
You know, real painful homicides and murders and such.
Do you and your bosses realize that in sci-fi/adventure, the possibility and consequence of death is pretty much required to create tension and drama?
That when situations have no real possibility of terminal consequence in adventure fiction, you end up with conflict and resolution that is bland? (Oh sure, you can have doomsday weapon X that may destroy all the universe, and that can be good sometimes, but since we all know it won't go off, it's pretty lame.)
Mentioning the Sopranos, as Braga did (*guffaw*) - aside from other things they have that ENT lacks like good dialogue, three-dimensional characters, and unique storylines, one thing that makes the Sopranos so compelling is that you really have no idea who might not survive the internal and external conflicts.
So, I guess what I am saying, and it has been said before, is that a few really gruesome and meaningful deaths may be the only thing that can reform ENT.

-SR