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Do we actually own the games we buy?

Sorry I was referring to single player games, mostly played offline. If I made them and sold them surely I could sell them on a disk or such with the intent that once downloaded or installed they are the player's property now to keep and install or uninstall as they see fit.

They take your game, change the colour of the hats that your men are wearing, make a million copies, and then sell it as a new product for twice the price, and you get nothing.
 
And bonus points if the chainmail or bikini armor don't actually change stats, but instead are purely cosmetic :lol:

You must be a fan of Viva La Dirt League videos.. They covered this in one of them..

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Final Fantasy Record Keeper just stopped it’s game service. Some people have spent thousands on this game over the years for in game items which will suddenly just ‘vanish’ at the whim of the developer. What will happen when other similar online games services cease? What will happen to all the digital assets owned by players of Star Trek Online, Timelines or even further afield Fortnight, Final Fantasy Online or Warcraft for example?:shrug:

Do online gamers actually own ‘nothing’ in their games despite spending money on in game items as they would do on physical real world transactions, are gamer’s purchases truly of retainable value or are they just pumping money in to ‘nothing’?

What happens when the Bitcoin servers get turned off one day too? It’s the same thing if you think about it. You can’t turn things of retainable material value such as gold or oil off… but you can turn digital things off. :shrug:

Digital assets are worthless if they can not have a retained value beyond their initial digital ‘investment’ should the company holding the assets decide to cut their customers off.

Someone could buy Twitter one day, and then decide to turn it off the next. I know that Twitter is not a game but I am just using it as a relevant example for context.

Another example is someone buying the website of Trekweb and turning it in to a casino.

Nothing is sacred or secure in the digital world… unless someone can help prove otherwise!:D

I loved being able to buy a game and to keep it forever, the same for music… but now it’s all subscription, rented or gambling. :sigh:
 
Final Fantasy Record Keeper just stopped it’s game service. Some people have spent thousands on this game over the years for in game items which will suddenly just ‘vanish’ at the whim of the developer. What will happen when other similar online games services cease? What will happen to all the digital assets owned by players of Star Trek Online, Timelines or even further afield Fortnight, Final Fantasy Online or Warcraft for example?:shrug:

Do online gamers actually own ‘nothing’ in their games despite spending money on in game items as they would do on physical real world transactions, are gamer’s purchases truly of retainable value or are they just pumping money in to ‘nothing’?

...

There's probably some disclaimer in the Terms of Service about this kind of thing, wherein the provider washes their hands of any responsibility or obligation to the consumer.

Kor
 
Do online gamers actually own ‘nothing’ in their games despite spending money on in game items as they would do on physical real world transactions, are gamer’s purchases truly of retainable value or are they just pumping money in to ‘nothing’?
it's technically not "nothing", but it is fleeting - in the end, the value to you is determined by what you get out of it. it is important though to know what you are paying for and to adjust your decision making accordingly

take me for example, I have spent probably more than 20 bucks on cosmetics over the lifespan of Destiny 2, most of which I only "used" to show that stuff to a buddy of mine who plays even more irregularly than I do - was that worth it? probably not to most people, but I got exactly the amout of fun out of it that I wanted ¯\_(ツ)_/¯
 
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