http://www.idsoftware.com/
Here's hoping they learn some serious lessons from Doom 3.
My thoughts on it:
First 30 minutes of the game: Brilliant, immersive, totally spooky, gorgeous to look at.
Remainder of the game - you know, the actual combat part: predictable, idiotic enemies that jump out of hidden wall panels and teleport in behind you. Horrible, monotonous, corridor crawling level design. Transparent desperation on the part of the developers to make you "scared" by their lighting model by continuously forcing you to switch between your gun and your flashlight - seriously, is there no duct tape on mars?
I'm so frustrated by Doom 3 because it had such potential, and such a brilliant opening sequence on the base (before the attack). But ultimately, it just turned out to be an uncreative arrangement of cow dung presented in a very pretty package.
Here's hoping they learn some serious lessons from Doom 3.
My thoughts on it:
First 30 minutes of the game: Brilliant, immersive, totally spooky, gorgeous to look at.
Remainder of the game - you know, the actual combat part: predictable, idiotic enemies that jump out of hidden wall panels and teleport in behind you. Horrible, monotonous, corridor crawling level design. Transparent desperation on the part of the developers to make you "scared" by their lighting model by continuously forcing you to switch between your gun and your flashlight - seriously, is there no duct tape on mars?
I'm so frustrated by Doom 3 because it had such potential, and such a brilliant opening sequence on the base (before the attack). But ultimately, it just turned out to be an uncreative arrangement of cow dung presented in a very pretty package.