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Donny's TOS Enterprise Interiors

I've seen pictures of at least one screen used communicator that had screws on the back, so that at least is accurate.
 
For some reason "R & D" seems not right. But I like the look of it. But you know what they say about opinions. To say nothing of "the man in the arena".
 
And here's a video (without any special animations yet) so you can see it how it looks in-game and reacting to light. It's on my flickr so you'll have to click on the image below to view it.
*sniff* It's the most beautiful thing I've ever seen. Are you planning on doing anything with this when it's all finished? Because being able to interactively explore the Enterprise would be epic!
 
You know, after thinking about it over night and this morning, the more I'm leaning towards abandoning the label. Or perhaps toning it down? I could change it to a smaller, less noticeable engraving instead of a graphic.

*sniff* It's the most beautiful thing I've ever seen. Are you planning on doing anything with this when it's all finished? Because being able to interactively explore the Enterprise would be epic!
I'd love to release it publicly when it's finished, but there are legal questions to consider. Despite having no desire to make any money off of releasing this or any of my personal Star Trek projects, there are the fan film guidelines and my own professional employment working on an officially licensed Star Trek product (Star Trek: Online) that may prevent me from doing so. It seems that CBS has been cracking down on the more professional-grade unauthorized fan productions, so I'm very very careful about what I say regarding release of these maps.

For now, I just consider it "fan art" that I'm happy to release screenshots of in the meantime.
 
Equipment labels aren't without precedence. The TFF/TUC combat phasers all had red labels with white SF insignia and serial numbers on them. Odd thing was, the label was on the magazine/power cell, which could be changed out, changing the serial number with each use. I think there were also some 24th century tricorders that may have had some labeling too. They are out there, albeit rarely.
PiadT1r.jpg
 
Equipment labels aren't without precedence. The TFF/TUC combat phasers all had red labels with white SF insignia and serial numbers on them. Odd thing was, the label was on the magazine/power cell, which could be changed out, changing the serial number with each use. I think there were also some 24th century tricorders that may have had some labeling too. They are out there, albeit rarely.
PiadT1r.jpg
Yep, this, as well the "Starfleet R&D" labels on the TNG era tricorders, was the original inspiration for me creating the label.

However, I'll have to go with less conspicuous labeling, or none at all. I did a test last night where I placed a communicator face-down on a table in-game so that it's label is clearly visible, and viewed it from a few feet away among other props I've made. The label sticks out like a sore thumb as "inaccurate" and is very jarring and doesn't feel very TOS. While making the label was fun, and I like its look, it just feels too out of place.
 
I'd love to release it publicly when it's finished, but there are legal questions to consider. Despite having no desire to make any money off of releasing this or any of my personal Star Trek projects, there are the fan film guidelines and my own professional employment working on an officially licensed Star Trek product (Star Trek: Online) that may prevent me from doing so. It seems that CBS has been cracking down on the more professional-grade unauthorized fan productions, so I'm very very careful about what I say regarding release of these maps.

For now, I just consider it "fan art" that I'm happy to release screenshots of in the meantime.
That is perfectly reasonable. I commented on the issue a few months ago when people were talking about whether it would be possible for fans to try and do their own version of the Vulcan's Fury game. I think the problem is that unlike fan films, there's absolutely no precedent that I'm aware of for how CBS might react. And in your case with actually working on a licensed game it might be seen as competition.

It would be great though if it could be released, or even better if you could work on a proper story driven Star Trek game.
 
Equipment labels aren't without precedence. The TFF/TUC combat phasers all had red labels with white SF insignia and serial numbers on them. Odd thing was, the label was on the magazine/power cell, which could be changed out, changing the serial number with each use. I think there were also some 24th century tricorders that may have had some labeling too. They are out there, albeit rarely.
PiadT1r.jpg
Yes. I think the labels fit better with the busier movie aesthetic, though. Matt Jefferies didn't put in any details he didn't have to on TOS.
 
I did some more modifications today, namely some light scratches on the body and grille, and I also added a nameplate to the back. I know it's not canon, but it's fun to take some artistic liberties here and there. I'll probably add similar nameplates to the tricorder and phaser as well. The text is entirely conjecture, and borrows the "Starfleet R&D" text we later see on tricorders in TNG onward. Thoughts?



And here's a couple more beauty shots:



Uhm ... where's the velcro ?

;)

Q2
 
Challenged myself to see how fast I could model and texture the TOS communicator. Started last night at midnight and finished just now at 7:30 pm. Whew!







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That looks about as photo realistic as it gets. Interiors, gadgetry and accuracy, I can't remember ever seeing anyone nail this stuff so damn perfectly. If Cryptic had any sense, they'd be chomping at the bit to get that Classic Trek game out that some of us have been dreaming about for decades. As always, amazing work.
 
Work is kinda hectic as of late, so I've decided to take on small projects at home for the time being, which means more props! It's less mentally exhausting than the sets at the moment, but equally as fulfilling!

Here's a quick render of the high-poly model of the tricorder so far, after a couple nights of work.
 
I forgot to add my two cents about the screws and plate on the back of the communicator.....I like the plate because it adds a certain realism to it, and it looks cool, but it does feel a bit out of the aesthetic for Classic Trek. Plus that's where the magnatomic adhesion pad is ;)

As for the screws....I like them. I'd probably make them smaller and see how they work. Maybe make them black to get the best of both worlds. Black screws would add a level of realism, while not being too distracting to the eye.
 
Seriously, Donny, do you own a used Cray supercomputer in your basement? I marvel at the high texture/poly renders you produce and still seem to have the horsepower to do real-time walkthrough's in your rendering engine without any apparent degradation of map quality. I don't think I've seen a single poly edge or jaggi this entire time.
 
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