Do you wish TNG had been better with the action scenes?

Discussion in 'Star Trek: The Next Generation' started by Jayson1, Feb 24, 2019.

  1. leannespock

    leannespock Cadet Newbie

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    I think they were pretty on-par with other TV shows from the same era with a similar budget.
     
  2. puzzledtea

    puzzledtea Ensign Newbie

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    I think for the most part that they did fine action wise in TNG, especially considering the era and budget etc. For me Yesterday's Enterprise would be their best in terms of space battles.

    Using stock footage is fine as that's what is needed sometimes. But if it's reuses from such recognisable parts like in YE, I don't know if it's just me but it can take me out the moment. Rascals being what I'm thinking of here, though that isn't that episode's main issue at all...
     
  3. galleywest

    galleywest I'll get you, and your little dog too! Premium Member

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    I always thought the fight scenes in TNG look very much like what you'd see in a stage play.

    I was always okay with less hand to hand combat or space battles, as long as whatever was going on fit with the story being told. That is my primary interest in TNG, the amazing storytelling.
     
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  4. Richard S. Ta

    Richard S. Ta Captain Captain

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    Very much this. TNG was a show built around dialogue, with the occasional scrap. It's less like an action show and more like an adventure show with the occasional bit of action thrown in. It is occasional as well. There are great skas of TNG episodes where phasers aren't fired and punches aren't thrown.

    I watched Tapestry recently and I thought the bar fight/Picard heart stabbing was done well enough.
     
    Last edited: Jan 19, 2022
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  5. JamesRye

    JamesRye Commander Red Shirt

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    I love the stylised fighting in TNG. The future is palm punches people. So many palm punches. I also love that they dont run down corridors in a crisis, but do this weird kind of fast walking. Seriously, check out the end of Power Play. Its super exciting somehow - even though its basically a load of dialog and people walking down corridors at the end.
     
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  6. flandry84

    flandry84 Fleet Captain Fleet Captain

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    TNG “battle”..
    Sound effect.
    Jiggle jiggle.
    “Shields down 10% Sir”.(Yawn).
    Whereas a real space battle should be a pants ruining terror ride.

    The fight scenes were too staged looking too....remember Kirk v.Finnegan?Kirk v anyone for that matter.
     
  7. KamenRiderBlade

    KamenRiderBlade Commodore Commodore

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    They over-used the palm strikes and double axe-handles IMO.
     
  8. dupersuper

    dupersuper Commodore Commodore

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    Impossible!
     
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  9. Orphalesion

    Orphalesion Commodore Commodore

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    There was a lot of awkward flailing, especially in the first season with Denise Crosby, since they had to sell that this skinny person who doesn't look like she' particularly strong somehow is able to defeat huge aliens.
    I think the implications with all those palm punches and that weird...well I dunno what to call that move Tasha used to knock down opponents...was that they have some sort of futuristic martial arts.

    But to be fair, fight scenes that are just awkward, badly choreographed flailing have a tradition in Star Trek, just look at the Gorn fight! I dunno how that came across back in the 60s, but today its difficult to watch without laughing (and I don't mean because of the costume, though the poor fella inside it must have sweated like hell out there in the desert).
     
    Last edited: Jan 20, 2022
  10. Ragitsu

    Ragitsu Commander Red Shirt

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    I like the palm strikes.
     
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  11. Skipper

    Skipper Commodore Commodore

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    A great example of badly choreagraphed firefight is in Gambit Part I. A phaser is practically a portable WMD, yet it was like seeing an ugly 1950s western shooting where to escape the effect of a weapon that can destroy a mountain just do a ridiculous somersault behind a boulder.
     
  12. Skipper

    Skipper Commodore Commodore

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    By the way I've always found phasers-fights somewhat unrealistic (something that even the authors of the shows have admitted). How is it unlikely that after the few first missed shots the bad guys don't set their phasers on "Earth-Shattering level"? I mean, how powerful hand phasers are is canonical!

     
  13. Orphalesion

    Orphalesion Commodore Commodore

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    But said "Earth-Shattering level" would have bad side-effects in many situations; you could accidently blow a hole in the side of a ship and get yourself sucked out into the vacuum of space. The building or (in Star Trek, more likely) the cave you are having the fight in could collapse in such a way that buries and kills you as well, etc. etc. etc.
    Only because its possible to set the thing to the level of a rocket launcher doesn't mean it would be prudent in any specific situation.
     
  14. USS Firefly

    USS Firefly Commodore Commodore

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    The TNG fights remind me sometimes of the clumsy fight in the Arrow verse
     
  15. Skipper

    Skipper Commodore Commodore

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    Yes, if you are a Starfleet officer. If you are a bad guy and you are panicking, I don't believe if a so far fetched scenario. And what if you are in a open field on a planet? Still in the show they choreographed similar situations like it was a firefight with muskets of the 18th century.
     
  16. Jedi Marso

    Jedi Marso Commodore Commodore

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    I never really thought about it too much- TNG was a product of it's time. It still boggles my mind to think that I was only 19 when it aired, and it was very much a product of its time- 80's television.

    As for the static nature of space combat in Trek, that's always been something of a staple of the series, at least the earlier ones like TOS and TNG. The Great Bird always likened it to 'Hornblower in Space,' so those slow moving, behemoth starships 'firing broadsides' at one another seemed to just slot right in.

    And Trek has yet to top the Captain Kirk flying bulkhead-bounce-kick. Worf, with or without Batleth, has nothing on that. :nyah:
     
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