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Donny's Late TNG Era Interiors

:drool: Wow... That's truly amazing.

And now that I look at it in more "normal" lighting, the arched features in the corridors really almost have a Terrok Nor Cardassian quality to them.
 
In my mind there was only one main entrance to engineering via the big red door Data tries to hack. I couldn't never quite visualise where the isolation door fitted in. Mystery solved!
 
:drool: Wow... That's truly amazing.

And now that I look at it in more "normal" lighting, the arched features in the corridors really almost have a Terrok Nor Cardassian quality to them.
You're right. Originally I thought they were harkening back to the K beam architecture of the TMP/TNG corridors, but that subtle arc in them really does have a Cardie feel.

Actually, now that I'm looking at it through a Cardassian lense, the segment braces of the main corridors also feel pretty Cardassian. Hmm.
 
Herman Zimmerman. Since he didn't work on Voyager, his last major piece of design work for Trek was Deep Space Nine. Most of the sets for Generations had been previously established.
 
I know the top part of that really tall segment brace goes off in another direction, but looking at it from this perspective, you get an echo of the Starfleet arrowhead, and more specifically (in my mind's eye, anyway) that oval-enclosed version they used in the advertising for Generations:

star_trek_generations_ver1.jpg

Given how unsubtle John Eaves was about working the arrowhead shape into the saucer of the Enterprise-E...
 
I had to make sure that there's at least one example of a gangway hatch actually opening up into a level above/below and not just a static prop, so I took advantage of the engineering corridor atrium to do so, since this was where the functional gangway hatch was in the movie. I placed a small segment of corridor on the other side of the center door on the Deck 15 catwalk, with a hatch that drops down to Deck 16.




Also, what do you think of my UI text style/color?
 
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Actually, now that I'm looking at it through a Cardassian lense, the segment braces of the main corridors also feel pretty Cardassian. Hmm.

FC also had some PADDs that were built as Cardassian units for DS9 but were repainted blue and gray and given Starfleet screens. Maybe there was a post-war fad for Cardassian design sweeping the Federation during the peace? ;)
 
I had to make sure that there's at least one example of a gangway hatch actually opening up into a level above/below and not just a static prop, so I took advantage of the engineering corridor atrium to do so, since this was where the functional gangway hatch was in the movie. I placed a small segment of corridor on the other side of the center door on the Deck 15 catwalk, with a hatch that drops down to Deck 16.




Also, what do you think of my UI text style/color?
Details like this really make the interiors come to life. Nicely done.
 
@Donny - I like the UI overall. The top line is very easy to read against the background but the bottom font not so much. Maybe a thicker font or an outline to help the letters to be more readable?

On a side note - do you take fall damage if you walk over an open hatch? :D
 
@Donny - I like the UI overall. The top line is very easy to read against the background but the bottom font not so much. Maybe a thicker font or an outline to help the letters to be more readable?

On a side note - do you take fall damage if you walk over an open hatch? :D
I agree; I'll make the bottom line a little bigger and change the size/opacity of the drop shadow as well

It's reaallly hard to drop down over the open hatch unless you're standing right on top of it and looking straight down. Otherwise the player pawn steps right over it. Safety measures built in!
 
Nice use of font on the prompts.

Um, do you intend to borg it? (Not something I'm interested in, but maybe someone else is and maybe it's you?)
 
Nice use of font on the prompts.

Um, do you intend to borg it? (Not something I'm interested in, but maybe someone else is and maybe it's you?)
I was wondering when that question was going to be asked.

My answer is a hard “no” ;)

Oh, and I guess I should say I've fallen head first into this project and have started blocking out the bridge. Pics to come soon.
 
Oh, and I guess I should say I've fallen head first into this project and have started blocking out the bridge. Pics to come soon.
:adore:

Were you going to do it anyway, or did the fact that you should be able to bring over the wall units and turbolift alcoves from your TUC bridge make it an easier decision?
 
:adore:

Were you going to do it anyway, or did the fact that you should be able to bring over the wall units and turbolift alcoves from your TUC bridge make it an easier decision?
I’ll be honest, I was dreading modeling the bridge up until yesterday. And it’s never been one of my favorites. But all the sudden when I was gathering reference, the desire hit and I just dove in. The biggest challenge and time sink will be generating all the LCARS graphics, especially if I animate them, as I usually do. I don’t want this to be like my Enterprise A bridge where I burnt myself out by trying to make every damn display screen-accurate, with both standard and red alert displays. But with this project I’m not gonna worry too much about making all the monitor displays super accurate. So I’m gonna generate a handful of fairly accurate ones with the same flavor of what we saw on screen, judiciously reuse then around the bridge, then call it a day. I can always came back later to make more if need be, but no need to let a task kill my motivation.
 
Spent the weekend blocking out the bridge (except for the chairs, free-standing consoles, and viewscreen). That ceiling strut was a pain to get just right due to it being all one piece and there aren't any schematic available for that part, but I'm super happy and proud that I got it pretty close to the mark. Gonna start detailing and texturing tomorrow!

[url=https://flic.kr/p/2kDWUZy]
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