• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

Designing New Aliens/Worlds: Moving Beyond Forehead Ridges

The Tholians in Enterprise looked great.

The GORN on the other hand. In their attempt to shed the "cheese" of the 60s Gorn, they invented all new kinds of CGI cheese and butchered the essence of the Gorn character.

Personally I hope they use a mixture of both CGI and puppetry/make up effects. Use whatever works best. If it's a really outlandish, multi-tendril limbed slime monster, CGI will probably work best. If it's a Vulcan-type Alien, go for make up. I fit's something akin to Rygel from Farscape, or maybe something like the xenomorph from Alien, use suits/puppets. Whatever will look and perform the best.
 
Personally I hope they use a mixture of both CGI and puppetry/make up effects. Use whatever works best. If it's a really outlandish, multi-tendril limbed slime monster, CGI will probably work best. If it's a Vulcan-type Alien, go for make up. I fit's something akin to Rygel from Farscape, or maybe something like the xenomorph from Alien, use suits/puppets. Whatever will look and perform the best.

Well, the thing is, whether a given technique looks good or not depends on the skill and artistry of the people doing it. The same technique that looks fantastic in highly skilled hands will look awful in more amateurish hands. And these days, I think it would be harder to find skilled FX puppeteers in Hollywood or Toronto than it would be to find skilled digital artists. Unless CBS actually cuts a deal with Henson or Weta to do creature FX for them, I'd say go digital for the nonhumanoid stuff. If they hire the same company doing The Flash and Supergirl, it will no doubt look quite good.
 
I would like to see a civilization of AI/computers/robots. (The Matrix movies gave us a taste of this). These could be "tin can" robots, as discussed by TV Tropes.

Instead of humanity being the center of the universe, we would be as insects to such AI.
 
"In a Mirror, Darkly"....


What was missing from the Gorn were the bug eyes. Visually, the Gorn head was one of the most interesting aliens in TOS.

Again,visually, the Elachi in "Silent Enemy" were among the best ever aliens in Trek. That they were an enigma fits well with a first contact, because we don't know them yet.
 
Last edited:
What was missing from the Gorn were the bug eyes. Visually, the Gorn head was one of the most interesting aliens in TOS.

It wasn't that many years ago that I belatedly realized that the Gorn is basically an anthropomorphic crocodile with insect eyes. IaMD went for more of a T. rex influence, but I do think Wah Chang was going more for croc than rex, though maybe there's a bit of both.

I don't mind IaMD losing the compound eyes, though, because compound eyes are too low-resolution to be any good for any animal larger than an insect (which is why no larger animals have them -- form follows function). I like the idea I saw put forth somewhere that the Gorn captain's eyes were some kind of high-tech lenses or implants.
 
CGI is fine.

Most CGI nowadays is good enough to the point where you don't notice it's CGI. The reason some of you think CG isn't realistic is because you only notice the mediocre or bad CG.

If it's well-done, it should blend in fine with the real world. You'd be very surprised at the amount of digital augmentation that's added to films and shows nowadays.
 
Last edited:
If they could make convincing Cardassians with make up prosthetics 20 years ago, they should be able to make a decent Gorn these days without CGI.
 
If they could make convincing Cardassians with make up prosthetics 20 years ago, they should be able to make a decent Gorn these days without CGI.

Like I said, that depends on the "they." It's a question of the talent of the specific people that are hired, and while there are still some really gifted animatronic FX artists out there, there are also many equally talented digital artists. Animatronics from less talented people would look as bad as CGI from less talented people. There's too much of a reflex among the public to attribute the quality of a work to the tools rather than the artists.
 
I really loved the Xindi council in Enterprise, effects-wise.
We had two CGI-generated races (the Insectiods and Aquarians), which both looked amazing (although had limited screen time because of the costs involved). The reptilian and arboreals had some of the best "forehead"-alien make-up I have ever seen, and the "human"-Xindi (the traditional human-actors-with-forehead-ridges) still looked believebale enough as aliens.

If the new series manages to have as many distinc alien designs as Enterprise during it's last two seasons, I will be immensely pleased.
 
I feel like I'm the only one, but I actually prefer the forehead of the week type to over the top wild designs. I'm used to it now and It just feels more like Star Trek to me.
 
I feel like I'm the only one, but I actually prefer the forehead of the week type to over the top wild designs. I'm used to it now and It just feels more like Star Trek to me.

That's the thing, though... I grew up on TOS, and though most of its "aliens" were just humans in funny clothes or painted various colors, when it did go for something more genuinely alien, it often went very far afield -- the Salt Vampire, the Gorn, the Horta, the flying parasites, Sylvia and Korob's true forms, the Companion, Andorians and Tellarites, the Mugato, the vampire cloud, the (unseen but described) true form of the Kelvans, the Melkot, the Medusans, the Tholians, the Excalbians, and the various energy creatures. And then TAS came along and continued that trend of exotic creature designs -- Arex and M'Ress, the "Beyond the Farthest Star" insectoids, the Vendorians, the Phylosians, the Kzinti, the Lactrans, Sord, Em-3-Green, the Vedala, Bem, the Dramians, Kukulkan, etc. And there were some decent attempts at exotic alien extras glimpsed in the crowd scenes of ST:TMP and TVH.

