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Donny's TOS Enterprise Interiors

Re: Donny's TOS Enterprise Interiors

Donny -

Your artwork is amazing. I just want to sit in the lounge and daydream out the windows.

For the lower level of the lounge, have you though about putting some sort of railing being the couches? It just seems that with as much as the Enterprise gets tossed around, it would be way easy to fall on somebody when they are sitting on the couch...

Again, all your work is fantastic!
 
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Re: Donny's TOS Enterprise Interiors

Okay...I spent the day programming the viewscreen bulkhead to drop down when a panel is activated. The viewers turn off, the lights dim, and the bulkhead begins to drop into the floor, giving access to the sunken lounge and great vista of the nacelles. When activated again, the bulkhead ascends into the lounge, the lights brighten, and the viewers come back on. Check it out in the video below. The sounds are temporary and this is definitely a work in progress. Just wanted to get some feedback on the effect. Oh...I tried adding a track to the inside of the vertical wooden beams, but it broke up the nice wooden veneer in a way that was displeasing. I'm gonna leave it as is, I think.

[yt]https://www.youtube.com/watch?v=PU1-crmRpCc&feature=youtu.be[/yt]
 
Re: Donny's TOS Enterprise Interiors

Weren't the TWOK bridge chairs like sea foam green?

Also, point of correction: Andy didn't design TMP. The bulk of the sets were designed by Harold Michelson. Andy designed the matte extensions to the cargo deck, suggested designs for the Rec Deck (unused), etc. IIRC the only sets that got in the film that he really had significant design input on were those done during post production: Epsilon Nine and the Klingon Bridge.
 
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Re: Donny's TOS Enterprise Interiors

I'll be honest, I wasn't sure how that was going to work out with the retractable wall, but you made it work! Very cool execution, and a happy compromise between the differing depictions of the space. (A lounge like this makes more sense from a dramatic POV as well... why would Kirk, who might be needed on the bridge any moment as they approach the V'Ger cloud, schlep all the way to the Rec Deck just to have a conversation with Spock?)
 
Re: Donny's TOS Enterprise Interiors

I also was a doubter, but you've made it look very nice indeed!

Just a quick point of clarification - with the viewer wall raised, is there any way to get down and into the aft section still?
 
Re: Donny's TOS Enterprise Interiors

I'll be honest, I wasn't sure how that was going to work out with the retractable wall, but you made it work! Very cool execution, and a happy compromise between the differing depictions of the space. (A lounge like this makes more sense from a dramatic POV as well... why would Kirk, who might be needed on the bridge any moment as they approach the V'Ger cloud, schlep all the way to the Rec Deck just to have a conversation with Spock?)

Exactly, it would also make a handy space for small briefings for the bridge crew, whilst still being close to the bridge. Basically like the observation lounge on the Enterprise-D.
 
Re: Donny's TOS Enterprise Interiors

I agree, the effect is really cool. There's a couple of things I'd quibble with but it has to do with the original layout of the room as indicated by the diagram, not your rendition.


With the panels raised, the aft room would have a 3-4 foot lip at the top of the small stairway that is walkable but technically wouldn't lead anywhere and have no place to sit. In my mind, I'd rather see the stairway terminate right at the back of the panel and give that extra 3-4 feet as extra space for the lower room. I always loved how TNG's briefing room was located in a similar position on the Ent D; by moving the stairway and corresponding architecture back towards the panels it would make this space large enough to accommodate a briefing room table should the Captain see fit to reconfigure the room. (Granted, that would likely interfere with the layout of the deck below...)

BTW, I always hated that canon SFX shot showing the nacelles as the Surak docked, since it's flat-out wrong. The nacelles are at the same vertical position as those windows, not above them. I'm glad you corrected it in your version. http://movies.trekcore.com/gallery/albums/tmp2/tmphd1054.jpg
 
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Re: Donny's TOS Enterprise Interiors

Very cool Donny. The bulkhead seems to be very thick (even thicker than the reactor room drop down door?) Perhaps thinner and have the viewscreens not look so viewscreen like to preserve the illusion of it being a window?
 
Re: Donny's TOS Enterprise Interiors

BTW, I always hated that canon SFX shot showing the nacelles as the Surak docked, since it's flat-out wrong. The nacelles are at the same vertical position as those windows, not above them. I'm glad you corrected it in your version. http://movies.trekcore.com/gallery/albums/tmp2/tmphd1054.jpg

I chalk that up to the limitations of the VFX technology of the time. That's probably the closest they could get the camera to the correct perspective without partially disassembling the model or building a partial exterior miniature just for two shots.
 
Re: Donny's TOS Enterprise Interiors

Very cool Donny. The bulkhead seems to be very thick (even thicker than the reactor room drop down door?) Perhaps thinner and have the viewscreens not look so viewscreen like to preserve the illusion of it being a window?

Hmm, I think I'd disagree with that. It's possible there are viewscreens on both sides of each moving door, and those viewscreens seem to be pretty close to canon from what we see on the bridge and in previous shots of the upper room from TMP.
 
Re: Donny's TOS Enterprise Interiors

I have insets on the other sides where decoration will end up (nautical stuff, tbd). They have to be insets so that the decor will fit inside and won't get knocked off when the bulkheads drops into the floor. This is, coupled with the depth of the viewscreens as is, is why the bulkheads are a bit thick.
 
Re: Donny's TOS Enterprise Interiors

BTW, I always hated that canon SFX shot showing the nacelles as the Surak docked, since it's flat-out wrong. The nacelles are at the same vertical position as those windows, not above them. I'm glad you corrected it in your version. http://movies.trekcore.com/gallery/albums/tmp2/tmphd1054.jpg

I chalk that up to the limitations of the VFX technology of the time. That's probably the closest they could get the camera to the correct perspective without partially disassembling the model or building a partial exterior miniature just for two shots.
Judging from the angles of the windows, the camera seems set very high up and looking down. That might explain why the nacelles are so prominant.
 
Re: Donny's TOS Enterprise Interiors

Judging from the angles of the windows, the camera seems set very high up and looking down. That might explain why the nacelles are so prominant.
The nacelle tops are vertically higher than the windows; you could never see that perspective of the nacelles from those windows.
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@Donny
I like it. With the monitors up, the upper lounge could be the refit's briefing room. With the walls down, it could be a diplomatic lounge providing functions similar to what we see in TOS Journey To Babel.

One does wonder where on deck three those walls go...
 
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