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Enterprise D in Source Engine...

Looks damn near like the real set, particularly the corridors. Be careful having too many reflective surfaces facing each other, like the various smoked glass walls that the E-D has scattered around the place. I don't know if your rendering engine has a limiting routine to prevent "mirror feedback" which can crash the system if it's not smart enough.
 
At the moment there are no reflective surfaces, just flat black. The source engine can only cope with 1 refelctive surface in view at any one time, and you can't have one gfacing another. I intend to cheat that one by using a black texture, adding a gloss to it and making it so it bounces reflects light, but not the world. That will give a good enough illusion in my opinion. That'll be one of the last things to go in though.
 
Good plan :techman: Looking forward to seeing more, and yeah, the bridge is going to be one of the more difficult spots. That and the observation lounge, methinks.
 
I've been thinking about sections of the ship that we never see on screen, obviously we only ever see a tiny fraction of the ship, mainly because that's all they could build set wise. I gave it some thought and had an idea for what would effectively be 'the arrivals lounge'. Maybe officers or dignitaries arriving on board via airlock would use this room, or something to that effect.

Located on Deck 25 on the 'neck' of the ship, here's my concept, in early stages...

lounge10001.jpg


edit, some changes...

lounge10002.jpg
 
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Love the lighting - the one thing I enjoyed in Generations was the stark natural lighting coming in through the windows from the Armagosa star without being overwhelmed by internal light sources. Your lighting in these scenes reminds me of that and looks moody and very cool.
 
That shot of picard in his ready room in his sailing get up with the harsh orange light was the inspiration for it (see the blog). Its a brilliantly composed shot, great atmosphere.
 
Are you doing this to create a playable game, or is this just a "work of art?"

If it's mainly as a "walkable work of art," may I recommend posting this in the "Trek Art" forum (or at least referencing this there?)

I'd have never seen this, and I'm VERY interested.
 
more just walkable work of art really, just for my benefit more than anything. Its nice to just kind of explore the ship. I've been real busy with work lately so haven't managed to do much to it but I'll be back on it soon!
 
Looks really good!
Excuse me for my dumb question... Are you building the meshes inside the Game Engine, or in 3ds max, Lightwave or other? For a low/medium polly, looks excellent. :)
 
I've been thinking about sections of the ship that we never see on screen, obviously we only ever see a tiny fraction of the ship, mainly because that's all they could build set wise. I gave it some thought and had an idea for what would effectively be 'the arrivals lounge'. Maybe officers or dignitaries arriving on board via airlock would use this room, or something to that effect.

Located on Deck 25 on the 'neck' of the ship, here's my concept, in early stages...

lounge10001.jpg


edit, some changes...

lounge10002.jpg
I'd love to see more of the ship that we never saw during the series.
 
I think creating a Grand Corridor from Star Trek: The Experience would be a great addition! If you want, I can provide you some great reference materials.
 
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