But TNG and its successors, despite having more budget and technology available for makeup, relied far more heavily on humanoids, clinging religiously to Roddenberry's reputed preference for keeping some human element visible (even though Roddenberry's direct influence on the shows was minimal after the first season of TNG). We saw hundreds of new aliens, but we had a much smaller percentage of nonhumanoids than TOS had. In TNG, for instance, leaving aside giant spacegoing creatures like the Crystalline Entity, incorporeal energy beings like the Calamarain, microscopic creatures like the "Microbrains," invisible creatures like the "Darmok" monster, nonhumanoids that are kept offscreen like the Jarada, human-disguised shapeshifters or illusion-casters like the allasomorphs and Barash, and parasites inside humanoid hosts like the "Conspiracy" aliens and the Trill, we're left basically with the Anticans, the Selay, Armus, the Sheliak, and the "Solanae." So TNG had a pretty weak track record featuring nonhumanoids that were actually seen for a significant amount of screen time. Granted, several of TOS's aliens were shapeshifters or incorporeal too, so the lists aren't that different in size, but keep in mind that TNG's list is out of 2.25 times as many episodes. The nonhumanoids are a much smaller percentage of the whole.

As for DS9, it had a bunch of elaborate "mask aliens" in the background, but they virtually never played a role in the stories, except for Morn. VGR did a bit better, as CGI tech advanced, but its aliens were still overwhelmingly humanoid. It wasn't until ENT that we started getting back to the richer mix of humanoid and nonhumanoid aliens that TOS had.
 
It depends what the show is going for. The Original Series sold countless 'aliens' who were in appearance entirely human. Did that fact affect the stories particularly? I would say no. As well as cost, one of the reasons that TV shows do human like aliens is that it is easier for an audience to engage with them and relate to them, making them better characters.
I'd almost prefer that actually to 'entirely human except for this tattoo/forehead bump/nose spike'.

If Discovery wants to follow a slightly different path, particularly if their focus is on exploration, then they may commit to non humanoid aliens and at least comment on alien languages. If they go down this 'mysterious universe' approach, I'd love to see them go to town with the alien designs, incorporating CGI as needed.
 
As well as cost, one of the reasons that TV shows do human like aliens is that it is easier for an audience to engage with them and relate to them, making them better characters.

I don't believe that. Lots of films have made audiences care about nonhuman characters like Bambi or Dumbo or Kermit the Frog or Johnny Five or WALL-E. Often it's easier for audiences to empathize with characters that are anthropomorphic animals or machines, because there are no specific human attributes to set off their prejudices, and because it's abstract enough that they can project themselves into the character.

More generally, I think it's often easier for members of one species to care about those of another species, since they aren't in direct competition and they don't set off each other's aggression triggers. For instance, humans and dolphins are both species that are often extremely aggressive and even murderous toward others of their own species, but the two species have a long history of being extremely protective and caring toward one another. Both treat the other species better than they treat their own kind. And look at how many humans are more offended by cruelty to animals than by cruelty to humans. A villain in a story can go around killing cops and torturing civilians, but won't really earn the audience's hatred until he kicks a dog. So I don't accept the premise that we can't have as much empathy for a nonhumanlike character as for a humanlike one.


If Discovery wants to follow a slightly different path, particularly if their focus is on exploration, then they may commit to non humanoid aliens and at least comment on alien languages.

I liked how Beyond handled alien language. We saw the universal translator working the way it actually should work, with the translation being heard over the alien speech, and the aliens who spoke English in their own voices had prior familiarity with the language. I wouldn't mind seeing that precedent followed in future Trek productions. (Although it wouldn't explain all the episodes like "Civilization" where pre-industrial natives can't tell UT-translated English apart from speech in their own native tongue.)
 
Visually, Trek has done some impressive nonhumaniods, such as Tholians, and Species 8472.

Also visually impressive were the semi-humanoids in "Silent Enemy" (TOS).
 
Pretty excited about the CGI potential for aliens-- even on a low budget if they hire the right artists they could do amazing, weird stuff:

Andrew Thomas Huang:
To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.

Tobias Gremmler:
To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.

Julius Horsthuis:
http://www.julius-horsthuis.com/

My point is that CGI is more than just high pixel count and "realism". Creating immersive worlds requires genuine imagination/creativity. I hope they can rise to the occasion.

WTF did I just watch? That was both epic and bizarre at the same time. I think I'm might be traumatized, but I'm not sure.

The Volm from Falling Skies were particularly well done I thought. It was a good way of making the humanoid form seem alien. Pretty much everything was practical effects with only the facial features being modified in CGI.

http://fallingskies.wikia.com/wiki/Volm

Though it seems that even this technique was not cheap enough to allow the Volm to be seem frequently.
 
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top