No, I haven't abandoned my TMP Enterprise build, but My Role Playing Group is getting ready to start, and will be based upon a Loknar class ship. I need to quickly sketch out some stats and rough deck plans for this ship. I intend to give it a proper build treatment AFTER I complete my TMP Enterprise project, but I need to rough out the Loknar this week.
So, on to the design questions. Please help me answer these questions, they are not just rhetorical (though I am the final arbiter of what goes in my ship).
For those of you who do not know, the Loknar class is a FASA originated ship design, originally contemporary of the TOS Constitution class. It consists of a saucer primary hull, and a bifurcated secondary hull leading to a single warp nacelle off each side.
http://www.shipschematics.net/startrek/images/federation/frigate_loknar.jpg
As spec'd by FASA, the Loknar is a Warp-7 capable Frigate, with a crew of under 80, 4 phaser banks, and three forward facing torpedo tubes.
We picked this ship for the RPG because it is small (comparable to an Oberth class), but well enough armed to be able to deal with substantial foes. I am building this out as a TMP-Refit era either modernization or original build ship.
As I see it, the Loknar is a well-armed patrol ship, designed to fare well against larger opponents. The purpose of the bifurcated secondary hull is to provide power-plant redundancy. I envision two reactor cores (smaller than in the Constitution Refit [Enterprise], probably on the order of the size in the Miranda's [Reliant]), each powering the local warp nacelle AND providing power to a high-powered forward-facing "megaphaser" and two deflector dishes (smaller than on Enterprise, but present just the same). A transfer conduit connects both cores, allowing one to power both nacelles (Where and how this is routed is up for some debate).
In the refit, or redesign, I figure that a TMP-style impulse engine is approximately split, and placed at the aft end of both secondary hulls, and a hangar-deck / cargo-bay is built forward and between them, filling some of the bifurcation (but still well enough forward to allow a landing from above or below without getting tangled with the impulse exhaust).
Attached immediately below the existing secondary hull I would place a Photorp pod equivalent to the Reliant/Miranda's, and I would accept the reduction in forward facing Photorps, for the addition of one aft (and the upgrading of the previously mentioned forward phasers).
This configuration leaves little else that can fit in the secondary hull, meaning most other essentials must fit in the Primary Hull. Here is the next question: Does this need to be the same size as the Constitution Primary, or can I make a reduced size one? It is worth noting that the number of Quarters on my TMP Enterprise (see the other thread) are not sufficent for private quarters for the entire crew of 400+ (I am assuming the junior enlisted are bunked, as shown in STVI:TUC). I could give everyone private quarters, or reduce the size of the primary, or both. There are limited science labs aboard, as this is a ship built for combat and patrol, but there should be space for some GP labs. Sickbay shouldn't have to be as large with 1/4 of the crew size. The question is, I guess, do I push for the amenities, or the capabilities? What is the required realistic crew size for a ship with this role?
<tangent>
Minimal Combat Crew Size:
Command Group:
</tangent discussion>
So, I guess I'll toss this out, and start working on diagramming some of the concepts.
So, on to the design questions. Please help me answer these questions, they are not just rhetorical (though I am the final arbiter of what goes in my ship).
For those of you who do not know, the Loknar class is a FASA originated ship design, originally contemporary of the TOS Constitution class. It consists of a saucer primary hull, and a bifurcated secondary hull leading to a single warp nacelle off each side.
http://www.shipschematics.net/startrek/images/federation/frigate_loknar.jpg
As spec'd by FASA, the Loknar is a Warp-7 capable Frigate, with a crew of under 80, 4 phaser banks, and three forward facing torpedo tubes.
We picked this ship for the RPG because it is small (comparable to an Oberth class), but well enough armed to be able to deal with substantial foes. I am building this out as a TMP-Refit era either modernization or original build ship.
As I see it, the Loknar is a well-armed patrol ship, designed to fare well against larger opponents. The purpose of the bifurcated secondary hull is to provide power-plant redundancy. I envision two reactor cores (smaller than in the Constitution Refit [Enterprise], probably on the order of the size in the Miranda's [Reliant]), each powering the local warp nacelle AND providing power to a high-powered forward-facing "megaphaser" and two deflector dishes (smaller than on Enterprise, but present just the same). A transfer conduit connects both cores, allowing one to power both nacelles (Where and how this is routed is up for some debate).
In the refit, or redesign, I figure that a TMP-style impulse engine is approximately split, and placed at the aft end of both secondary hulls, and a hangar-deck / cargo-bay is built forward and between them, filling some of the bifurcation (but still well enough forward to allow a landing from above or below without getting tangled with the impulse exhaust).
Attached immediately below the existing secondary hull I would place a Photorp pod equivalent to the Reliant/Miranda's, and I would accept the reduction in forward facing Photorps, for the addition of one aft (and the upgrading of the previously mentioned forward phasers).
This configuration leaves little else that can fit in the secondary hull, meaning most other essentials must fit in the Primary Hull. Here is the next question: Does this need to be the same size as the Constitution Primary, or can I make a reduced size one? It is worth noting that the number of Quarters on my TMP Enterprise (see the other thread) are not sufficent for private quarters for the entire crew of 400+ (I am assuming the junior enlisted are bunked, as shown in STVI:TUC). I could give everyone private quarters, or reduce the size of the primary, or both. There are limited science labs aboard, as this is a ship built for combat and patrol, but there should be space for some GP labs. Sickbay shouldn't have to be as large with 1/4 of the crew size. The question is, I guess, do I push for the amenities, or the capabilities? What is the required realistic crew size for a ship with this role?
<tangent>
Minimal Combat Crew Size:
Command Group:
- Captain
- XO
- Ops
- Helmsman x3 (one for each shift)
- Navigator x3 (one for each shift)
- Weaps/TacticO x3 (one for each shift)
- Communications x3 (you get the idea)
- Chief Engineer
- Impulse Chief
- Warp Chief
- Warp Engine Tech x6? (one for each core/shift?)
- Impulse Engine Tech x6
- GP Engineering Tech x6
- Transporter Tech x3 (one active transporter room?)
- CMO
- Head Nurse
- Nurse x2
- Medic x3
- Security Chief
- Phaser Tech x8 (one per phaser bank?)
- Photorp Tech x8 (two per tube?)
- Armorer
- Security Crewman x6 (two per shift)
- Supply Officer
- Cargo Loadmaster
- Commissary Clerk x3 (one per shift)
</tangent discussion>
So, I guess I'll toss this out, and start working on diagramming some of the concepts.