room. I don't like it much. :borg:
 
Speaking of money, I assume I should repeat the #2 strategy of buy all available property as you go so you slowly make more and more rent every time ending up insanely rich? I'm trying to play as a good character though, that's not "evil" is it? :p
That's what I've been doing, buying houses and keeping the rent at "Normal" level so as not to appear to be an "evil" landlord. Now that I have the Entrepreneur Pack, I'm going to start buying businesses later today. "Rich," depending on how one defines it ;), might take a little bit of time but so far I've had plenty of money just through the few caravans/houses that I rent out. One thing that I think probably impacts how much rent you receive, though, other than the "lowest, low, normal, high, highest" levels, is that Fable III has introduced Housing Conditions to the series. For example, most of the caravans in the dweller camp are in terrible shape (I bought one at 0%!), so I've been repairing each house I buy and natural wear-and-tear seems to be in play because I repaired a couple of houses in Brightwall Village that were down from 100% after repair to 98% the next time I went to Brightwall.

So I bought the shock spell, but where do you switch it? In the weapon room?
You can change spell gauntlets in the Armory section of the Sanctuary hub. Jasper should have communicated with you after that purchase to return to the Sanctuary so that he could show you.
 
Hunh, I'm pretty sure he did not!

I got my first actual amount of money. I grabbed a runaway prisoner in ?Brightwood? and the guard gave me a whopping 1,000! Woo!
 
Has any of you noticed if you keep making money even while you're not playing, like it was in Fable II?
 
I think I've read that they took that offline feature out because people would just change their system clock to make money. But I've heard that making money is so trivial anyway that it doesn't matter too much.
 
So I've reached the main city I forget the name, Bowerstone? This game has Gnomes to find instead of Gargoyles. That was one of my favorite parts of the last game, finding those things as they make insults at you and laugh. Nice to see that returning, albeit in different form.
 
Wow this game is going to be shorter than I thought it would be. I've already been the Queen for awhile now.

WARNING! When you're on the mission about getting to the docks, don't get on the boat unless you're done doing sidequests and making money. Because that initiates a long uninterrupted chain of missions that ends with you as Queen and only 365 days to raise a boatload of cash!

However it seems like that clock freezes at a certain point, because I got to the point where I'm supposed to do a mission in the foreign land but I've been running around doing side stuff and the day never changed.

So I'm playing as a total paragon, and wow it just puts you in total debt. Thank god the clock has stopped or I'd be screwed. I'm basically wasting time, running up the clock to buy all property everywhere to make a vast amount of rent, since I have to personally bankroll the invasion defense since the kingdom is bankrupt because I kept all my promises.

This is a very unique experience for me. I usually get a game about six months after it comes out, so I have a lengthy free online guideline to tell me what to do and where all the hidden stuff is. But since I bought this on release day I'm flying completely blind. The missions themselves are very straightforward but god knows where all the hidden stuff is!
 
I'm taking it slowly, exploring everywhere, knocking gnomes out, helping clueless peeps...

Sorry to not be able to make that easy money thanks to the offline feature, but it's ok, I'm making enough in rent for now and I'll keep expanding as I go.
 
I've been doing all available side-quests except for the dark side stuff (kill this person) and I still got this far this fast. I'm not wandering around looking for Gnomes I'm just hitting them if I stumble across them.

I really despise the single character fetch quests. I go through all that effort, run through all those loading screens, and all I get is a single Guild seal? Seems like a colossal waste of time.

Oh and I haven't been doing marriage/kids because that sounds frightfully boring. Didn't do it in the last game either. Also, I don't want my character running around pregnant for half the game :lol:
 
So I'm playing as a total paragon, and wow it just puts you in total debt. Thank god the clock has stopped or I'd be screwed.
Man, no kidding. I turned the factory into a school, rebuilt the Old Quarter, and rebuilt Aurora City, and now Albion is deeply in debt. It'd be even worse, I'm sure, if I hadn't left the tax rate at the same Logan had it and if I had increased the guards in Bowerstone beyond Logan's numbers.

Oh and I haven't been doing marriage/kids because that sounds frightfully boring. Didn't do it in the last game either. Also, I don't want my character running around pregnant for half the game :lol:
My King married one of the female servants in the Castle. First time they had sex, she got pregnant. As I walk around the Castle, I can still her cleaning up, etc. as if she's a servant and not a Queen now, which is a bit disappointing. I wish the game could reflect her change in status.
 
I did ALL the good guy choices and my treasury is thousands of dollars in debt and everyone is projected to die :lol: But I'm buying up all the property so my allowance keeps getting huger and huger, so at the very end when I own everything and earn buckets of money, I'll dump it all into the royal treasury for the invasion. That's sound strategy, right?

Anybody know much the clock advances when you go on the foreign mission as monarch?
 
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