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Extremely ancient gaming question

Unicron

Additional Pylon
Moderator
Not sure if anyone can help me with this, but I guess it's worth a try. :rommie: When I was growing up we had three basic gaming systems, an NES, a pair of Ataris (a 2600 and a 7800) and a TI-99 home computer system (at least the basic module, which could play game cartridges and run BASIC). We tended to rotate them periodically and I enjoyed playing all three.

The TI-99 was designed to be able to run software through a cassette player, and we occasionally ran games this way from tapes before the player eventually wore out (I used it more frequently for playing home musical mixes). As I recall we didn't use it that often because it took a long while for the computer to read info from the tapes, and I don't remember how many games were actually on them. But I do remember one game I enjoyed but I could never seem to recall the name of, and that's where I'm looking for advice.

It was a sort of space game where you had a row of missiles on the bottom of the screen, and various aliens would cross fly over the top (some of which were clearly homages to things like Space Invaders or Star Wars). They were worth different point values and the object was to time a missile precisely so that it would the target and cause it to fall into the launch bay. Does anyone possibly remember this game or know where I can track down info? I've googled around but haven't had much luck, and i have no idea if this particular game might have existed in another format at the time.
 
I had the Ti-99 back in the day. There was a cartridge based game for it that was a Space Invaders knock off. Can't recall the title though. The only games I had that used the tape player interface were some of those text adventure games.

Probably not what you were looking for, but I thought I'd put in what I had.
 
Galaxian? Galaga's also similar, though I see those are not actually on the TI-99 platform. Interestingly, Galaxian was actually spiritual successor to Space Invaders, both developed by Taito.

You may be able to narrow it down using Mobygames.
 
No, this was a much more simplistic engine than the kind used in Galaxian. It was literally nothing but the missile pad and an alien target crossing the screen, and timing was the key issue (which doesn't mean you couldn't get annoyingly close and still miss :lol:).
 
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