Ahh! That means so much to me @aridas sofia. Thank you!I have seen so many excellent iterations of this model - both physical and virtual - over the course of so many years, that I am really amazed that this can impress me to the extent it does. It is at one and the same time, familiar and revelatory.
I LOVE the model.
My only caveat: in these renderings I don't think the color is quite there. It reads as neutral gray without that faint green tinge, especially the top of the saucer where's it really looks hue neutral.
I suspected that might be the case. Also remember that the top of the saucer has a slightly greener paintjob than the rest of the ship, for whatever reason (and I'm not talking specifically about the fact that that top hasn't been repainted), so that might be affecting my perception.
Also,and this might be a rendering engine thing, but the highlights read much whiter than the model ever appeared. More "metallic" for lack of a better word.
Donny you are insanely talented I have never seen the like, and this has taken you … 2 2.5 weeks??? Amazing I was looking at the Bridge video too that has a special quality to it, did this part take you a long time as I was looking at the time you put at the end of the video?Ahh! That means so much to me @aridas sofia. Thank you!
In that rare in-between time after finishing a project, I use the time to contemplate, and in turn get really excited, about what I'll be tackling next. Here's a hint:
I know the sickbay complex is only halfway complete, but during the previous iterations of this project in 2013 and 2014, sickbay marked the point where I completely got burned out and quit working. To help keep history from repeating itself, I'll be constructing the second half (McCoy's office and lab) at a later date.
The Enterprise model took 11 days from start on Thursday, June 28 to today, Saturday, July 8. Keep in mind I worked on it at least a little almost every day since I started.Donny you are insanely talented I have never seen the like, and this has taken you … 2 2.5 weeks??? Amazing I was looking at the Bridge video too that has a special quality to it, did this part take you a long time as I was looking at the time you put at the end of the video?
I’m working on that. I've got to figure out a good pipeline for taking good orthographic images in Unreal, as it's the only place where my model is fully contructed, as it's made of several pieces, some of which only show up properly in the game engine (like the decals that adorn the model). Stay tuned.Fantastic work Donny would it be possible to get straight on top front bottom back and side views of the
model ?
I'd rather not, as I prefer a smaller Enterprise myself. I'm going to endeavor to see if I can make the hangar deck/flight deck work without considerably scaling them up (and therefore the exterior of the Enterprise). However I'm willing to fudge things here and there as long as it doesn't break immersion. At the end of the day, I'm more concerned with creating the illusion you're taking a casual tour of the ship, rather than creating a pullet-proof technical document of the Enterprise that would stand up under physical scrutiny.It's maybe not a perfect solution but it's the best possible solution. The interior was never truly built to fit within the exterior, but if it was, this is how it would have to be. It may become necessary to scale up the hangar deck though, which will lead to a larger Enterprise. Would it be an acceptable break from canon if the Enterprise was a few hundred feet longer than its commonly accepted length?
I second this. Window sills black, and perhaps tinting the windows, at least from the outside perspective. (Though the Sensors on the Outside / Screens on the Inside approach would work just fine as well.)My only suggestion would be to perhaps paint the window sills black. It would show less contrast to the black of space and has precedent in anti-glare paint on some planes and spacecraft. Also, the spacecraft in 2001 had it in places.
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